import { Color } from "../../Source/Cesium.js"; import { defined } from "../../Source/Cesium.js"; import { PostProcessStage } from "../../Source/Cesium.js"; import { PostProcessStageComposite } from "../../Source/Cesium.js"; import createScene from "../createScene.js"; import pollToPromise from "../pollToPromise.js"; import { when } from "../../Source/Cesium.js"; describe( "Scene/PostProcessStageComposite", function () { var scene; beforeAll(function () { scene = createScene(); scene.postProcessStages.fxaa.enabled = false; }); afterAll(function () { scene.destroyForSpecs(); }); afterEach(function () { scene.postProcessStages.removeAll(); }); it("constructs", function () { var stage = new PostProcessStage({ fragmentShader: "uniform vec4 color; void main() { gl_FragColor = color; }", uniforms: { color: Color.clone(Color.RED) }, }); var uniforms = { color: { get: function () { return stage.uniforms.color; }, set: function (value) { stage.uniforms.color = value; }, }, }; var inputPreviousStageTexture = false; var name = "kaleidoscope"; var composite = new PostProcessStageComposite({ stages: [stage], uniforms: uniforms, inputPreviousStageTexture: inputPreviousStageTexture, name: name, }); expect(composite.ready).toEqual(false); expect(composite.name).toEqual(name); expect(composite.enabled).toEqual(true); expect(composite.uniforms).toEqual(uniforms); expect(composite.inputPreviousStageTexture).toEqual( inputPreviousStageTexture ); expect(composite.length).toEqual(1); }); it("default constructs", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], }); expect(composite.ready).toEqual(false); expect(composite.name).toBeDefined(); expect(composite.enabled).toEqual(true); expect(composite.uniforms).not.toBeDefined(); expect(composite.inputPreviousStageTexture).toEqual(true); expect(composite.length).toEqual(2); }); it("throws without stages", function () { expect(function () { return new PostProcessStageComposite(); }).toThrowDeveloperError(); expect(function () { return new PostProcessStageComposite({ stages: [] }); }).toThrowDeveloperError(); }); it("gets stages", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], }); expect(composite.get(0)).toEqual(stage1); expect(composite.get(1)).toEqual(stage2); }); it("throws when get index is invalid", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], }); expect(function () { return composite.get(-1); }).toThrowDeveloperError(); expect(function () { return composite.get(composite.length + 1); }).toThrowDeveloperError(); }); it("renders with inputPreviousStageTexture is true", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "uniform sampler2D colorTexture;\n" + "varying vec2 v_textureCoordinates;\n" + "void main() {\n" + " vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" + " gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" + "}", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], }); expect(scene).toRender([0, 0, 0, 255]); scene.postProcessStages.add(composite); scene.renderForSpecs(); // update to ready; expect(scene).toRender([255, 0, 255, 255]); }); it("renders with inputPreviousStageTexture is false", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "uniform sampler2D colorTexture;\n" + "varying vec2 v_textureCoordinates;\n" + "void main() {\n" + " vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" + " gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" + "}", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], inputPreviousStageTexture: false, }); expect(scene).toRender([0, 0, 0, 255]); scene.postProcessStages.add(composite); scene.renderForSpecs(); // update to ready; expect(scene).toRender([0, 0, 255, 255]); }); it("does not run a stage that requires depth textures when depth textures are not supported", function () { var s = createScene(); s.context._depthTexture = false; if (defined(s._view.globeDepth)) { s._view.globeDepth.destroy(); s._view.globeDepth = undefined; if (defined(s._view.oit)) { s._view.oit.destroy(); s._view.oit = undefined; } } expect(s).toRender([0, 0, 0, 255]); // Dummy Stage var bgColor = 51; // Choose a factor of 255 to make sure there aren't rounding issues s.postProcessStages.add( new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(vec3(" + bgColor / 255 + "), 1.0); }", }) ); //Stage we expect to not run var stage = s.postProcessStages.add( new PostProcessStageComposite({ stages: [ new PostProcessStage({ fragmentShader: "uniform sampler2D depthTexture; void main() { gl_FragColor = vec4(1.0); }", }), ], }) ); return pollToPromise(function () { s.renderForSpecs(); return stage.ready; }) .then(function () { expect(s).toRender([bgColor, bgColor, bgColor, 255]); }) .always(function (e) { s.destroyForSpecs(); if (e) { return when.reject(e); } }); }); it("destroys", function () { var stage1 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0); }", }); var stage2 = new PostProcessStage({ fragmentShader: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }", }); var composite = new PostProcessStageComposite({ stages: [stage1, stage2], }); expect(stage1.isDestroyed()).toEqual(false); expect(stage2.isDestroyed()).toEqual(false); expect(composite.isDestroyed()).toEqual(false); composite.destroy(); expect(composite.isDestroyed()).toEqual(true); expect(stage1.isDestroyed()).toEqual(true); expect(stage2.isDestroyed()).toEqual(true); }); }, "WebGL" );