import barycentricCoordinates from "./barycentricCoordinates.js";
import Cartesian3 from "./Cartesian3.js";
var coords = new Cartesian3();
/**
* Determines if a point is inside a triangle.
*
* @function pointInsideTriangle
*
* @param {Cartesian2|Cartesian3} point The point to test.
* @param {Cartesian2|Cartesian3} p0 The first point of the triangle.
* @param {Cartesian2|Cartesian3} p1 The second point of the triangle.
* @param {Cartesian2|Cartesian3} p2 The third point of the triangle.
* @returns {Boolean} true
if the point is inside the triangle; otherwise, false
.
*
* @example
* // Returns true
* var p = new Cesium.Cartesian2(0.25, 0.25);
* var b = Cesium.pointInsideTriangle(p,
* new Cesium.Cartesian2(0.0, 0.0),
* new Cesium.Cartesian2(1.0, 0.0),
* new Cesium.Cartesian2(0.0, 1.0));
*/
function pointInsideTriangle(point, p0, p1, p2) {
barycentricCoordinates(point, p0, p1, p2, coords);
return coords.x > 0.0 && coords.y > 0.0 && coords.z > 0;
}
export default pointInsideTriangle;