//This file is automatically rebuilt by the Cesium build process. export default "varying vec3 v_cubeMapCoordinates;\n\ uniform samplerCube cubeMap;\n\ \n\ void main()\n\ {\n\ vec4 rgbm = textureCube(cubeMap, v_cubeMapCoordinates);\n\ float m = rgbm.a * 16.0;\n\ vec3 r = rgbm.rgb * m;\n\ gl_FragColor = vec4(r * r, 1.0);\n\ }\n\ ";