import { Cartesian3 } from "../../Source/Cesium.js"; import { CircleEmitter } from "../../Source/Cesium.js"; import { Particle } from "../../Source/Cesium.js"; describe("Scene/CircleEmitter", function () { var emitter; it("default constructor", function () { emitter = new CircleEmitter(); expect(emitter.radius).toEqual(1.0); }); it("constructor", function () { emitter = new CircleEmitter(5.0); expect(emitter.radius).toEqual(5.0); }); it("constructor throws with invalid radius", function () { expect(function () { emitter = new CircleEmitter(0.0); }).toThrowDeveloperError(); expect(function () { emitter = new CircleEmitter(-1.0); }).toThrowDeveloperError(); }); it("radius setter", function () { emitter = new CircleEmitter(); emitter.radius = 5.0; expect(emitter.radius).toEqual(5.0); }); it("radius setter throws with invalid value", function () { emitter = new CircleEmitter(); expect(function () { emitter.radius = undefined; }).toThrowDeveloperError(); expect(function () { emitter.radius = 0.0; }).toThrowDeveloperError(); expect(function () { emitter.radius = -1.0; }).toThrowDeveloperError(); }); it("emits", function () { emitter = new CircleEmitter(5.0); var particle = new Particle(); for (var i = 0; i < 1000; ++i) { emitter.emit(particle); expect(Cartesian3.magnitude(particle.position)).toBeLessThanOrEqualTo( emitter.radius ); expect(particle.position.z).toEqual(0.0); expect(particle.velocity).toEqual(Cartesian3.UNIT_Z); } }); });