//This file is automatically rebuilt by the Cesium build process. export default "attribute vec3 position3DHigh;\n\ attribute vec3 position3DLow;\n\ attribute vec3 prevPosition3DHigh;\n\ attribute vec3 prevPosition3DLow;\n\ attribute vec3 nextPosition3DHigh;\n\ attribute vec3 nextPosition3DLow;\n\ attribute vec2 expandAndWidth;\n\ attribute vec4 color;\n\ attribute float batchId;\n\ \n\ varying vec4 v_color;\n\ \n\ void main()\n\ {\n\ float expandDir = expandAndWidth.x;\n\ float width = abs(expandAndWidth.y) + 0.5;\n\ bool usePrev = expandAndWidth.y < 0.0;\n\ \n\ vec4 p = czm_computePosition();\n\ vec4 prev = czm_computePrevPosition();\n\ vec4 next = czm_computeNextPosition();\n\ \n\ float angle;\n\ vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\ gl_Position = czm_viewportOrthographic * positionWC;\n\ \n\ v_color = color;\n\ }\n\ ";