import { Cartesian2 } from "../Source/Cesium.js"; import { clone } from "../Source/Cesium.js"; import { defaultValue } from "../Source/Cesium.js"; import { defined } from "../Source/Cesium.js"; import { Scene } from "../Source/Cesium.js"; import createCanvas from "./createCanvas.js"; import getWebGLStub from "./getWebGLStub.js"; function createScene(options) { options = defaultValue(options, {}); // save the canvas so we don't try to clone an HTMLCanvasElement var canvas = defined(options.canvas) ? options.canvas : createCanvas(); options.canvas = undefined; options = clone(options, true); options.canvas = canvas; options.contextOptions = defaultValue(options.contextOptions, {}); var contextOptions = options.contextOptions; contextOptions.webgl = defaultValue(contextOptions.webgl, {}); contextOptions.webgl.antialias = defaultValue( contextOptions.webgl.antialias, false ); contextOptions.webgl.stencil = defaultValue( contextOptions.webgl.stencil, true ); if (!!window.webglStub) { contextOptions.getWebGLStub = getWebGLStub; } var scene = new Scene(options); scene.highDynamicRange = false; if (!!window.webglValidation) { var context = scene.context; context.validateShaderProgram = true; context.validateFramebuffer = true; context.logShaderCompilation = true; context.throwOnWebGLError = true; } // Add functions for test scene.destroyForSpecs = function () { var canvas = this.canvas; this.destroy(); document.body.removeChild(canvas); }; scene.renderForSpecs = function (time) { this.initializeFrame(); this.render(time); }; scene.pickForSpecs = function () { this.pick(new Cartesian2(0, 0)); }; scene.rethrowRenderErrors = defaultValue(options.rethrowRenderErrors, true); return scene; } export default createScene;