import AssociativeArray from "../Core/AssociativeArray.js"; import Cartesian3 from "../Core/Cartesian3.js"; import Color from "../Core/Color.js"; import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js"; import defined from "../Core/defined.js"; import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js"; import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js"; import OffsetGeometryInstanceAttribute from "../Core/OffsetGeometryInstanceAttribute.js"; import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js"; import Primitive from "../Scene/Primitive.js"; import BoundingSphereState from "./BoundingSphereState.js"; import ColorMaterialProperty from "./ColorMaterialProperty.js"; import MaterialProperty from "./MaterialProperty.js"; import Property from "./Property.js"; var colorScratch = new Color(); var distanceDisplayConditionScratch = new DistanceDisplayCondition(); var defaultDistanceDisplayCondition = new DistanceDisplayCondition(); var defaultOffset = Cartesian3.ZERO; var offsetScratch = new Cartesian3(); function Batch( primitives, translucent, appearanceType, depthFailAppearanceType, depthFailMaterialProperty, closed, shadows ) { this.translucent = translucent; this.appearanceType = appearanceType; this.depthFailAppearanceType = depthFailAppearanceType; this.depthFailMaterialProperty = depthFailMaterialProperty; this.depthFailMaterial = undefined; this.closed = closed; this.shadows = shadows; this.primitives = primitives; this.createPrimitive = false; this.waitingOnCreate = false; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.updaters = new AssociativeArray(); this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); this.itemsToRemove = []; this.invalidated = false; var removeMaterialSubscription; if (defined(depthFailMaterialProperty)) { removeMaterialSubscription = depthFailMaterialProperty.definitionChanged.addEventListener( Batch.prototype.onMaterialChanged, this ); } this.removeMaterialSubscription = removeMaterialSubscription; } Batch.prototype.onMaterialChanged = function () { this.invalidated = true; }; Batch.prototype.isMaterial = function (updater) { var material = this.depthFailMaterialProperty; var updaterMaterial = updater.depthFailMaterialProperty; if (updaterMaterial === material) { return true; } if (defined(material)) { return material.equals(updaterMaterial); } return false; }; Batch.prototype.add = function (updater, instance) { var id = updater.id; this.createPrimitive = true; this.geometry.set(id, instance); this.updaters.set(id, updater); if ( !updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty) || !Property.isConstant(updater.terrainOffsetProperty) ) { this.updatersWithAttributes.set(id, updater); } else { var that = this; this.subscriptions.set( id, updater.entity.definitionChanged.addEventListener(function ( entity, propertyName, newValue, oldValue ) { if (propertyName === "isShowing") { that.showsUpdated.set(updater.id, updater); } }) ); } }; Batch.prototype.remove = function (updater) { var id = updater.id; this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.updatersWithAttributes.remove(id); var unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); this.showsUpdated.remove(id); } return true; } return false; }; Batch.prototype.update = function (time) { var isUpdated = true; var removedCount = 0; var primitive = this.primitive; var primitives = this.primitives; var i; if (this.createPrimitive) { var geometries = this.geometry.values; var geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } var depthFailAppearance; if (defined(this.depthFailAppearanceType)) { if (defined(this.depthFailMaterialProperty)) { this.depthFailMaterial = MaterialProperty.getValue( time, this.depthFailMaterialProperty, this.depthFailMaterial ); } depthFailAppearance = new this.depthFailAppearanceType({ material: this.depthFailMaterial, translucent: this.translucent, closed: this.closed, }); } primitive = new Primitive({ show: false, asynchronous: true, geometryInstances: geometries.slice(), appearance: new this.appearanceType({ translucent: this.translucent, closed: this.closed, }), depthFailAppearance: depthFailAppearance, shadows: this.shadows, }); primitives.add(primitive); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; this.waitingOnCreate = true; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } if ( defined(this.depthFailAppearanceType) && !(this.depthFailMaterialProperty instanceof ColorMaterialProperty) ) { this.depthFailMaterial = MaterialProperty.getValue( time, this.depthFailMaterialProperty, this.depthFailMaterial ); this.primitive.depthFailAppearance.material = this.depthFailMaterial; } var updatersWithAttributes = this.updatersWithAttributes.values; var length = updatersWithAttributes.length; var waitingOnCreate = this.waitingOnCreate; for (i = 0; i < length; i++) { var updater = updatersWithAttributes[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) { var colorProperty = updater.fillMaterialProperty.color; var resultColor = Property.getValueOrDefault( colorProperty, time, Color.WHITE, colorScratch ); if (!Color.equals(attributes._lastColor, resultColor)) { attributes._lastColor = Color.clone( resultColor, attributes._lastColor ); attributes.color = ColorGeometryInstanceAttribute.toValue( resultColor, attributes.color ); if ( (this.translucent && attributes.color[3] === 255) || (!this.translucent && attributes.color[3] !== 255) ) { this.itemsToRemove[removedCount++] = updater; } } } if ( defined(this.depthFailAppearanceType) && updater.depthFailMaterialProperty instanceof ColorMaterialProperty && (!updater.depthFailMaterialProperty.isConstant || waitingOnCreate) ) { var depthFailColorProperty = updater.depthFailMaterialProperty.color; var depthColor = Property.getValueOrDefault( depthFailColorProperty, time, Color.WHITE, colorScratch ); if (!Color.equals(attributes._lastDepthFailColor, depthColor)) { attributes._lastDepthFailColor = Color.clone( depthColor, attributes._lastDepthFailColor ); attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue( depthColor, attributes.depthFailColor ); } } var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); } var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { var distanceDisplayCondition = Property.getValueOrDefault( distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch ); if ( !DistanceDisplayCondition.equals( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ) ) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue( distanceDisplayCondition, attributes.distanceDisplayCondition ); } } var offsetProperty = updater.terrainOffsetProperty; if (!Property.isConstant(offsetProperty)) { var offset = Property.getValueOrDefault( offsetProperty, time, defaultOffset, offsetScratch ); if (!Cartesian3.equals(offset, attributes._lastOffset)) { attributes._lastOffset = Cartesian3.clone( offset, attributes._lastOffset ); attributes.offset = OffsetGeometryInstanceAttribute.toValue( offset, attributes.offset ); } } } this.updateShows(primitive); this.waitingOnCreate = false; } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } this.itemsToRemove.length = removedCount; return isUpdated; }; Batch.prototype.updateShows = function (primitive) { var showsUpdated = this.showsUpdated.values; var length = showsUpdated.length; for (var i = 0; i < length; i++) { var updater = showsUpdated[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } var show = updater.entity.isShowing; var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); instance.attributes.show.value[0] = attributes.show[0]; } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function (updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function (updater, result) { var primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } var attributes = primitive.getGeometryInstanceAttributes(updater.entity); if ( !defined(attributes) || !defined(attributes.boundingSphere) || // (defined(attributes.show) && attributes.show[0] === 0) ) { return BoundingSphereState.FAILED; } attributes.boundingSphere.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.destroy = function () { var primitive = this.primitive; var primitives = this.primitives; if (defined(primitive)) { primitives.remove(primitive); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); } if (defined(this.removeMaterialSubscription)) { this.removeMaterialSubscription(); } }; /** * @private */ function StaticGeometryColorBatch( primitives, appearanceType, depthFailAppearanceType, closed, shadows ) { this._solidItems = []; this._translucentItems = []; this._primitives = primitives; this._appearanceType = appearanceType; this._depthFailAppearanceType = depthFailAppearanceType; this._closed = closed; this._shadows = shadows; } StaticGeometryColorBatch.prototype.add = function (time, updater) { var items; var translucent; var instance = updater.createFillGeometryInstance(time); if (instance.attributes.color.value[3] === 255) { items = this._solidItems; translucent = false; } else { items = this._translucentItems; translucent = true; } var length = items.length; for (var i = 0; i < length; i++) { var item = items[i]; if (item.isMaterial(updater)) { item.add(updater, instance); return; } } var batch = new Batch( this._primitives, translucent, this._appearanceType, this._depthFailAppearanceType, updater.depthFailMaterialProperty, this._closed, this._shadows ); batch.add(updater, instance); items.push(batch); }; function removeItem(items, updater) { var length = items.length; for (var i = length - 1; i >= 0; i--) { var item = items[i]; if (item.remove(updater)) { if (item.updaters.length === 0) { items.splice(i, 1); item.destroy(); } return true; } } return false; } StaticGeometryColorBatch.prototype.remove = function (updater) { if (!removeItem(this._solidItems, updater)) { removeItem(this._translucentItems, updater); } }; function moveItems(batch, items, time) { var itemsMoved = false; var length = items.length; for (var i = 0; i < length; ++i) { var item = items[i]; var itemsToRemove = item.itemsToRemove; var itemsToMoveLength = itemsToRemove.length; if (itemsToMoveLength > 0) { for (i = 0; i < itemsToMoveLength; i++) { var updater = itemsToRemove[i]; item.remove(updater); batch.add(time, updater); itemsMoved = true; } } } return itemsMoved; } function updateItems(batch, items, time, isUpdated) { var length = items.length; var i; for (i = length - 1; i >= 0; i--) { var item = items[i]; if (item.invalidated) { items.splice(i, 1); var updaters = item.updaters.values; var updatersLength = updaters.length; for (var h = 0; h < updatersLength; h++) { batch.add(time, updaters[h]); } item.destroy(); } } length = items.length; for (i = 0; i < length; ++i) { isUpdated = items[i].update(time) && isUpdated; } return isUpdated; } StaticGeometryColorBatch.prototype.update = function (time) { //Perform initial update var isUpdated = updateItems(this, this._solidItems, time, true); isUpdated = updateItems(this, this._translucentItems, time, isUpdated) && isUpdated; //If any items swapped between solid/translucent, we need to //move them between batches var solidsMoved = moveItems(this, this._solidItems, time); var translucentsMoved = moveItems(this, this._translucentItems, time); //If we moved anything around, we need to re-build the primitive if (solidsMoved || translucentsMoved) { isUpdated = updateItems(this, this._solidItems, time, isUpdated) && isUpdated; isUpdated = updateItems(this, this._translucentItems, time, isUpdated) && isUpdated; } return isUpdated; }; function getBoundingSphere(items, updater, result) { var length = items.length; for (var i = 0; i < length; i++) { var item = items[i]; if (item.contains(updater)) { return item.getBoundingSphere(updater, result); } } return BoundingSphereState.FAILED; } StaticGeometryColorBatch.prototype.getBoundingSphere = function ( updater, result ) { var boundingSphere = getBoundingSphere(this._solidItems, updater, result); if (boundingSphere === BoundingSphereState.FAILED) { return getBoundingSphere(this._translucentItems, updater, result); } return boundingSphere; }; function removeAllPrimitives(items) { var length = items.length; for (var i = 0; i < length; i++) { items[i].destroy(); } items.length = 0; } StaticGeometryColorBatch.prototype.removeAllPrimitives = function () { removeAllPrimitives(this._solidItems); removeAllPrimitives(this._translucentItems); }; export default StaticGeometryColorBatch;