import { Cartesian4 } from "../../Source/Cesium.js"; import { Math as CesiumMath } from "../../Source/Cesium.js"; import { Matrix4 } from "../../Source/Cesium.js"; import { Axis } from "../../Source/Cesium.js"; describe("Scene/Axis", function () { function convertUpAxis(upAxis, transformation, expected) { var transformed = Matrix4.multiplyByVector( transformation, upAxis, new Cartesian4() ); Cartesian4.normalize(transformed, transformed); expect(transformed).toEqualEpsilon(expected, CesiumMath.EPSILON1); } it("Convert y-up to z-up", function () { convertUpAxis(Cartesian4.UNIT_Y, Axis.Y_UP_TO_Z_UP, Cartesian4.UNIT_Z); }); it("Convert y-up to x-up", function () { convertUpAxis(Cartesian4.UNIT_Y, Axis.Y_UP_TO_X_UP, Cartesian4.UNIT_X); }); it("Convert z-up to x-up", function () { convertUpAxis(Cartesian4.UNIT_Z, Axis.Z_UP_TO_X_UP, Cartesian4.UNIT_X); }); it("Convert z-up to y-up", function () { convertUpAxis(Cartesian4.UNIT_Z, Axis.Z_UP_TO_Y_UP, Cartesian4.UNIT_Y); }); it("Convert x-up to y-up", function () { convertUpAxis(Cartesian4.UNIT_X, Axis.X_UP_TO_Y_UP, Cartesian4.UNIT_Y); }); it("Convert x-up to z-up", function () { convertUpAxis(Cartesian4.UNIT_X, Axis.X_UP_TO_Z_UP, Cartesian4.UNIT_Z); }); });