import defined from "./defined.js";
import DeveloperError from "./DeveloperError.js";
var leftScratchArray = [];
var rightScratchArray = [];
function merge(array, compare, userDefinedObject, start, middle, end) {
var leftLength = middle - start + 1;
var rightLength = end - middle;
var left = leftScratchArray;
var right = rightScratchArray;
var i;
var j;
for (i = 0; i < leftLength; ++i) {
left[i] = array[start + i];
}
for (j = 0; j < rightLength; ++j) {
right[j] = array[middle + j + 1];
}
i = 0;
j = 0;
for (var k = start; k <= end; ++k) {
var leftElement = left[i];
var rightElement = right[j];
if (
i < leftLength &&
(j >= rightLength ||
compare(leftElement, rightElement, userDefinedObject) <= 0)
) {
array[k] = leftElement;
++i;
} else if (j < rightLength) {
array[k] = rightElement;
++j;
}
}
}
function sort(array, compare, userDefinedObject, start, end) {
if (start >= end) {
return;
}
var middle = Math.floor((start + end) * 0.5);
sort(array, compare, userDefinedObject, start, middle);
sort(array, compare, userDefinedObject, middle + 1, end);
merge(array, compare, userDefinedObject, start, middle, end);
}
/**
* A stable merge sort.
*
* @function mergeSort
* @param {Array} array The array to sort.
* @param {mergeSortComparator} comparator The function to use to compare elements in the array.
* @param {*} [userDefinedObject] Any item to pass as the third parameter to comparator
.
*
* @example
* // Assume array contains BoundingSpheres in world coordinates.
* // Sort them in ascending order of distance from the camera.
* var position = camera.positionWC;
* Cesium.mergeSort(array, function(a, b, position) {
* return Cesium.BoundingSphere.distanceSquaredTo(b, position) - Cesium.BoundingSphere.distanceSquaredTo(a, position);
* }, position);
*/
function mergeSort(array, comparator, userDefinedObject) {
//>>includeStart('debug', pragmas.debug);
if (!defined(array)) {
throw new DeveloperError("array is required.");
}
if (!defined(comparator)) {
throw new DeveloperError("comparator is required.");
}
//>>includeEnd('debug');
var length = array.length;
var scratchLength = Math.ceil(length * 0.5);
// preallocate space in scratch arrays
leftScratchArray.length = scratchLength;
rightScratchArray.length = scratchLength;
sort(array, comparator, userDefinedObject, 0, length - 1);
// trim scratch arrays
leftScratchArray.length = 0;
rightScratchArray.length = 0;
}
/**
* A function used to compare two items while performing a merge sort.
* @callback mergeSortComparator
*
* @param {*} a An item in the array.
* @param {*} b An item in the array.
* @param {*} [userDefinedObject] An object that was passed to {@link mergeSort}.
* @returns {Number} Returns a negative value if a
is less than b
,
* a positive value if a
is greater than b
, or
* 0 if a
is equal to b
.
*
* @example
* function compareNumbers(a, b, userDefinedObject) {
* return a - b;
* }
*/
export default mergeSort;