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39 lines
844 B
JavaScript

/**
* Constants to determine how much time advances with each call
* to {@link Clock#tick}.
*
* @enum {Number}
*
* @see Clock
* @see ClockRange
*/
var ClockStep = {
/**
* {@link Clock#tick} advances the current time by a fixed step,
* which is the number of seconds specified by {@link Clock#multiplier}.
*
* @type {Number}
* @constant
*/
TICK_DEPENDENT: 0,
/**
* {@link Clock#tick} advances the current time by the amount of system
* time elapsed since the previous call multiplied by {@link Clock#multiplier}.
*
* @type {Number}
* @constant
*/
SYSTEM_CLOCK_MULTIPLIER: 1,
/**
* {@link Clock#tick} sets the clock to the current system time;
* ignoring all other settings.
*
* @type {Number}
* @constant
*/
SYSTEM_CLOCK: 2,
};
export default Object.freeze(ClockStep);