import hasExtension from './hasExtension.js' import defined from '../../Core/defined.js' /** * Contains traversal functions for processing elements of the glTF hierarchy. * @constructor * * @private */ function ForEach() { } /** * Fallback for glTF 1.0 * @private */ ForEach.objectLegacy = function(objects, handler) { if (defined(objects)) { for (var objectId in objects) { if (Object.prototype.hasOwnProperty.call(objects, objectId)) { var object = objects[objectId]; var value = handler(object, objectId); if (defined(value)) { return value; } } } } }; /** * @private */ ForEach.object = function(arrayOfObjects, handler) { if (defined(arrayOfObjects)) { var length = arrayOfObjects.length; for (var i = 0; i < length; i++) { var object = arrayOfObjects[i]; var value = handler(object, i); if (defined(value)) { return value; } } } }; /** * Supports glTF 1.0 and 2.0 * @private */ ForEach.topLevel = function(gltf, name, handler) { var gltfProperty = gltf[name]; if (defined(gltfProperty) && !Array.isArray(gltfProperty)) { return ForEach.objectLegacy(gltfProperty, handler); } return ForEach.object(gltfProperty, handler); }; ForEach.accessor = function(gltf, handler) { return ForEach.topLevel(gltf, 'accessors', handler); }; ForEach.accessorWithSemantic = function(gltf, semantic, handler) { var visited = {}; return ForEach.mesh(gltf, function(mesh) { return ForEach.meshPrimitive(mesh, function(primitive) { var valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId, attributeSemantic) { if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) { visited[accessorId] = true; var value = handler(accessorId); if (defined(value)) { return value; } } }); if (defined(valueForEach)) { return valueForEach; } return ForEach.meshPrimitiveTarget(primitive, function(target) { return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId, attributeSemantic) { if (attributeSemantic.indexOf(semantic) === 0 && !defined(visited[accessorId])) { visited[accessorId] = true; var value = handler(accessorId); if (defined(value)) { return value; } } }); }); }); }); }; ForEach.accessorContainingVertexAttributeData = function(gltf, handler) { var visited = {}; return ForEach.mesh(gltf, function(mesh) { return ForEach.meshPrimitive(mesh, function(primitive) { var valueForEach = ForEach.meshPrimitiveAttribute(primitive, function(accessorId) { if (!defined(visited[accessorId])) { visited[accessorId] = true; var value = handler(accessorId); if (defined(value)) { return value; } } }); if (defined(valueForEach)) { return valueForEach; } return ForEach.meshPrimitiveTarget(primitive, function(target) { return ForEach.meshPrimitiveTargetAttribute(target, function(accessorId) { if (!defined(visited[accessorId])) { visited[accessorId] = true; var value = handler(accessorId); if (defined(value)) { return value; } } }); }); }); }); }; ForEach.accessorContainingIndexData = function(gltf, handler) { var visited = {}; return ForEach.mesh(gltf, function(mesh) { return ForEach.meshPrimitive(mesh, function(primitive) { var indices = primitive.indices; if (defined(indices) && !defined(visited[indices])) { visited[indices] = true; var value = handler(indices); if (defined(value)) { return value; } } }); }); }; ForEach.animation = function(gltf, handler) { return ForEach.topLevel(gltf, 'animations', handler); }; ForEach.animationChannel = function(animation, handler) { var channels = animation.channels; return ForEach.object(channels, handler); }; ForEach.animationSampler = function(animation, handler) { var samplers = animation.samplers; return ForEach.object(samplers, handler); }; ForEach.buffer = function(gltf, handler) { return ForEach.topLevel(gltf, 'buffers', handler); }; ForEach.bufferView = function(gltf, handler) { return ForEach.topLevel(gltf, 'bufferViews', handler); }; ForEach.camera = function(gltf, handler) { return ForEach.topLevel(gltf, 'cameras', handler); }; ForEach.image = function(gltf, handler) { return ForEach.topLevel(gltf, 'images', handler); }; ForEach.compressedImage = function(image, handler) { if (defined(image.extras)) { var compressedImages = image.extras.compressedImage3DTiles; for (var type in compressedImages) { if (Object.prototype.hasOwnProperty.call(compressedImages, type)) { var compressedImage = compressedImages[type]; var value = handler(compressedImage, type); if (defined(value)) { return value; } } } } }; ForEach.material = function(gltf, handler) { return ForEach.topLevel(gltf, 'materials', handler); }; ForEach.materialValue = function(material, handler) { var values = material.values; if (defined(material.extensions) && defined(material.extensions.KHR_techniques_webgl)) { values = material.extensions.KHR_techniques_webgl.values; } for (var name in values) { if (Object.prototype.hasOwnProperty.call(values, name)) { var value = handler(values[name], name); if (defined(value)) { return value; } } } }; ForEach.mesh = function(gltf, handler) { return ForEach.topLevel(gltf, 'meshes', handler); }; ForEach.meshPrimitive = function(mesh, handler) { var primitives = mesh.primitives; if (defined(primitives)) { var primitivesLength = primitives.length; for (var i = 0; i < primitivesLength; i++) { var primitive = primitives[i]; var value = handler(primitive, i); if (defined(value)) { return value; } } } }; ForEach.meshPrimitiveAttribute = function(primitive, handler) { var attributes = primitive.attributes; for (var semantic in attributes) { if (Object.prototype.hasOwnProperty.call(attributes, semantic)) { var value = handler(attributes[semantic], semantic); if (defined(value)) { return value; } } } }; ForEach.meshPrimitiveTarget = function(primitive, handler) { var targets = primitive.targets; if (defined(targets)) { var length = targets.length; for (var i = 0; i < length; ++i) { var value = handler(targets[i], i); if (defined(value)) { return value; } } } }; ForEach.meshPrimitiveTargetAttribute = function(target, handler) { for (var semantic in target) { if (Object.prototype.hasOwnProperty.call(target, semantic)) { var accessorId = target[semantic]; var value = handler(accessorId, semantic); if (defined(value)) { return value; } } } }; ForEach.node = function(gltf, handler) { return ForEach.topLevel(gltf, 'nodes', handler); }; ForEach.nodeInTree = function(gltf, nodeIds, handler) { var nodes = gltf.nodes; if (defined(nodes)) { var length = nodeIds.length; for (var i = 0; i < length; i++) { var nodeId = nodeIds[i]; var node = nodes[nodeId]; if (defined(node)) { var value = handler(node, nodeId); if (defined(value)) { return value; } var children = node.children; if (defined(children)) { value = ForEach.nodeInTree(gltf, children, handler); if (defined(value)) { return value; } } } } } }; ForEach.nodeInScene = function(gltf, scene, handler) { var sceneNodeIds = scene.nodes; if (defined(sceneNodeIds)) { return ForEach.nodeInTree(gltf, sceneNodeIds, handler); } }; ForEach.program = function(gltf, handler) { if (hasExtension(gltf, 'KHR_techniques_webgl')) { return ForEach.object(gltf.extensions.KHR_techniques_webgl.programs, handler); } return ForEach.topLevel(gltf, 'programs', handler); }; ForEach.sampler = function(gltf, handler) { return ForEach.topLevel(gltf, 'samplers', handler); }; ForEach.scene = function(gltf, handler) { return ForEach.topLevel(gltf, 'scenes', handler); }; ForEach.shader = function(gltf, handler) { if (hasExtension(gltf, 'KHR_techniques_webgl')) { return ForEach.object(gltf.extensions.KHR_techniques_webgl.shaders, handler); } return ForEach.topLevel(gltf, 'shaders', handler); }; ForEach.skin = function(gltf, handler) { return ForEach.topLevel(gltf, 'skins', handler); }; ForEach.skinJoint = function(skin, handler) { var joints = skin.joints; if (defined(joints)) { var jointsLength = joints.length; for (var i = 0; i < jointsLength; i++) { var joint = joints[i]; var value = handler(joint); if (defined(value)) { return value; } } } }; ForEach.techniqueAttribute = function(technique, handler) { var attributes = technique.attributes; for (var attributeName in attributes) { if (Object.prototype.hasOwnProperty.call(attributes, attributeName)) { var value = handler(attributes[attributeName], attributeName); if (defined(value)) { return value; } } } }; ForEach.techniqueUniform = function(technique, handler) { var uniforms = technique.uniforms; for (var uniformName in uniforms) { if (Object.prototype.hasOwnProperty.call(uniforms, uniformName)) { var value = handler(uniforms[uniformName], uniformName); if (defined(value)) { return value; } } } }; ForEach.techniqueParameter = function(technique, handler) { var parameters = technique.parameters; for (var parameterName in parameters) { if (Object.prototype.hasOwnProperty.call(parameters, parameterName)) { var value = handler(parameters[parameterName], parameterName); if (defined(value)) { return value; } } } }; ForEach.technique = function(gltf, handler) { if (hasExtension(gltf, 'KHR_techniques_webgl')) { return ForEach.object(gltf.extensions.KHR_techniques_webgl.techniques, handler); } return ForEach.topLevel(gltf, 'techniques', handler); }; ForEach.texture = function(gltf, handler) { return ForEach.topLevel(gltf, 'textures', handler); }; export default ForEach;