/** * An enum describing the attribute type for glTF and 3D Tiles. * * @enum {String} * * @private */ var AttributeType = { /** * The attribute is a single component. * * @type {String} * @constant */ SCALAR: "SCALAR", /** * The attribute is a two-component vector. * * @type {String} * @constant */ VEC2: "VEC2", /** * The attribute is a three-component vector. * * @type {String} * @constant */ VEC3: "VEC3", /** * The attribute is a four-component vector. * * @type {String} * @constant */ VEC4: "VEC4", /** * The attribute is a 2x2 matrix. * * @type {String} * @constant */ MAT2: "MAT2", /** * The attribute is a 3x3 matrix. * * @type {String} * @constant */ MAT3: "MAT3", /** * The attribute is a 4x4 matrix. * * @type {String} * @constant */ MAT4: "MAT4", }; export default Object.freeze(AttributeType);