import { BoundingRectangle } from "../../Source/Cesium.js"; import { Cartesian3 } from "../../Source/Cesium.js"; import { Cartesian4 } from "../../Source/Cesium.js"; import { EncodedCartesian3 } from "../../Source/Cesium.js"; import createCamera from "../createCamera.js"; import createContext from "../createContext.js"; import createFrameState from "../createFrameState.js"; describe( "Renderer/BuiltinFunctions", function () { var context; beforeAll(function () { context = createContext(); }); afterAll(function () { context.destroyForSpecs(); }); it("has czm_transpose (2x2)", function () { var fs = "void main() { " + " mat2 m = mat2(1.0, 2.0, 3.0, 4.0); " + " mat2 mt = mat2(1.0, 3.0, 2.0, 4.0); " + " gl_FragColor = vec4(czm_transpose(m) == mt); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_transpose (3x3)", function () { var fs = "void main() { " + " mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); " + " mat3 mt = mat3(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); " + " gl_FragColor = vec4(czm_transpose(m) == mt); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_transpose (4x4)", function () { var fs = "void main() { " + " mat4 m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);" + " mat4 mt = mat4(1.0, 5.0, 9.0, 13.0, 2.0, 6.0, 10.0, 14.0, 3.0, 7.0, 11.0, 15.0, 4.0, 8.0, 12.0, 16.0);" + " gl_FragColor = vec4(czm_transpose(m) == mt); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_eyeToWindowCoordinates", function () { var camera = createCamera(); camera.frustum.near = 1.0; var canvas = context.canvas; var width = canvas.clientWidth; var height = canvas.clientHeight; var vp = new BoundingRectangle(0.0, 0.0, width, height); context.uniformState.viewport = vp; context.uniformState.update(createFrameState(context, camera)); var fs = "void main() { " + " float z = czm_projection[3][2] / czm_projection[2][2];" + " float x = z / czm_projection[0][0];" + " float y = z / czm_projection[1][1];" + " vec4 pointEC = vec4(x, y, z, 1.0);" + " vec2 fragCoord = vec2(0.0, 0.0);" + " vec4 actual = czm_eyeToWindowCoordinates(pointEC);" + " vec2 diff = actual.xy - fragCoord;" + " gl_FragColor = vec4(all(lessThan(diff, vec2(czm_epsilon6))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_windowToEyeCoordinates", function () { var camera = createCamera(); camera.frustum.near = 1.0; var canvas = context.canvas; var width = canvas.clientWidth; var height = canvas.clientHeight; var vp = new BoundingRectangle(0.0, 0.0, width, height); context.uniformState.viewport = vp; context.uniformState.update(createFrameState(context, camera)); var fs = "void main() { " + " float z = czm_projection[3][2] / czm_projection[2][2];" + " float x = z / czm_projection[0][0];" + " float y = z / czm_projection[1][1];" + " vec3 pointEC = vec3(x, y, z);" + " vec4 fragCoord = vec4(0.0, 0.0, 0.0, -z);" + " vec4 actual = czm_windowToEyeCoordinates(fragCoord);" + " vec3 diff = actual.xyz - pointEC;" + " gl_FragColor = vec4(all(lessThan(diff, vec3(czm_epsilon6))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); fs = "void main() { " + " float z = czm_projection[3][2] / czm_projection[2][2];" + " float x = z / czm_projection[0][0];" + " float y = z / czm_projection[1][1];" + " vec3 pointEC = vec3(x, y, z);" + " vec4 actual = czm_windowToEyeCoordinates(vec2(0.0, 0.0), 0.0);" + " vec3 diff = actual.xyz - pointEC;" + " gl_FragColor = vec4(all(lessThan(diff, vec3(czm_epsilon6))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_planeDistance", function () { var fs = "void main() { " + " vec4 plane = vec4(1.0, 0.0, 0.0, 0.0); " + " vec3 point = vec3(1.0, 0.0, 0.0); " + " float expected = 1.0; " + " float actual = czm_planeDistance(plane, point); " + " gl_FragColor = vec4(actual == expected); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); fs = "void main() { " + " vec4 plane = vec4(1.0, 0.0, 0.0, 0.0); " + " vec3 point = vec3(1.0, 0.0, 0.0); " + " float expected = 1.0; " + " float actual = czm_planeDistance(plane.xyz, plane.w, point); " + " gl_FragColor = vec4(actual == expected); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_lineDistance", function () { var fs = "void main() { " + " vec2 point1 = vec2(0.0, 0.0); " + " vec2 point2 = vec2(1.0, 0.0); " + " vec2 point = vec2(0.5, 1.0); " + " float expected = 1.0; " + " float actual = czm_lineDistance(point1, point2, point); " + " gl_FragColor = vec4(actual == expected); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_tangentToEyeSpaceMatrix", function () { var fs = "void main() { " + " vec3 tangent = vec3(1.0, 0.0, 0.0); " + " vec3 bitangent = vec3(0.0, 1.0, 0.0); " + " vec3 normal = vec3(0.0, 0.0, 1.0); " + " mat3 expected = mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); " + " mat3 actual = czm_tangentToEyeSpaceMatrix(normal, tangent, bitangent); " + " gl_FragColor = vec4(actual == expected); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_translateRelativeToEye", function () { var camera = createCamera({ offset: new Cartesian3(1.0, 2.0, 3.0), }); context.uniformState.update(createFrameState(context, camera)); var p = new Cartesian3(6.0, 5.0, 4.0); var encoded = EncodedCartesian3.fromCartesian(p); var uniformMap = { u_high: function () { return encoded.high; }, u_low: function () { return encoded.low; }, }; var fs = "uniform vec3 u_high;" + "uniform vec3 u_low;" + "void main() { " + " vec4 p = czm_translateRelativeToEye(u_high, u_low);" + " gl_FragColor = vec4(p == vec4(5.0, 3.0, 1.0, 1.0)); " + "}"; expect({ context: context, fragmentShader: fs, uniformMap: uniformMap, }).contextToRender(); }); it("has czm_antialias", function () { var fs = "void main() {" + " vec4 color0 = vec4(1.0, 0.0, 0.0, 1.0);" + " vec4 color1 = vec4(0.0, 1.0, 0.0, 1.0);" + " vec4 result = czm_antialias(color0, color1, color1, 0.5);" + " gl_FragColor = vec4(result == color1);" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("czm_pointAlongRay: point at ray origin", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_pointAlongRay(czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)), 0.0) == vec3(0.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("czm_pointAlongRay: point in front of ray origin", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_pointAlongRay(czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)), 2.0) == vec3(2.0, 0.0, 0.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("czm_pointAlongRay: point behind ray origin", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_pointAlongRay(czm_ray(vec3(0.0), vec3(0.0, 1.0, 0.0)), -2.0) == vec3(0.0, -2.0, 0.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_octDecode(vec2)", function () { var fs = "void main() { " + " gl_FragColor = vec4(all(lessThanEqual(abs(czm_octDecode(vec2(128.0, 128.0)) - vec3(0.0, 0.0, 1.0)), vec3(0.01)))); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_octDecode(float)", function () { var fs = "void main() { " + " gl_FragColor = vec4(all(lessThanEqual(abs(czm_octDecode(32896.0) - vec3(0.0, 0.0, 1.0)), vec3(0.01)))); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_octDecode(vec2, vec3, vec3, vec3)", function () { var fs = "void main() { " + " vec3 a, b, c;" + " czm_octDecode(vec2(8454016.0, 8421631.0), a, b, c);" + " bool decoded = all(lessThanEqual(abs(a - vec3(1.0, 0.0, 0.0)), vec3(0.01)));" + " decoded = decoded && all(lessThanEqual(abs(b - vec3(0.0, 1.0, 0.0)), vec3(0.01)));" + " decoded = decoded && all(lessThanEqual(abs(c - vec3(0.0, 0.0, 1.0)), vec3(0.01)));" + " gl_FragColor = vec4(decoded);" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_decompressTextureCoordinates", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_decompressTextureCoordinates(8386559.0) == vec2(0.4998779, 0.4998779)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has signNotZero : float", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_signNotZero(0.0) == 1.0, " + " czm_signNotZero(5.0) == 1.0, " + " czm_signNotZero(-5.0) == -1.0, 1.0); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has signNotZero : vec2", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_signNotZero(vec2(0.0, 0.0)) == vec2(1.0, 1.0), " + " czm_signNotZero(vec2(1.0, 1.0)) == vec2(1.0, 1.0), " + " czm_signNotZero(vec2(-1.0, -1.0)) == vec2(-1.0, -1.0), " + " czm_signNotZero(vec2(-1.0, 0.0)) == vec2(-1.0, 1.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has signNotZero : vec3", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_signNotZero(vec3(0.0, 0.0, 0.0)) == vec3(1.0, 1.0, 1.0), " + " czm_signNotZero(vec3(1.0, 1.0, 1.0)) == vec3(1.0, 1.0, 1.0), " + " czm_signNotZero(vec3(-1.0, -1.0, -1.0)) == vec3(-1.0, -1.0, -1.0), " + " czm_signNotZero(vec3(-1.0, 0.0, 1.0)) == vec3(-1.0, 1.0, 1.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has signNotZero : vec4", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_signNotZero(vec4(0.0, 0.0, 0.0, 0.0)) == vec4(1.0), " + " czm_signNotZero(vec4(1.0, 1.0, 1.0, 1.0)) == vec4(1.0), " + " czm_signNotZero(vec4(-1.0, -1.0, -1.0, -1.0)) == vec4(-1.0), " + " czm_signNotZero(vec4(-1.0, 0.0, 1.0, -10.0)) == vec4(-1.0, 1.0, 1.0, -1.0)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_cosineAndSine in all 4 quadrants", function () { var fs = "bool isBounded(float value, float min, float max) { " + " return ((value < max) && (value > min)); " + "}" + "void main() { " + " gl_FragColor = vec4(isBounded(czm_cosineAndSine(czm_piOverFour).x, 0.707106, 0.707107) && isBounded(czm_cosineAndSine(czm_piOverFour).y, 0.707106, 0.707107), " + " isBounded(czm_cosineAndSine(czm_pi - czm_piOverFour).x, -0.707107, -0.707106) && isBounded(czm_cosineAndSine(czm_pi - czm_piOverFour).y, 0.707106, 0.707107), " + " isBounded(czm_cosineAndSine(-czm_piOverFour).x, 0.707106, 0.707107) && isBounded(czm_cosineAndSine(-czm_piOverFour).y, -0.707107, -0.707106), " + " isBounded(czm_cosineAndSine(-czm_pi + czm_piOverFour).x, -0.707107, -0.707106) && isBounded(czm_cosineAndSine(-czm_pi + czm_piOverFour).y, -0.707107, -0.707106)); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("can calculate nearFarScalar", function () { var fs = "vec4 testNearFarScalar = vec4(10.0, 1.0, 20.0, 0.0);" + "void main() { " + " gl_FragColor = vec4(czm_nearFarScalar(testNearFarScalar, 5.0 * 5.0) == 1.0, " + " czm_nearFarScalar(testNearFarScalar, 10.0 * 10.0) == 1.0, " + " czm_nearFarScalar(testNearFarScalar, 20.0 * 20.0) == 0.0, " + " czm_nearFarScalar(testNearFarScalar, 50.0 * 50.0) == 0.0); " + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_cascadeColor", function () { var fs = "void main() { " + " gl_FragColor = vec4(all(equal(czm_cascadeColor(vec4(0.5)), vec4(1.0, 0.5, 1.0, 2.0))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_approximateSphericalCoordinates", function () { var fs = "void main() { " + " gl_FragColor = vec4(all(equal(czm_approximateSphericalCoordinates(vec3(1.0, 0.0, 0.0)), vec2(0.0, 0.0))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_transformPlane", function () { var fs = "void main() { " + " mat4 uniformScale2 = mat4(0.5, 0.0, 0.0, 0.0," + " 0.0, 0.5, 0.0, 0.0," + " 0.0, 0.0, 0.5, 0.0," + " 0.0, 0.0, 0.0, 1.0);" + " gl_FragColor = vec4(all(equal(czm_transformPlane(vec4(1.0, 0.0, 0.0, 10.0), uniformScale2), vec4(1.0, 0.0, 0.0, 20.0))));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_unpackFloat", function () { var packed = Cartesian4.packFloat(1); packed = Cartesian4.divideByScalar(packed, 255, packed); var vec4 = "vec4(" + packed.x + ", " + packed.y + ", " + packed.z + ", " + packed.w + ")"; var fs = "void main() { " + " gl_FragColor = vec4(czm_unpackFloat(" + vec4 + "));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_branchFreeTernary", function () { var fs = "void main() { " + " gl_FragColor = vec4(czm_branchFreeTernary(true, 1.0, 0.0));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); fs = "void main() { " + " gl_FragColor = vec4(czm_branchFreeTernary(true, vec2(1.0), vec2(0.0)), 1.0, 1.0);" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); fs = "void main() { " + " gl_FragColor = vec4(czm_branchFreeTernary(true, vec3(1.0), vec3(0.0)), 1.0);" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); fs = "void main() { " + " gl_FragColor = czm_branchFreeTernary(true, vec4(1.0), vec4(0.0));" + "}"; expect({ context: context, fragmentShader: fs, }).contextToRender(); }); it("has czm_fastApproximateAtan", function () { var fsAtan = "void main() { " + " gl_FragColor = vec4(czm_fastApproximateAtan(0.0) == 0.0);" + "}"; expect({ context: context, fragmentShader: fsAtan, }).contextToRender(); var fsAtan2 = "void main() { " + " gl_FragColor = vec4(czm_fastApproximateAtan(1.0, 0.0) == 0.0);" + "}"; expect({ context: context, fragmentShader: fsAtan2, }).contextToRender(); }); }, "WebGL" );