import AssociativeArray from "../Core/AssociativeArray.js"; import BoundingSphere from "../Core/BoundingSphere.js"; import Cartesian2 from "../Core/Cartesian2.js"; import Color from "../Core/Color.js"; import defined from "../Core/defined.js"; import destroyObject from "../Core/destroyObject.js"; import DeveloperError from "../Core/DeveloperError.js"; import Matrix4 from "../Core/Matrix4.js"; import Resource from "../Core/Resource.js"; import ColorBlendMode from "../Scene/ColorBlendMode.js"; import HeightReference from "../Scene/HeightReference.js"; import Model from "../Scene/Model.js"; import ModelAnimationLoop from "../Scene/ModelAnimationLoop.js"; import ShadowMode from "../Scene/ShadowMode.js"; import BoundingSphereState from "./BoundingSphereState.js"; import Property from "./Property.js"; var defaultScale = 1.0; var defaultMinimumPixelSize = 0.0; var defaultIncrementallyLoadTextures = true; var defaultClampAnimations = true; var defaultShadows = ShadowMode.ENABLED; var defaultHeightReference = HeightReference.NONE; var defaultSilhouetteColor = Color.RED; var defaultSilhouetteSize = 0.0; var defaultColor = Color.WHITE; var defaultColorBlendMode = ColorBlendMode.HIGHLIGHT; var defaultColorBlendAmount = 0.5; var defaultImageBasedLightingFactor = new Cartesian2(1.0, 1.0); var modelMatrixScratch = new Matrix4(); var nodeMatrixScratch = new Matrix4(); /** * A {@link Visualizer} which maps {@link Entity#model} to a {@link Model}. * @alias ModelVisualizer * @constructor * * @param {Scene} scene The scene the primitives will be rendered in. * @param {EntityCollection} entityCollection The entityCollection to visualize. */ function ModelVisualizer(scene, entityCollection) { //>>includeStart('debug', pragmas.debug); if (!defined(scene)) { throw new DeveloperError("scene is required."); } if (!defined(entityCollection)) { throw new DeveloperError("entityCollection is required."); } //>>includeEnd('debug'); entityCollection.collectionChanged.addEventListener( ModelVisualizer.prototype._onCollectionChanged, this ); this._scene = scene; this._primitives = scene.primitives; this._entityCollection = entityCollection; this._modelHash = {}; this._entitiesToVisualize = new AssociativeArray(); this._onCollectionChanged(entityCollection, entityCollection.values, [], []); } /** * Updates models created this visualizer to match their * Entity counterpart at the given time. * * @param {JulianDate} time The time to update to. * @returns {Boolean} This function always returns true. */ ModelVisualizer.prototype.update = function (time) { //>>includeStart('debug', pragmas.debug); if (!defined(time)) { throw new DeveloperError("time is required."); } //>>includeEnd('debug'); var entities = this._entitiesToVisualize.values; var modelHash = this._modelHash; var primitives = this._primitives; for (var i = 0, len = entities.length; i < len; i++) { var entity = entities[i]; var modelGraphics = entity._model; var resource; var modelData = modelHash[entity.id]; var show = entity.isShowing && entity.isAvailable(time) && Property.getValueOrDefault(modelGraphics._show, time, true); var modelMatrix; if (show) { modelMatrix = entity.computeModelMatrix(time, modelMatrixScratch); resource = Resource.createIfNeeded( Property.getValueOrUndefined(modelGraphics._uri, time) ); show = defined(modelMatrix) && defined(resource); } if (!show) { if (defined(modelData)) { modelData.modelPrimitive.show = false; } continue; } var model = defined(modelData) ? modelData.modelPrimitive : undefined; if (!defined(model) || resource.url !== modelData.url) { if (defined(model)) { primitives.removeAndDestroy(model); delete modelHash[entity.id]; } model = Model.fromGltf({ url: resource, incrementallyLoadTextures: Property.getValueOrDefault( modelGraphics._incrementallyLoadTextures, time, defaultIncrementallyLoadTextures ), scene: this._scene, }); model.id = entity; primitives.add(model); modelData = { modelPrimitive: model, url: resource.url, animationsRunning: false, nodeTransformationsScratch: {}, articulationsScratch: {}, loadFail: false, }; modelHash[entity.id] = modelData; checkModelLoad(model, entity, modelHash); } model.show = true; model.scale = Property.getValueOrDefault( modelGraphics._scale, time, defaultScale ); model.minimumPixelSize = Property.getValueOrDefault( modelGraphics._minimumPixelSize, time, defaultMinimumPixelSize ); model.maximumScale = Property.getValueOrUndefined( modelGraphics._maximumScale, time ); model.modelMatrix = Matrix4.clone(modelMatrix, model.modelMatrix); model.shadows = Property.getValueOrDefault( modelGraphics._shadows, time, defaultShadows ); model.heightReference = Property.getValueOrDefault( modelGraphics._heightReference, time, defaultHeightReference ); model.distanceDisplayCondition = Property.getValueOrUndefined( modelGraphics._distanceDisplayCondition, time ); model.silhouetteColor = Property.getValueOrDefault( modelGraphics._silhouetteColor, time, defaultSilhouetteColor, model._silhouetteColor ); model.silhouetteSize = Property.getValueOrDefault( modelGraphics._silhouetteSize, time, defaultSilhouetteSize ); model.color = Property.getValueOrDefault( modelGraphics._color, time, defaultColor, model._color ); model.colorBlendMode = Property.getValueOrDefault( modelGraphics._colorBlendMode, time, defaultColorBlendMode ); model.colorBlendAmount = Property.getValueOrDefault( modelGraphics._colorBlendAmount, time, defaultColorBlendAmount ); model.clippingPlanes = Property.getValueOrUndefined( modelGraphics._clippingPlanes, time ); model.clampAnimations = Property.getValueOrDefault( modelGraphics._clampAnimations, time, defaultClampAnimations ); model.imageBasedLightingFactor = Property.getValueOrDefault( modelGraphics._imageBasedLightingFactor, time, defaultImageBasedLightingFactor ); model.lightColor = Property.getValueOrUndefined( modelGraphics._lightColor, time ); if (model.ready) { var runAnimations = Property.getValueOrDefault( modelGraphics._runAnimations, time, true ); if (modelData.animationsRunning !== runAnimations) { if (runAnimations) { model.activeAnimations.addAll({ loop: ModelAnimationLoop.REPEAT, }); } else { model.activeAnimations.removeAll(); } modelData.animationsRunning = runAnimations; } // Apply node transformations var nodeTransformations = Property.getValueOrUndefined( modelGraphics._nodeTransformations, time, modelData.nodeTransformationsScratch ); if (defined(nodeTransformations)) { var nodeNames = Object.keys(nodeTransformations); for ( var nodeIndex = 0, nodeLength = nodeNames.length; nodeIndex < nodeLength; ++nodeIndex ) { var nodeName = nodeNames[nodeIndex]; var nodeTransformation = nodeTransformations[nodeName]; if (!defined(nodeTransformation)) { continue; } var modelNode = model.getNode(nodeName); if (!defined(modelNode)) { continue; } var transformationMatrix = Matrix4.fromTranslationRotationScale( nodeTransformation, nodeMatrixScratch ); modelNode.matrix = Matrix4.multiply( modelNode.originalMatrix, transformationMatrix, transformationMatrix ); } } // Apply articulations var anyArticulationUpdated = false; var articulations = Property.getValueOrUndefined( modelGraphics._articulations, time, modelData.articulationsScratch ); if (defined(articulations)) { var articulationStageKeys = Object.keys(articulations); for ( var s = 0, numKeys = articulationStageKeys.length; s < numKeys; ++s ) { var key = articulationStageKeys[s]; var articulationStageValue = articulations[key]; if (!defined(articulationStageValue)) { continue; } anyArticulationUpdated = true; model.setArticulationStage(key, articulationStageValue); } } if (anyArticulationUpdated) { model.applyArticulations(); } } } return true; }; /** * Returns true if this object was destroyed; otherwise, false. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */ ModelVisualizer.prototype.isDestroyed = function () { return false; }; /** * Removes and destroys all primitives created by this instance. */ ModelVisualizer.prototype.destroy = function () { this._entityCollection.collectionChanged.removeEventListener( ModelVisualizer.prototype._onCollectionChanged, this ); var entities = this._entitiesToVisualize.values; var modelHash = this._modelHash; var primitives = this._primitives; for (var i = entities.length - 1; i > -1; i--) { removeModel(this, entities[i], modelHash, primitives); } return destroyObject(this); }; /** * Computes a bounding sphere which encloses the visualization produced for the specified entity. * The bounding sphere is in the fixed frame of the scene's globe. * * @param {Entity} entity The entity whose bounding sphere to compute. * @param {BoundingSphere} result The bounding sphere onto which to store the result. * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere, * BoundingSphereState.PENDING if the result is still being computed, or * BoundingSphereState.FAILED if the entity has no visualization in the current scene. * @private */ ModelVisualizer.prototype.getBoundingSphere = function (entity, result) { //>>includeStart('debug', pragmas.debug); if (!defined(entity)) { throw new DeveloperError("entity is required."); } if (!defined(result)) { throw new DeveloperError("result is required."); } //>>includeEnd('debug'); var modelData = this._modelHash[entity.id]; if (!defined(modelData) || modelData.loadFail) { return BoundingSphereState.FAILED; } var model = modelData.modelPrimitive; if (!defined(model) || !model.show) { return BoundingSphereState.FAILED; } if (!model.ready) { return BoundingSphereState.PENDING; } if (model.heightReference === HeightReference.NONE) { BoundingSphere.transform(model.boundingSphere, model.modelMatrix, result); } else { if (!defined(model._clampedModelMatrix)) { return BoundingSphereState.PENDING; } BoundingSphere.transform( model.boundingSphere, model._clampedModelMatrix, result ); } return BoundingSphereState.DONE; }; /** * @private */ ModelVisualizer.prototype._onCollectionChanged = function ( entityCollection, added, removed, changed ) { var i; var entity; var entities = this._entitiesToVisualize; var modelHash = this._modelHash; var primitives = this._primitives; for (i = added.length - 1; i > -1; i--) { entity = added[i]; if (defined(entity._model) && defined(entity._position)) { entities.set(entity.id, entity); } } for (i = changed.length - 1; i > -1; i--) { entity = changed[i]; if (defined(entity._model) && defined(entity._position)) { clearNodeTransformationsArticulationsScratch(entity, modelHash); entities.set(entity.id, entity); } else { removeModel(this, entity, modelHash, primitives); entities.remove(entity.id); } } for (i = removed.length - 1; i > -1; i--) { entity = removed[i]; removeModel(this, entity, modelHash, primitives); entities.remove(entity.id); } }; function removeModel(visualizer, entity, modelHash, primitives) { var modelData = modelHash[entity.id]; if (defined(modelData)) { primitives.removeAndDestroy(modelData.modelPrimitive); delete modelHash[entity.id]; } } function clearNodeTransformationsArticulationsScratch(entity, modelHash) { var modelData = modelHash[entity.id]; if (defined(modelData)) { modelData.nodeTransformationsScratch = {}; modelData.articulationsScratch = {}; } } function checkModelLoad(model, entity, modelHash) { model.readyPromise.otherwise(function (error) { console.error(error); modelHash[entity.id].loadFail = true; }); } export default ModelVisualizer;