/** * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from * the original feature, e.g. glTF material or per-point color in the tile. *
* When REPLACE
or MIX
are used and the source color is a glTF material, the technique must assign the
* _3DTILESDIFFUSE
semantic to the diffuse color parameter. Otherwise only HIGHLIGHT
is supported.
*
* A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the * tileset's color blend mode. *
*
* "techniques": {
* "technique0": {
* "parameters": {
* "diffuse": {
* "semantic": "_3DTILESDIFFUSE",
* "type": 35666
* }
* }
* }
* }
*
*
* @enum {Number}
*/
var Cesium3DTileColorBlendMode = {
/**
* Multiplies the source color by the feature color.
*
* @type {Number}
* @constant
*/
HIGHLIGHT: 0,
/**
* Replaces the source color with the feature color.
*
* @type {Number}
* @constant
*/
REPLACE: 1,
/**
* Blends the source color and feature color together.
*
* @type {Number}
* @constant
*/
MIX: 2,
};
export default Object.freeze(Cesium3DTileColorBlendMode);