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530 lines
17 KiB
JavaScript
530 lines
17 KiB
JavaScript
/**
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* Cesium - https://github.com/CesiumGS/cesium
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*
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* Copyright 2011-2020 Cesium Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* Columbus View (Pat. Pend.)
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*
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* Portions licensed separately.
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* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
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*/
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define(['./AttributeCompression-69c5b20c', './Cartesian2-716c2715', './IndexDatatype-d9b71b2b', './Math-3ba16bed', './createTaskProcessorWorker', './Check-d18af7c4', './when-208fe5b0', './WebGLConstants-76bb35d1'], function (AttributeCompression, Cartesian2, IndexDatatype, _Math, createTaskProcessorWorker, Check, when, WebGLConstants) { 'use strict';
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var MAX_SHORT = 32767;
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var MITER_BREAK = Math.cos(_Math.CesiumMath.toRadians(150.0));
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var scratchBVCartographic = new Cartesian2.Cartographic();
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var scratchEncodedPosition = new Cartesian2.Cartesian3();
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function decodePositionsToRtc(
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uBuffer,
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vBuffer,
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heightBuffer,
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid,
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center
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) {
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var positionsLength = uBuffer.length;
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var decodedPositions = new Float32Array(positionsLength * 3);
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for (var i = 0; i < positionsLength; ++i) {
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var u = uBuffer[i];
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var v = vBuffer[i];
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var h = heightBuffer[i];
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var lon = _Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / MAX_SHORT);
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var lat = _Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / MAX_SHORT);
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var alt = _Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / MAX_SHORT);
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var cartographic = Cartesian2.Cartographic.fromRadians(
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lon,
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lat,
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alt,
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scratchBVCartographic
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);
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var decodedPosition = ellipsoid.cartographicToCartesian(
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cartographic,
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scratchEncodedPosition
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);
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var rtc = Cartesian2.Cartesian3.subtract(
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decodedPosition,
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center,
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scratchEncodedPosition
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);
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Cartesian2.Cartesian3.pack(rtc, decodedPositions, i * 3);
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}
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return decodedPositions;
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}
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var previousCompressedCartographicScratch = new Cartesian2.Cartographic();
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var currentCompressedCartographicScratch = new Cartesian2.Cartographic();
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function removeDuplicates(uBuffer, vBuffer, heightBuffer, counts) {
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var countsLength = counts.length;
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var positionsLength = uBuffer.length;
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var markRemoval = new Uint8Array(positionsLength);
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var previous = previousCompressedCartographicScratch;
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var current = currentCompressedCartographicScratch;
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var offset = 0;
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for (var i = 0; i < countsLength; i++) {
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var count = counts[i];
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var updatedCount = count;
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for (var j = 1; j < count; j++) {
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var index = offset + j;
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var previousIndex = index - 1;
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current.longitude = uBuffer[index];
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current.latitude = vBuffer[index];
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previous.longitude = uBuffer[previousIndex];
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previous.latitude = vBuffer[previousIndex];
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if (Cartesian2.Cartographic.equals(current, previous)) {
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updatedCount--;
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markRemoval[previousIndex] = 1;
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}
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}
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counts[i] = updatedCount;
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offset += count;
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}
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var nextAvailableIndex = 0;
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for (var k = 0; k < positionsLength; k++) {
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if (markRemoval[k] !== 1) {
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uBuffer[nextAvailableIndex] = uBuffer[k];
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vBuffer[nextAvailableIndex] = vBuffer[k];
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heightBuffer[nextAvailableIndex] = heightBuffer[k];
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nextAvailableIndex++;
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}
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}
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}
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function VertexAttributesAndIndices(volumesCount) {
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var vertexCount = volumesCount * 8;
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var vec3Floats = vertexCount * 3;
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var vec4Floats = vertexCount * 4;
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this.startEllipsoidNormals = new Float32Array(vec3Floats);
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this.endEllipsoidNormals = new Float32Array(vec3Floats);
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this.startPositionAndHeights = new Float32Array(vec4Floats);
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this.startFaceNormalAndVertexCornerIds = new Float32Array(vec4Floats);
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this.endPositionAndHeights = new Float32Array(vec4Floats);
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this.endFaceNormalAndHalfWidths = new Float32Array(vec4Floats);
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this.vertexBatchIds = new Uint16Array(vertexCount);
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this.indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, 36 * volumesCount);
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this.vec3Offset = 0;
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this.vec4Offset = 0;
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this.batchIdOffset = 0;
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this.indexOffset = 0;
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this.volumeStartIndex = 0;
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}
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var towardCurrScratch = new Cartesian2.Cartesian3();
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var towardNextScratch = new Cartesian2.Cartesian3();
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function computeMiteredNormal(
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previousPosition,
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position,
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nextPosition,
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ellipsoidSurfaceNormal,
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result
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) {
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var towardNext = Cartesian2.Cartesian3.subtract(
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nextPosition,
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position,
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towardNextScratch
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);
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var towardCurr = Cartesian2.Cartesian3.subtract(
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position,
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previousPosition,
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towardCurrScratch
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);
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Cartesian2.Cartesian3.normalize(towardNext, towardNext);
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Cartesian2.Cartesian3.normalize(towardCurr, towardCurr);
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if (Cartesian2.Cartesian3.dot(towardNext, towardCurr) < MITER_BREAK) {
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towardCurr = Cartesian2.Cartesian3.multiplyByScalar(
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towardCurr,
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-1.0,
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towardCurrScratch
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);
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}
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Cartesian2.Cartesian3.add(towardNext, towardCurr, result);
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if (Cartesian2.Cartesian3.equals(result, Cartesian2.Cartesian3.ZERO)) {
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result = Cartesian2.Cartesian3.subtract(previousPosition, position);
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}
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// Make sure the normal is orthogonal to the ellipsoid surface normal
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Cartesian2.Cartesian3.cross(result, ellipsoidSurfaceNormal, result);
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Cartesian2.Cartesian3.cross(ellipsoidSurfaceNormal, result, result);
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Cartesian2.Cartesian3.normalize(result, result);
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return result;
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}
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// Winding order is reversed so each segment's volume is inside-out
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// 3-----------7
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// /| left /|
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// / | 1 / |
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// 2-----------6 5 end
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// | / | /
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// start |/ right |/
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// 0-----------4
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//
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var REFERENCE_INDICES = [
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0,
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2,
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6,
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0,
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6,
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4, // right
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0,
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1,
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3,
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0,
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3,
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2, // start face
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0,
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4,
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5,
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0,
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5,
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1, // bottom
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5,
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3,
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1,
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5,
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7,
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3, // left
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7,
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5,
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4,
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7,
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4,
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6, // end face
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7,
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6,
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2,
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7,
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2,
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3, // top
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];
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var REFERENCE_INDICES_LENGTH = REFERENCE_INDICES.length;
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var positionScratch = new Cartesian2.Cartesian3();
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var scratchStartEllipsoidNormal = new Cartesian2.Cartesian3();
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var scratchStartFaceNormal = new Cartesian2.Cartesian3();
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var scratchEndEllipsoidNormal = new Cartesian2.Cartesian3();
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var scratchEndFaceNormal = new Cartesian2.Cartesian3();
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VertexAttributesAndIndices.prototype.addVolume = function (
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preStartRTC,
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startRTC,
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endRTC,
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postEndRTC,
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startHeight,
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endHeight,
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halfWidth,
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batchId,
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center,
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ellipsoid
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) {
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var position = Cartesian2.Cartesian3.add(startRTC, center, positionScratch);
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var startEllipsoidNormal = ellipsoid.geodeticSurfaceNormal(
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position,
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scratchStartEllipsoidNormal
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);
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position = Cartesian2.Cartesian3.add(endRTC, center, positionScratch);
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var endEllipsoidNormal = ellipsoid.geodeticSurfaceNormal(
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position,
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scratchEndEllipsoidNormal
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);
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var startFaceNormal = computeMiteredNormal(
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preStartRTC,
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startRTC,
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endRTC,
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startEllipsoidNormal,
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scratchStartFaceNormal
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);
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var endFaceNormal = computeMiteredNormal(
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postEndRTC,
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endRTC,
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startRTC,
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endEllipsoidNormal,
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scratchEndFaceNormal
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);
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var startEllipsoidNormals = this.startEllipsoidNormals;
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var endEllipsoidNormals = this.endEllipsoidNormals;
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var startPositionAndHeights = this.startPositionAndHeights;
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var startFaceNormalAndVertexCornerIds = this
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.startFaceNormalAndVertexCornerIds;
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var endPositionAndHeights = this.endPositionAndHeights;
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var endFaceNormalAndHalfWidths = this.endFaceNormalAndHalfWidths;
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var vertexBatchIds = this.vertexBatchIds;
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var batchIdOffset = this.batchIdOffset;
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var vec3Offset = this.vec3Offset;
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var vec4Offset = this.vec4Offset;
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var i;
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for (i = 0; i < 8; i++) {
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Cartesian2.Cartesian3.pack(startEllipsoidNormal, startEllipsoidNormals, vec3Offset);
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Cartesian2.Cartesian3.pack(endEllipsoidNormal, endEllipsoidNormals, vec3Offset);
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Cartesian2.Cartesian3.pack(startRTC, startPositionAndHeights, vec4Offset);
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startPositionAndHeights[vec4Offset + 3] = startHeight;
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Cartesian2.Cartesian3.pack(endRTC, endPositionAndHeights, vec4Offset);
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endPositionAndHeights[vec4Offset + 3] = endHeight;
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Cartesian2.Cartesian3.pack(
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startFaceNormal,
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startFaceNormalAndVertexCornerIds,
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vec4Offset
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);
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startFaceNormalAndVertexCornerIds[vec4Offset + 3] = i;
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Cartesian2.Cartesian3.pack(endFaceNormal, endFaceNormalAndHalfWidths, vec4Offset);
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endFaceNormalAndHalfWidths[vec4Offset + 3] = halfWidth;
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vertexBatchIds[batchIdOffset++] = batchId;
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vec3Offset += 3;
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vec4Offset += 4;
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}
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this.batchIdOffset = batchIdOffset;
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this.vec3Offset = vec3Offset;
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this.vec4Offset = vec4Offset;
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var indices = this.indices;
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var volumeStartIndex = this.volumeStartIndex;
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var indexOffset = this.indexOffset;
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for (i = 0; i < REFERENCE_INDICES_LENGTH; i++) {
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indices[indexOffset + i] = REFERENCE_INDICES[i] + volumeStartIndex;
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}
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this.volumeStartIndex += 8;
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this.indexOffset += REFERENCE_INDICES_LENGTH;
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};
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var scratchRectangle = new Cartesian2.Rectangle();
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var scratchEllipsoid = new Cartesian2.Ellipsoid();
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var scratchCenter = new Cartesian2.Cartesian3();
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var scratchPrev = new Cartesian2.Cartesian3();
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var scratchP0 = new Cartesian2.Cartesian3();
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var scratchP1 = new Cartesian2.Cartesian3();
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var scratchNext = new Cartesian2.Cartesian3();
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function createVectorTileClampedPolylines(parameters, transferableObjects) {
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var encodedPositions = new Uint16Array(parameters.positions);
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var widths = new Uint16Array(parameters.widths);
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var counts = new Uint32Array(parameters.counts);
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var batchIds = new Uint16Array(parameters.batchIds);
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// Unpack tile decoding parameters
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var rectangle = scratchRectangle;
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var ellipsoid = scratchEllipsoid;
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var center = scratchCenter;
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var packedBuffer = new Float64Array(parameters.packedBuffer);
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var offset = 0;
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var minimumHeight = packedBuffer[offset++];
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var maximumHeight = packedBuffer[offset++];
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Cartesian2.Rectangle.unpack(packedBuffer, offset, rectangle);
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offset += Cartesian2.Rectangle.packedLength;
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Cartesian2.Ellipsoid.unpack(packedBuffer, offset, ellipsoid);
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offset += Cartesian2.Ellipsoid.packedLength;
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Cartesian2.Cartesian3.unpack(packedBuffer, offset, center);
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var i;
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// Unpack positions and generate volumes
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var positionsLength = encodedPositions.length / 3;
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var uBuffer = encodedPositions.subarray(0, positionsLength);
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var vBuffer = encodedPositions.subarray(positionsLength, 2 * positionsLength);
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var heightBuffer = encodedPositions.subarray(
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2 * positionsLength,
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3 * positionsLength
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);
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AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
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removeDuplicates(uBuffer, vBuffer, heightBuffer, counts);
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// Figure out how many volumes and how many vertices there will be.
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var countsLength = counts.length;
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var volumesCount = 0;
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for (i = 0; i < countsLength; i++) {
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var polylinePositionCount = counts[i];
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volumesCount += polylinePositionCount - 1;
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}
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var attribsAndIndices = new VertexAttributesAndIndices(volumesCount);
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var positionsRTC = decodePositionsToRtc(
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uBuffer,
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vBuffer,
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heightBuffer,
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rectangle,
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minimumHeight,
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maximumHeight,
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ellipsoid,
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center
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);
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var currentPositionIndex = 0;
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var currentHeightIndex = 0;
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for (i = 0; i < countsLength; i++) {
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var polylineVolumeCount = counts[i] - 1;
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var halfWidth = widths[i] * 0.5;
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var batchId = batchIds[i];
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var volumeFirstPositionIndex = currentPositionIndex;
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for (var j = 0; j < polylineVolumeCount; j++) {
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var volumeStart = Cartesian2.Cartesian3.unpack(
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positionsRTC,
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currentPositionIndex,
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scratchP0
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);
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var volumeEnd = Cartesian2.Cartesian3.unpack(
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positionsRTC,
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currentPositionIndex + 3,
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scratchP1
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);
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var startHeight = heightBuffer[currentHeightIndex];
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var endHeight = heightBuffer[currentHeightIndex + 1];
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startHeight = _Math.CesiumMath.lerp(
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minimumHeight,
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maximumHeight,
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startHeight / MAX_SHORT
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);
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endHeight = _Math.CesiumMath.lerp(
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minimumHeight,
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maximumHeight,
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endHeight / MAX_SHORT
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);
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currentHeightIndex++;
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var preStart = scratchPrev;
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var postEnd = scratchNext;
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if (j === 0) {
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// Check if this volume is like a loop
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var finalPositionIndex =
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volumeFirstPositionIndex + polylineVolumeCount * 3;
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var finalPosition = Cartesian2.Cartesian3.unpack(
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positionsRTC,
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finalPositionIndex,
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scratchPrev
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);
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if (Cartesian2.Cartesian3.equals(finalPosition, volumeStart)) {
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Cartesian2.Cartesian3.unpack(positionsRTC, finalPositionIndex - 3, preStart);
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} else {
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var offsetPastStart = Cartesian2.Cartesian3.subtract(
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volumeStart,
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volumeEnd,
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scratchPrev
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);
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preStart = Cartesian2.Cartesian3.add(offsetPastStart, volumeStart, scratchPrev);
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}
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} else {
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Cartesian2.Cartesian3.unpack(positionsRTC, currentPositionIndex - 3, preStart);
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}
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if (j === polylineVolumeCount - 1) {
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// Check if this volume is like a loop
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var firstPosition = Cartesian2.Cartesian3.unpack(
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positionsRTC,
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volumeFirstPositionIndex,
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scratchNext
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);
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if (Cartesian2.Cartesian3.equals(firstPosition, volumeEnd)) {
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Cartesian2.Cartesian3.unpack(
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positionsRTC,
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volumeFirstPositionIndex + 3,
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postEnd
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);
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} else {
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var offsetPastEnd = Cartesian2.Cartesian3.subtract(
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volumeEnd,
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volumeStart,
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scratchNext
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);
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postEnd = Cartesian2.Cartesian3.add(offsetPastEnd, volumeEnd, scratchNext);
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}
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} else {
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Cartesian2.Cartesian3.unpack(positionsRTC, currentPositionIndex + 6, postEnd);
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}
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attribsAndIndices.addVolume(
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preStart,
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volumeStart,
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volumeEnd,
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postEnd,
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startHeight,
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endHeight,
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halfWidth,
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batchId,
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center,
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ellipsoid
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);
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currentPositionIndex += 3;
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}
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currentPositionIndex += 3;
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currentHeightIndex++;
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}
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var indices = attribsAndIndices.indices;
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transferableObjects.push(attribsAndIndices.startEllipsoidNormals.buffer);
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transferableObjects.push(attribsAndIndices.endEllipsoidNormals.buffer);
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transferableObjects.push(attribsAndIndices.startPositionAndHeights.buffer);
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transferableObjects.push(
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attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer
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);
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transferableObjects.push(attribsAndIndices.endPositionAndHeights.buffer);
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transferableObjects.push(attribsAndIndices.endFaceNormalAndHalfWidths.buffer);
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transferableObjects.push(attribsAndIndices.vertexBatchIds.buffer);
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transferableObjects.push(indices.buffer);
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return {
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indexDatatype:
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indices.BYTES_PER_ELEMENT === 2
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? IndexDatatype.IndexDatatype.UNSIGNED_SHORT
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: IndexDatatype.IndexDatatype.UNSIGNED_INT,
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startEllipsoidNormals: attribsAndIndices.startEllipsoidNormals.buffer,
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endEllipsoidNormals: attribsAndIndices.endEllipsoidNormals.buffer,
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startPositionAndHeights: attribsAndIndices.startPositionAndHeights.buffer,
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startFaceNormalAndVertexCornerIds:
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attribsAndIndices.startFaceNormalAndVertexCornerIds.buffer,
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endPositionAndHeights: attribsAndIndices.endPositionAndHeights.buffer,
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|
endFaceNormalAndHalfWidths:
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|
attribsAndIndices.endFaceNormalAndHalfWidths.buffer,
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|
vertexBatchIds: attribsAndIndices.vertexBatchIds.buffer,
|
|
indices: indices.buffer,
|
|
};
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|
}
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|
var createVectorTileClampedPolylines$1 = createTaskProcessorWorker(createVectorTileClampedPolylines);
|
|
|
|
return createVectorTileClampedPolylines$1;
|
|
|
|
});
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//# sourceMappingURL=createVectorTileClampedPolylines.js.map
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