import AssociativeArray from "../Core/AssociativeArray.js"; import Color from "../Core/Color.js"; import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js"; import defined from "../Core/defined.js"; import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js"; import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js"; import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js"; import GroundPrimitive from "../Scene/GroundPrimitive.js"; import BoundingSphereState from "./BoundingSphereState.js"; import Property from "./Property.js"; import RectangleCollisionChecker from "../Core/RectangleCollisionChecker.js"; var colorScratch = new Color(); var distanceDisplayConditionScratch = new DistanceDisplayCondition(); var defaultDistanceDisplayCondition = new DistanceDisplayCondition(); function Batch(primitives, classificationType, color, zIndex) { this.primitives = primitives; this.zIndex = zIndex; this.classificationType = classificationType; this.color = color; this.createPrimitive = false; this.waitingOnCreate = false; this.primitive = undefined; this.oldPrimitive = undefined; this.geometry = new AssociativeArray(); this.updaters = new AssociativeArray(); this.updatersWithAttributes = new AssociativeArray(); this.attributes = new AssociativeArray(); this.subscriptions = new AssociativeArray(); this.showsUpdated = new AssociativeArray(); this.itemsToRemove = []; this.isDirty = false; this.rectangleCollisionCheck = new RectangleCollisionChecker(); } Batch.prototype.overlapping = function (rectangle) { return this.rectangleCollisionCheck.collides(rectangle); }; Batch.prototype.add = function (updater, instance) { var id = updater.id; this.createPrimitive = true; this.geometry.set(id, instance); this.updaters.set(id, updater); this.rectangleCollisionCheck.insert(id, instance.geometry.rectangle); if ( !updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty) ) { this.updatersWithAttributes.set(id, updater); } else { var that = this; this.subscriptions.set( id, updater.entity.definitionChanged.addEventListener(function ( entity, propertyName, newValue, oldValue ) { if (propertyName === "isShowing") { that.showsUpdated.set(updater.id, updater); } }) ); } }; Batch.prototype.remove = function (updater) { var id = updater.id; var geometryInstance = this.geometry.get(id); this.createPrimitive = this.geometry.remove(id) || this.createPrimitive; if (this.updaters.remove(id)) { this.rectangleCollisionCheck.remove( id, geometryInstance.geometry.rectangle ); this.updatersWithAttributes.remove(id); var unsubscribe = this.subscriptions.get(id); if (defined(unsubscribe)) { unsubscribe(); this.subscriptions.remove(id); this.showsUpdated.remove(id); } return true; } return false; }; Batch.prototype.update = function (time) { var isUpdated = true; var removedCount = 0; var primitive = this.primitive; var primitives = this.primitives; var i; if (this.createPrimitive) { var geometries = this.geometry.values; var geometriesLength = geometries.length; if (geometriesLength > 0) { if (defined(primitive)) { if (!defined(this.oldPrimitive)) { this.oldPrimitive = primitive; } else { primitives.remove(primitive); } } primitive = new GroundPrimitive({ show: false, asynchronous: true, geometryInstances: geometries.slice(), classificationType: this.classificationType, }); primitives.add(primitive, this.zIndex); isUpdated = false; } else { if (defined(primitive)) { primitives.remove(primitive); primitive = undefined; } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } } this.attributes.removeAll(); this.primitive = primitive; this.createPrimitive = false; this.waitingOnCreate = true; } else if (defined(primitive) && primitive.ready) { primitive.show = true; if (defined(this.oldPrimitive)) { primitives.remove(this.oldPrimitive); this.oldPrimitive = undefined; } var updatersWithAttributes = this.updatersWithAttributes.values; var length = updatersWithAttributes.length; var waitingOnCreate = this.waitingOnCreate; for (i = 0; i < length; i++) { var updater = updatersWithAttributes[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) { var colorProperty = updater.fillMaterialProperty.color; var fillColor = Property.getValueOrDefault( colorProperty, time, Color.WHITE, colorScratch ); if (!Color.equals(attributes._lastColor, fillColor)) { attributes._lastColor = Color.clone(fillColor, attributes._lastColor); attributes.color = ColorGeometryInstanceAttribute.toValue( fillColor, attributes.color ); } } var show = updater.entity.isShowing && (updater.hasConstantFill || updater.isFilled(time)); var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); } var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty; if (!Property.isConstant(distanceDisplayConditionProperty)) { var distanceDisplayCondition = Property.getValueOrDefault( distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch ); if ( !DistanceDisplayCondition.equals( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ) ) { attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone( distanceDisplayCondition, attributes._lastDistanceDisplayCondition ); attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue( distanceDisplayCondition, attributes.distanceDisplayCondition ); } } } this.updateShows(primitive); this.waitingOnCreate = false; } else if (defined(primitive) && !primitive.ready) { isUpdated = false; } this.itemsToRemove.length = removedCount; return isUpdated; }; Batch.prototype.updateShows = function (primitive) { var showsUpdated = this.showsUpdated.values; var length = showsUpdated.length; for (var i = 0; i < length; i++) { var updater = showsUpdated[i]; var instance = this.geometry.get(updater.id); var attributes = this.attributes.get(instance.id.id); if (!defined(attributes)) { attributes = primitive.getGeometryInstanceAttributes(instance.id); this.attributes.set(instance.id.id, attributes); } var show = updater.entity.isShowing; var currentShow = attributes.show[0] === 1; if (show !== currentShow) { attributes.show = ShowGeometryInstanceAttribute.toValue( show, attributes.show ); instance.attributes.show.value[0] = attributes.show[0]; } } this.showsUpdated.removeAll(); }; Batch.prototype.contains = function (updater) { return this.updaters.contains(updater.id); }; Batch.prototype.getBoundingSphere = function (updater, result) { var primitive = this.primitive; if (!primitive.ready) { return BoundingSphereState.PENDING; } var bs = primitive.getBoundingSphere(updater.entity); if (!defined(bs)) { return BoundingSphereState.FAILED; } bs.clone(result); return BoundingSphereState.DONE; }; Batch.prototype.removeAllPrimitives = function () { var primitives = this.primitives; var primitive = this.primitive; if (defined(primitive)) { primitives.remove(primitive); this.primitive = undefined; this.geometry.removeAll(); this.updaters.removeAll(); } var oldPrimitive = this.oldPrimitive; if (defined(oldPrimitive)) { primitives.remove(oldPrimitive); this.oldPrimitive = undefined; } }; /** * @private */ function StaticGroundGeometryColorBatch(primitives, classificationType) { this._batches = []; this._primitives = primitives; this._classificationType = classificationType; } StaticGroundGeometryColorBatch.prototype.add = function (time, updater) { var instance = updater.createFillGeometryInstance(time); var batches = this._batches; var zIndex = Property.getValueOrDefault(updater.zIndex, 0); var batch; var length = batches.length; for (var i = 0; i < length; ++i) { var item = batches[i]; if ( item.zIndex === zIndex && !item.overlapping(instance.geometry.rectangle) ) { batch = item; break; } } if (!defined(batch)) { batch = new Batch( this._primitives, this._classificationType, instance.attributes.color.value, zIndex ); batches.push(batch); } batch.add(updater, instance); return batch; }; StaticGroundGeometryColorBatch.prototype.remove = function (updater) { var batches = this._batches; var count = batches.length; for (var i = 0; i < count; ++i) { if (batches[i].remove(updater)) { return; } } }; StaticGroundGeometryColorBatch.prototype.update = function (time) { var i; var updater; //Perform initial update var isUpdated = true; var batches = this._batches; var batchCount = batches.length; for (i = 0; i < batchCount; ++i) { isUpdated = batches[i].update(time) && isUpdated; } //If any items swapped between batches we need to move them for (i = 0; i < batchCount; ++i) { var oldBatch = batches[i]; var itemsToRemove = oldBatch.itemsToRemove; var itemsToMoveLength = itemsToRemove.length; for (var j = 0; j < itemsToMoveLength; j++) { updater = itemsToRemove[j]; oldBatch.remove(updater); var newBatch = this.add(time, updater); oldBatch.isDirty = true; newBatch.isDirty = true; } } //If we moved anything around, we need to re-build the primitive and remove empty batches for (i = batchCount - 1; i >= 0; --i) { var batch = batches[i]; if (batch.isDirty) { isUpdated = batches[i].update(time) && isUpdated; batch.isDirty = false; } if (batch.geometry.length === 0) { batches.splice(i, 1); } } return isUpdated; }; StaticGroundGeometryColorBatch.prototype.getBoundingSphere = function ( updater, result ) { var batches = this._batches; var batchCount = batches.length; for (var i = 0; i < batchCount; ++i) { var batch = batches[i]; if (batch.contains(updater)) { return batch.getBoundingSphere(updater, result); } } return BoundingSphereState.FAILED; }; StaticGroundGeometryColorBatch.prototype.removeAllPrimitives = function () { var batches = this._batches; var batchCount = batches.length; for (var i = 0; i < batchCount; ++i) { batches[i].removeAllPrimitives(); } }; export default StaticGroundGeometryColorBatch;