import Cartesian3 from "../Core/Cartesian3.js"; import decodeVectorPolylinePositions from "../Core/decodeVectorPolylinePositions.js"; import Ellipsoid from "../Core/Ellipsoid.js"; import IndexDatatype from "../Core/IndexDatatype.js"; import Rectangle from "../Core/Rectangle.js"; import createTaskProcessorWorker from "./createTaskProcessorWorker.js"; var scratchRectangle = new Rectangle(); var scratchEllipsoid = new Ellipsoid(); var scratchCenter = new Cartesian3(); var scratchMinMaxHeights = { min: undefined, max: undefined, }; function unpackBuffer(packedBuffer) { packedBuffer = new Float64Array(packedBuffer); var offset = 0; scratchMinMaxHeights.min = packedBuffer[offset++]; scratchMinMaxHeights.max = packedBuffer[offset++]; Rectangle.unpack(packedBuffer, offset, scratchRectangle); offset += Rectangle.packedLength; Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid); offset += Ellipsoid.packedLength; Cartesian3.unpack(packedBuffer, offset, scratchCenter); } var scratchP0 = new Cartesian3(); var scratchP1 = new Cartesian3(); var scratchPrev = new Cartesian3(); var scratchCur = new Cartesian3(); var scratchNext = new Cartesian3(); function createVectorTilePolylines(parameters, transferableObjects) { var encodedPositions = new Uint16Array(parameters.positions); var widths = new Uint16Array(parameters.widths); var counts = new Uint32Array(parameters.counts); var batchIds = new Uint16Array(parameters.batchIds); unpackBuffer(parameters.packedBuffer); var rectangle = scratchRectangle; var ellipsoid = scratchEllipsoid; var center = scratchCenter; var minimumHeight = scratchMinMaxHeights.min; var maximumHeight = scratchMinMaxHeights.max; var positions = decodeVectorPolylinePositions( encodedPositions, rectangle, minimumHeight, maximumHeight, ellipsoid ); var positionsLength = positions.length / 3; var size = positionsLength * 4 - 4; var curPositions = new Float32Array(size * 3); var prevPositions = new Float32Array(size * 3); var nextPositions = new Float32Array(size * 3); var expandAndWidth = new Float32Array(size * 2); var vertexBatchIds = new Uint16Array(size); var positionIndex = 0; var expandAndWidthIndex = 0; var batchIdIndex = 0; var i; var offset = 0; var length = counts.length; for (i = 0; i < length; ++i) { var count = counts[i]; var width = widths[i]; var batchId = batchIds[i]; for (var j = 0; j < count; ++j) { var previous; if (j === 0) { var p0 = Cartesian3.unpack(positions, offset * 3, scratchP0); var p1 = Cartesian3.unpack(positions, (offset + 1) * 3, scratchP1); previous = Cartesian3.subtract(p0, p1, scratchPrev); Cartesian3.add(p0, previous, previous); } else { previous = Cartesian3.unpack( positions, (offset + j - 1) * 3, scratchPrev ); } var current = Cartesian3.unpack(positions, (offset + j) * 3, scratchCur); var next; if (j === count - 1) { var p2 = Cartesian3.unpack( positions, (offset + count - 1) * 3, scratchP0 ); var p3 = Cartesian3.unpack( positions, (offset + count - 2) * 3, scratchP1 ); next = Cartesian3.subtract(p2, p3, scratchNext); Cartesian3.add(p2, next, next); } else { next = Cartesian3.unpack(positions, (offset + j + 1) * 3, scratchNext); } Cartesian3.subtract(previous, center, previous); Cartesian3.subtract(current, center, current); Cartesian3.subtract(next, center, next); var startK = j === 0 ? 2 : 0; var endK = j === count - 1 ? 2 : 4; for (var k = startK; k < endK; ++k) { Cartesian3.pack(current, curPositions, positionIndex); Cartesian3.pack(previous, prevPositions, positionIndex); Cartesian3.pack(next, nextPositions, positionIndex); positionIndex += 3; var direction = k - 2 < 0 ? -1.0 : 1.0; expandAndWidth[expandAndWidthIndex++] = 2 * (k % 2) - 1; expandAndWidth[expandAndWidthIndex++] = direction * width; vertexBatchIds[batchIdIndex++] = batchId; } } offset += count; } var indices = IndexDatatype.createTypedArray(size, positionsLength * 6 - 6); var index = 0; var indicesIndex = 0; length = positionsLength - 1; for (i = 0; i < length; ++i) { indices[indicesIndex++] = index; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 1; indices[indicesIndex++] = index + 2; indices[indicesIndex++] = index + 3; index += 4; } transferableObjects.push( curPositions.buffer, prevPositions.buffer, nextPositions.buffer ); transferableObjects.push( expandAndWidth.buffer, vertexBatchIds.buffer, indices.buffer ); return { indexDatatype: indices.BYTES_PER_ELEMENT === 2 ? IndexDatatype.UNSIGNED_SHORT : IndexDatatype.UNSIGNED_INT, currentPositions: curPositions.buffer, previousPositions: prevPositions.buffer, nextPositions: nextPositions.buffer, expandAndWidth: expandAndWidth.buffer, batchIds: vertexBatchIds.buffer, indices: indices.buffer, }; } export default createTaskProcessorWorker(createVectorTilePolylines);