/** * Determines how input texture to a {@link PostProcessStage} is sampled. * * @enum {Number} */ var PostProcessStageSampleMode = { /** * Samples the texture by returning the closest texel. * * @type {Number} * @constant */ NEAREST: 0, /** * Samples the texture through bi-linear interpolation of the four nearest texels. * * @type {Number} * @constant */ LINEAR: 1, }; export default PostProcessStageSampleMode;