/** * Defines how per-feature colors set from the Cesium API or declarative styling blend with the source colors from * the original feature, e.g. glTF material or per-point color in the tile. *

* When REPLACE or MIX are used and the source color is a glTF material, the technique must assign the * _3DTILESDIFFUSE semantic to the diffuse color parameter. Otherwise only HIGHLIGHT is supported. *

*

* A feature whose color evaluates to white (1.0, 1.0, 1.0) is always rendered without color blending, regardless of the * tileset's color blend mode. *

*

 * "techniques": {
 *   "technique0": {
 *     "parameters": {
 *       "diffuse": {
 *         "semantic": "_3DTILESDIFFUSE",
 *         "type": 35666
 *       }
 *     }
 *   }
 * }
 * 
* * @enum {Number} */ var Cesium3DTileColorBlendMode = { /** * Multiplies the source color by the feature color. * * @type {Number} * @constant */ HIGHLIGHT: 0, /** * Replaces the source color with the feature color. * * @type {Number} * @constant */ REPLACE: 1, /** * Blends the source color and feature color together. * * @type {Number} * @constant */ MIX: 2, }; export default Object.freeze(Cesium3DTileColorBlendMode);