Properties:
Name | Type | Description |
---|---|---|
NEAREST |
Number | Samples the texture by returning the closest pixel. |
LINEAR |
Number | Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than NEAREST filtering. |
NEAREST_MIPMAP_NEAREST |
Number | Selects the nearest mip level and applies nearest sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
LINEAR_MIPMAP_NEAREST |
Number | Selects the nearest mip level and applies linear sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
NEAREST_MIPMAP_LINEAR |
Number | Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
LINEAR_MIPMAP_LINEAR |
Number | Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture. Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture. |
See:
Members
NEAREST
filtering.
-
Default Value:
WebGLConstants.LINEAR
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
-
Default Value:
WebGLConstants.LINEAR_MIPMAP_LINEAR
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
-
Default Value:
WebGLConstants.LINEAR_MIPMAP_NEAREST
-
Default Value:
WebGLConstants.NEAREST
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
-
Default Value:
WebGLConstants.NEAREST_MIPMAP_LINEAR
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
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Default Value:
WebGLConstants.NEAREST_MIPMAP_NEAREST