import { ColorGeometryInstanceAttribute } from "../../Source/Cesium.js"; import { GeometryInstance } from "../../Source/Cesium.js"; import { Rectangle } from "../../Source/Cesium.js"; import { RectangleGeometry } from "../../Source/Cesium.js"; import { Appearance } from "../../Source/Cesium.js"; import { EllipsoidSurfaceAppearance } from "../../Source/Cesium.js"; import { Material } from "../../Source/Cesium.js"; import { Primitive } from "../../Source/Cesium.js"; import createScene from "../createScene.js"; describe( "Scene/EllipsoidSurfaceAppearance", function () { var scene; var rectangle; var primitive; beforeAll(function () { scene = createScene(); scene.primitives.destroyPrimitives = false; scene.frameState.scene3DOnly = false; rectangle = Rectangle.fromDegrees(-10.0, -10.0, 10.0, 10.0); }); beforeEach(function () { scene.camera.setView({ destination: rectangle }); }); afterAll(function () { scene.destroyForSpecs(); }); afterEach(function () { scene.primitives.removeAll(); primitive = primitive && !primitive.isDestroyed() && primitive.destroy(); }); it("constructor", function () { var a = new EllipsoidSurfaceAppearance(); expect(a.material).toBeDefined(); expect(a.material.type).toEqual(Material.ColorType); expect(a.vertexShaderSource).toBeDefined(); expect(a.fragmentShaderSource).toBeDefined(); expect(a.renderState).toEqual( Appearance.getDefaultRenderState(true, true) ); expect(a.vertexFormat).toEqual(EllipsoidSurfaceAppearance.VERTEX_FORMAT); expect(a.flat).toEqual(false); expect(a.faceForward).toEqual(false); expect(a.translucent).toEqual(true); expect(a.aboveGround).toEqual(false); expect(a.closed).toEqual(false); }); it("renders", function () { primitive = new Primitive({ geometryInstances: new GeometryInstance({ geometry: new RectangleGeometry({ rectangle: rectangle, vertexFormat: EllipsoidSurfaceAppearance.VERTEX_FORMAT, }), attributes: { color: new ColorGeometryInstanceAttribute(1.0, 1.0, 0.0, 1.0), }, }), asynchronous: false, }); primitive.appearance = new EllipsoidSurfaceAppearance(); expect(scene).toRender([0, 0, 0, 255]); scene.primitives.add(primitive); expect(scene).notToRender([0, 0, 0, 255]); }); }, "WebGL" );