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510 lines
16 KiB
JavaScript
510 lines
16 KiB
JavaScript
import earcut from "../ThirdParty/earcut-2.2.1.js";
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import Cartesian2 from "./Cartesian2.js";
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import Cartesian3 from "./Cartesian3.js";
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import Cartographic from "./Cartographic.js";
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import Check from "./Check.js";
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import ComponentDatatype from "./ComponentDatatype.js";
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import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import Ellipsoid from "./Ellipsoid.js";
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import EllipsoidRhumbLine from "./EllipsoidRhumbLine.js";
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import Geometry from "./Geometry.js";
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import GeometryAttribute from "./GeometryAttribute.js";
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import CesiumMath from "./Math.js";
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import PrimitiveType from "./PrimitiveType.js";
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import WindingOrder from "./WindingOrder.js";
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var scaleToGeodeticHeightN = new Cartesian3();
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var scaleToGeodeticHeightP = new Cartesian3();
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/**
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* @private
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*/
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var PolygonPipeline = {};
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/**
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* @exception {DeveloperError} At least three positions are required.
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*/
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PolygonPipeline.computeArea2D = function (positions) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("positions", positions);
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Check.typeOf.number.greaterThanOrEquals(
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"positions.length",
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positions.length,
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3
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);
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//>>includeEnd('debug');
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var length = positions.length;
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var area = 0.0;
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for (var i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
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var v0 = positions[i0];
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var v1 = positions[i1];
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area += v0.x * v1.y - v1.x * v0.y;
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}
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return area * 0.5;
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};
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/**
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* @returns {WindingOrder} The winding order.
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*
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* @exception {DeveloperError} At least three positions are required.
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*/
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PolygonPipeline.computeWindingOrder2D = function (positions) {
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var area = PolygonPipeline.computeArea2D(positions);
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return area > 0.0 ? WindingOrder.COUNTER_CLOCKWISE : WindingOrder.CLOCKWISE;
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};
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/**
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* Triangulate a polygon.
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*
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* @param {Cartesian2[]} positions Cartesian2 array containing the vertices of the polygon
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* @param {Number[]} [holes] An array of the staring indices of the holes.
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* @returns {Number[]} Index array representing triangles that fill the polygon
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*/
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PolygonPipeline.triangulate = function (positions, holes) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("positions", positions);
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//>>includeEnd('debug');
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var flattenedPositions = Cartesian2.packArray(positions);
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return earcut(flattenedPositions, holes, 2);
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};
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var subdivisionV0Scratch = new Cartesian3();
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var subdivisionV1Scratch = new Cartesian3();
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var subdivisionV2Scratch = new Cartesian3();
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var subdivisionS0Scratch = new Cartesian3();
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var subdivisionS1Scratch = new Cartesian3();
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var subdivisionS2Scratch = new Cartesian3();
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var subdivisionMidScratch = new Cartesian3();
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/**
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* Subdivides positions and raises points to the surface of the ellipsoid.
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*
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* @param {Ellipsoid} ellipsoid The ellipsoid the polygon in on.
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* @param {Cartesian3[]} positions An array of {@link Cartesian3} positions of the polygon.
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* @param {Number[]} indices An array of indices that determines the triangles in the polygon.
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* @param {Number} [granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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*
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* @exception {DeveloperError} At least three indices are required.
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* @exception {DeveloperError} The number of indices must be divisable by three.
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* @exception {DeveloperError} Granularity must be greater than zero.
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*/
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PolygonPipeline.computeSubdivision = function (
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ellipsoid,
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positions,
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indices,
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granularity
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) {
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granularity = defaultValue(granularity, CesiumMath.RADIANS_PER_DEGREE);
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("ellipsoid", ellipsoid);
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Check.defined("positions", positions);
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Check.defined("indices", indices);
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Check.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
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Check.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
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Check.typeOf.number.greaterThan("granularity", granularity, 0.0);
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//>>includeEnd('debug');
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// triangles that need (or might need) to be subdivided.
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var triangles = indices.slice(0);
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// New positions due to edge splits are appended to the positions list.
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var i;
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var length = positions.length;
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var subdividedPositions = new Array(length * 3);
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var q = 0;
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for (i = 0; i < length; i++) {
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var item = positions[i];
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subdividedPositions[q++] = item.x;
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subdividedPositions[q++] = item.y;
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subdividedPositions[q++] = item.z;
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}
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var subdividedIndices = [];
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// Used to make sure shared edges are not split more than once.
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var edges = {};
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var radius = ellipsoid.maximumRadius;
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var minDistance = CesiumMath.chordLength(granularity, radius);
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var minDistanceSqrd = minDistance * minDistance;
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while (triangles.length > 0) {
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var i2 = triangles.pop();
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var i1 = triangles.pop();
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var i0 = triangles.pop();
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var v0 = Cartesian3.fromArray(
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subdividedPositions,
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i0 * 3,
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subdivisionV0Scratch
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);
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var v1 = Cartesian3.fromArray(
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subdividedPositions,
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i1 * 3,
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subdivisionV1Scratch
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);
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var v2 = Cartesian3.fromArray(
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subdividedPositions,
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i2 * 3,
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subdivisionV2Scratch
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);
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var s0 = Cartesian3.multiplyByScalar(
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Cartesian3.normalize(v0, subdivisionS0Scratch),
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radius,
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subdivisionS0Scratch
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);
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var s1 = Cartesian3.multiplyByScalar(
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Cartesian3.normalize(v1, subdivisionS1Scratch),
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radius,
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subdivisionS1Scratch
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);
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var s2 = Cartesian3.multiplyByScalar(
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Cartesian3.normalize(v2, subdivisionS2Scratch),
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radius,
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subdivisionS2Scratch
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);
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var g0 = Cartesian3.magnitudeSquared(
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Cartesian3.subtract(s0, s1, subdivisionMidScratch)
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);
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var g1 = Cartesian3.magnitudeSquared(
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Cartesian3.subtract(s1, s2, subdivisionMidScratch)
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);
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var g2 = Cartesian3.magnitudeSquared(
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Cartesian3.subtract(s2, s0, subdivisionMidScratch)
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);
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var max = Math.max(g0, g1, g2);
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var edge;
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var mid;
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// if the max length squared of a triangle edge is greater than the chord length of squared
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// of the granularity, subdivide the triangle
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if (max > minDistanceSqrd) {
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if (g0 === max) {
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edge = Math.min(i0, i1) + " " + Math.max(i0, i1);
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i = edges[edge];
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if (!defined(i)) {
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mid = Cartesian3.add(v0, v1, subdivisionMidScratch);
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Cartesian3.multiplyByScalar(mid, 0.5, mid);
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subdividedPositions.push(mid.x, mid.y, mid.z);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i0, i, i2);
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triangles.push(i, i1, i2);
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} else if (g1 === max) {
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edge = Math.min(i1, i2) + " " + Math.max(i1, i2);
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i = edges[edge];
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if (!defined(i)) {
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mid = Cartesian3.add(v1, v2, subdivisionMidScratch);
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Cartesian3.multiplyByScalar(mid, 0.5, mid);
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subdividedPositions.push(mid.x, mid.y, mid.z);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i1, i, i0);
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triangles.push(i, i2, i0);
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} else if (g2 === max) {
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edge = Math.min(i2, i0) + " " + Math.max(i2, i0);
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i = edges[edge];
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if (!defined(i)) {
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mid = Cartesian3.add(v2, v0, subdivisionMidScratch);
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Cartesian3.multiplyByScalar(mid, 0.5, mid);
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subdividedPositions.push(mid.x, mid.y, mid.z);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i2, i, i1);
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triangles.push(i, i0, i1);
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}
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} else {
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subdividedIndices.push(i0);
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subdividedIndices.push(i1);
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subdividedIndices.push(i2);
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}
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}
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return new Geometry({
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attributes: {
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position: new GeometryAttribute({
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componentDatatype: ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: subdividedPositions,
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}),
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},
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indices: subdividedIndices,
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primitiveType: PrimitiveType.TRIANGLES,
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});
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};
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var subdivisionC0Scratch = new Cartographic();
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var subdivisionC1Scratch = new Cartographic();
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var subdivisionC2Scratch = new Cartographic();
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var subdivisionCartographicScratch = new Cartographic();
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/**
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* Subdivides positions on rhumb lines and raises points to the surface of the ellipsoid.
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*
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* @param {Ellipsoid} ellipsoid The ellipsoid the polygon in on.
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* @param {Cartesian3[]} positions An array of {@link Cartesian3} positions of the polygon.
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* @param {Number[]} indices An array of indices that determines the triangles in the polygon.
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* @param {Number} [granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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*
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* @exception {DeveloperError} At least three indices are required.
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* @exception {DeveloperError} The number of indices must be divisable by three.
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* @exception {DeveloperError} Granularity must be greater than zero.
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*/
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PolygonPipeline.computeRhumbLineSubdivision = function (
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ellipsoid,
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positions,
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indices,
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granularity
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) {
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granularity = defaultValue(granularity, CesiumMath.RADIANS_PER_DEGREE);
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("ellipsoid", ellipsoid);
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Check.defined("positions", positions);
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Check.defined("indices", indices);
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Check.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
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Check.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
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Check.typeOf.number.greaterThan("granularity", granularity, 0.0);
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//>>includeEnd('debug');
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// triangles that need (or might need) to be subdivided.
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var triangles = indices.slice(0);
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// New positions due to edge splits are appended to the positions list.
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var i;
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var length = positions.length;
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var subdividedPositions = new Array(length * 3);
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var q = 0;
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for (i = 0; i < length; i++) {
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var item = positions[i];
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subdividedPositions[q++] = item.x;
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subdividedPositions[q++] = item.y;
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subdividedPositions[q++] = item.z;
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}
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var subdividedIndices = [];
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// Used to make sure shared edges are not split more than once.
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var edges = {};
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var radius = ellipsoid.maximumRadius;
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var minDistance = CesiumMath.chordLength(granularity, radius);
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var rhumb0 = new EllipsoidRhumbLine(undefined, undefined, ellipsoid);
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var rhumb1 = new EllipsoidRhumbLine(undefined, undefined, ellipsoid);
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var rhumb2 = new EllipsoidRhumbLine(undefined, undefined, ellipsoid);
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while (triangles.length > 0) {
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var i2 = triangles.pop();
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var i1 = triangles.pop();
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var i0 = triangles.pop();
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var v0 = Cartesian3.fromArray(
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subdividedPositions,
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i0 * 3,
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subdivisionV0Scratch
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);
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var v1 = Cartesian3.fromArray(
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subdividedPositions,
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i1 * 3,
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subdivisionV1Scratch
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);
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var v2 = Cartesian3.fromArray(
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subdividedPositions,
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i2 * 3,
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subdivisionV2Scratch
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);
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var c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
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var c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
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var c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
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rhumb0.setEndPoints(c0, c1);
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var g0 = rhumb0.surfaceDistance;
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rhumb1.setEndPoints(c1, c2);
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var g1 = rhumb1.surfaceDistance;
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rhumb2.setEndPoints(c2, c0);
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var g2 = rhumb2.surfaceDistance;
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var max = Math.max(g0, g1, g2);
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var edge;
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var mid;
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var midHeight;
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var midCartesian3;
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// if the max length squared of a triangle edge is greater than granularity, subdivide the triangle
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if (max > minDistance) {
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if (g0 === max) {
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edge = Math.min(i0, i1) + " " + Math.max(i0, i1);
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i = edges[edge];
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if (!defined(i)) {
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mid = rhumb0.interpolateUsingFraction(
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0.5,
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subdivisionCartographicScratch
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);
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midHeight = (c0.height + c1.height) * 0.5;
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midCartesian3 = Cartesian3.fromRadians(
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mid.longitude,
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mid.latitude,
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midHeight,
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ellipsoid,
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subdivisionMidScratch
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);
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subdividedPositions.push(
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midCartesian3.x,
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midCartesian3.y,
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midCartesian3.z
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);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i0, i, i2);
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triangles.push(i, i1, i2);
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} else if (g1 === max) {
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edge = Math.min(i1, i2) + " " + Math.max(i1, i2);
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i = edges[edge];
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if (!defined(i)) {
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mid = rhumb1.interpolateUsingFraction(
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0.5,
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subdivisionCartographicScratch
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);
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midHeight = (c1.height + c2.height) * 0.5;
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midCartesian3 = Cartesian3.fromRadians(
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mid.longitude,
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mid.latitude,
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midHeight,
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ellipsoid,
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subdivisionMidScratch
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);
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subdividedPositions.push(
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midCartesian3.x,
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midCartesian3.y,
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midCartesian3.z
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);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i1, i, i0);
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triangles.push(i, i2, i0);
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} else if (g2 === max) {
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edge = Math.min(i2, i0) + " " + Math.max(i2, i0);
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i = edges[edge];
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if (!defined(i)) {
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mid = rhumb2.interpolateUsingFraction(
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0.5,
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subdivisionCartographicScratch
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);
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midHeight = (c2.height + c0.height) * 0.5;
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midCartesian3 = Cartesian3.fromRadians(
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mid.longitude,
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mid.latitude,
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midHeight,
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ellipsoid,
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subdivisionMidScratch
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);
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subdividedPositions.push(
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midCartesian3.x,
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midCartesian3.y,
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midCartesian3.z
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);
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i = subdividedPositions.length / 3 - 1;
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edges[edge] = i;
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}
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triangles.push(i2, i, i1);
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triangles.push(i, i0, i1);
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}
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} else {
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subdividedIndices.push(i0);
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subdividedIndices.push(i1);
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subdividedIndices.push(i2);
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}
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}
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return new Geometry({
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attributes: {
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position: new GeometryAttribute({
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componentDatatype: ComponentDatatype.DOUBLE,
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componentsPerAttribute: 3,
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values: subdividedPositions,
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}),
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},
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indices: subdividedIndices,
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primitiveType: PrimitiveType.TRIANGLES,
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});
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};
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/**
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* Scales each position of a geometry's position attribute to a height, in place.
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|
*
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* @param {Number[]} positions The array of numbers representing the positions to be scaled
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* @param {Number} [height=0.0] The desired height to add to the positions
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* @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the positions lie.
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* @param {Boolean} [scaleToSurface=true] <code>true</code> if the positions need to be scaled to the surface before the height is added.
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* @returns {Number[]} The input array of positions, scaled to height
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*/
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PolygonPipeline.scaleToGeodeticHeight = function (
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positions,
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height,
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ellipsoid,
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scaleToSurface
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) {
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ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
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var n = scaleToGeodeticHeightN;
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var p = scaleToGeodeticHeightP;
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height = defaultValue(height, 0.0);
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scaleToSurface = defaultValue(scaleToSurface, true);
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if (defined(positions)) {
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var length = positions.length;
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for (var i = 0; i < length; i += 3) {
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Cartesian3.fromArray(positions, i, p);
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if (scaleToSurface) {
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p = ellipsoid.scaleToGeodeticSurface(p, p);
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}
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if (height !== 0) {
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n = ellipsoid.geodeticSurfaceNormal(p, n);
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Cartesian3.multiplyByScalar(n, height, n);
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Cartesian3.add(p, n, p);
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}
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positions[i] = p.x;
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positions[i + 1] = p.y;
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positions[i + 2] = p.z;
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}
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}
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return positions;
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};
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export default PolygonPipeline;
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