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1138 lines
35 KiB
JavaScript
1138 lines
35 KiB
JavaScript
import Cartesian3 from "./Cartesian3.js";
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import Check from "./Check.js";
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import defaultValue from "./defaultValue.js";
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import defined from "./defined.js";
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import FeatureDetection from "./FeatureDetection.js";
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import CesiumMath from "./Math.js";
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import Matrix3 from "./Matrix3.js";
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/**
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* A set of 4-dimensional coordinates used to represent rotation in 3-dimensional space.
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* @alias Quaternion
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* @constructor
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*
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* @param {Number} [x=0.0] The X component.
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* @param {Number} [y=0.0] The Y component.
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* @param {Number} [z=0.0] The Z component.
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* @param {Number} [w=0.0] The W component.
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*
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* @see PackableForInterpolation
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*/
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function Quaternion(x, y, z, w) {
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/**
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* The X component.
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* @type {Number}
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* @default 0.0
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*/
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this.x = defaultValue(x, 0.0);
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/**
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* The Y component.
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* @type {Number}
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* @default 0.0
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*/
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this.y = defaultValue(y, 0.0);
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/**
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* The Z component.
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* @type {Number}
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* @default 0.0
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*/
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this.z = defaultValue(z, 0.0);
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/**
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* The W component.
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* @type {Number}
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* @default 0.0
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*/
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this.w = defaultValue(w, 0.0);
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}
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var fromAxisAngleScratch = new Cartesian3();
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/**
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* Computes a quaternion representing a rotation around an axis.
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*
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* @param {Cartesian3} axis The axis of rotation.
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* @param {Number} angle The angle in radians to rotate around the axis.
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* @param {Quaternion} [result] The object onto which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided.
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*/
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Quaternion.fromAxisAngle = function (axis, angle, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("axis", axis);
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Check.typeOf.number("angle", angle);
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//>>includeEnd('debug');
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var halfAngle = angle / 2.0;
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var s = Math.sin(halfAngle);
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fromAxisAngleScratch = Cartesian3.normalize(axis, fromAxisAngleScratch);
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var x = fromAxisAngleScratch.x * s;
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var y = fromAxisAngleScratch.y * s;
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var z = fromAxisAngleScratch.z * s;
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var w = Math.cos(halfAngle);
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if (!defined(result)) {
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return new Quaternion(x, y, z, w);
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}
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result.x = x;
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result.y = y;
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result.z = z;
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result.w = w;
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return result;
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};
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var fromRotationMatrixNext = [1, 2, 0];
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var fromRotationMatrixQuat = new Array(3);
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/**
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* Computes a Quaternion from the provided Matrix3 instance.
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*
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* @param {Matrix3} matrix The rotation matrix.
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* @param {Quaternion} [result] The object onto which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided.
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*
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* @see Matrix3.fromQuaternion
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*/
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Quaternion.fromRotationMatrix = function (matrix, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("matrix", matrix);
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//>>includeEnd('debug');
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var root;
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var x;
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var y;
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var z;
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var w;
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var m00 = matrix[Matrix3.COLUMN0ROW0];
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var m11 = matrix[Matrix3.COLUMN1ROW1];
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var m22 = matrix[Matrix3.COLUMN2ROW2];
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var trace = m00 + m11 + m22;
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if (trace > 0.0) {
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// |w| > 1/2, may as well choose w > 1/2
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root = Math.sqrt(trace + 1.0); // 2w
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w = 0.5 * root;
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root = 0.5 / root; // 1/(4w)
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x = (matrix[Matrix3.COLUMN1ROW2] - matrix[Matrix3.COLUMN2ROW1]) * root;
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y = (matrix[Matrix3.COLUMN2ROW0] - matrix[Matrix3.COLUMN0ROW2]) * root;
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z = (matrix[Matrix3.COLUMN0ROW1] - matrix[Matrix3.COLUMN1ROW0]) * root;
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} else {
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// |w| <= 1/2
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var next = fromRotationMatrixNext;
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var i = 0;
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if (m11 > m00) {
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i = 1;
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}
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if (m22 > m00 && m22 > m11) {
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i = 2;
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}
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var j = next[i];
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var k = next[j];
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root = Math.sqrt(
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matrix[Matrix3.getElementIndex(i, i)] -
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matrix[Matrix3.getElementIndex(j, j)] -
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matrix[Matrix3.getElementIndex(k, k)] +
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1.0
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);
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var quat = fromRotationMatrixQuat;
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quat[i] = 0.5 * root;
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root = 0.5 / root;
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w =
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(matrix[Matrix3.getElementIndex(k, j)] -
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matrix[Matrix3.getElementIndex(j, k)]) *
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root;
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quat[j] =
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(matrix[Matrix3.getElementIndex(j, i)] +
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matrix[Matrix3.getElementIndex(i, j)]) *
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root;
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quat[k] =
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(matrix[Matrix3.getElementIndex(k, i)] +
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matrix[Matrix3.getElementIndex(i, k)]) *
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root;
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x = -quat[0];
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y = -quat[1];
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z = -quat[2];
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}
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if (!defined(result)) {
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return new Quaternion(x, y, z, w);
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}
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result.x = x;
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result.y = y;
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result.z = z;
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result.w = w;
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return result;
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};
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var scratchHPRQuaternion = new Quaternion();
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var scratchHeadingQuaternion = new Quaternion();
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var scratchPitchQuaternion = new Quaternion();
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var scratchRollQuaternion = new Quaternion();
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/**
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* Computes a rotation from the given heading, pitch and roll angles. Heading is the rotation about the
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* negative z axis. Pitch is the rotation about the negative y axis. Roll is the rotation about
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* the positive x axis.
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*
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* @param {HeadingPitchRoll} headingPitchRoll The rotation expressed as a heading, pitch and roll.
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* @param {Quaternion} [result] The object onto which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if none was provided.
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*/
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Quaternion.fromHeadingPitchRoll = function (headingPitchRoll, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("headingPitchRoll", headingPitchRoll);
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//>>includeEnd('debug');
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scratchRollQuaternion = Quaternion.fromAxisAngle(
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Cartesian3.UNIT_X,
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headingPitchRoll.roll,
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scratchHPRQuaternion
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);
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scratchPitchQuaternion = Quaternion.fromAxisAngle(
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Cartesian3.UNIT_Y,
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-headingPitchRoll.pitch,
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result
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);
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result = Quaternion.multiply(
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scratchPitchQuaternion,
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scratchRollQuaternion,
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scratchPitchQuaternion
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);
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scratchHeadingQuaternion = Quaternion.fromAxisAngle(
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Cartesian3.UNIT_Z,
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-headingPitchRoll.heading,
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scratchHPRQuaternion
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);
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return Quaternion.multiply(scratchHeadingQuaternion, result, result);
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};
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var sampledQuaternionAxis = new Cartesian3();
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var sampledQuaternionRotation = new Cartesian3();
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var sampledQuaternionTempQuaternion = new Quaternion();
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var sampledQuaternionQuaternion0 = new Quaternion();
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var sampledQuaternionQuaternion0Conjugate = new Quaternion();
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/**
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* The number of elements used to pack the object into an array.
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* @type {Number}
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*/
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Quaternion.packedLength = 4;
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/**
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* Stores the provided instance into the provided array.
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*
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* @param {Quaternion} value The value to pack.
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* @param {Number[]} array The array to pack into.
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* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
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*
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* @returns {Number[]} The array that was packed into
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*/
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Quaternion.pack = function (value, array, startingIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("value", value);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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array[startingIndex++] = value.x;
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array[startingIndex++] = value.y;
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array[startingIndex++] = value.z;
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array[startingIndex] = value.w;
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return array;
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};
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/**
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* Retrieves an instance from a packed array.
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*
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* @param {Number[]} array The packed array.
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* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
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* @param {Quaternion} [result] The object into which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided.
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*/
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Quaternion.unpack = function (array, startingIndex, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("array", array);
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//>>includeEnd('debug');
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startingIndex = defaultValue(startingIndex, 0);
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if (!defined(result)) {
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result = new Quaternion();
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}
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result.x = array[startingIndex];
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result.y = array[startingIndex + 1];
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result.z = array[startingIndex + 2];
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result.w = array[startingIndex + 3];
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return result;
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};
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/**
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* The number of elements used to store the object into an array in its interpolatable form.
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* @type {Number}
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*/
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Quaternion.packedInterpolationLength = 3;
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/**
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* Converts a packed array into a form suitable for interpolation.
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*
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* @param {Number[]} packedArray The packed array.
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* @param {Number} [startingIndex=0] The index of the first element to be converted.
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* @param {Number} [lastIndex=packedArray.length] The index of the last element to be converted.
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* @param {Number[]} [result] The object into which to store the result.
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*/
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Quaternion.convertPackedArrayForInterpolation = function (
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packedArray,
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startingIndex,
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lastIndex,
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result
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) {
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Quaternion.unpack(
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packedArray,
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lastIndex * 4,
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sampledQuaternionQuaternion0Conjugate
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);
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Quaternion.conjugate(
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sampledQuaternionQuaternion0Conjugate,
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sampledQuaternionQuaternion0Conjugate
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);
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for (var i = 0, len = lastIndex - startingIndex + 1; i < len; i++) {
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var offset = i * 3;
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Quaternion.unpack(
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packedArray,
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(startingIndex + i) * 4,
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sampledQuaternionTempQuaternion
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);
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Quaternion.multiply(
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sampledQuaternionTempQuaternion,
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sampledQuaternionQuaternion0Conjugate,
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sampledQuaternionTempQuaternion
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);
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if (sampledQuaternionTempQuaternion.w < 0) {
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Quaternion.negate(
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sampledQuaternionTempQuaternion,
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sampledQuaternionTempQuaternion
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);
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}
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Quaternion.computeAxis(
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sampledQuaternionTempQuaternion,
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sampledQuaternionAxis
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);
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var angle = Quaternion.computeAngle(sampledQuaternionTempQuaternion);
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if (!defined(result)) {
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result = [];
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}
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result[offset] = sampledQuaternionAxis.x * angle;
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result[offset + 1] = sampledQuaternionAxis.y * angle;
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result[offset + 2] = sampledQuaternionAxis.z * angle;
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}
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};
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/**
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* Retrieves an instance from a packed array converted with {@link convertPackedArrayForInterpolation}.
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*
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* @param {Number[]} array The array previously packed for interpolation.
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* @param {Number[]} sourceArray The original packed array.
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* @param {Number} [firstIndex=0] The firstIndex used to convert the array.
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* @param {Number} [lastIndex=packedArray.length] The lastIndex used to convert the array.
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* @param {Quaternion} [result] The object into which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided.
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*/
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Quaternion.unpackInterpolationResult = function (
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array,
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sourceArray,
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firstIndex,
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lastIndex,
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result
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) {
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if (!defined(result)) {
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result = new Quaternion();
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}
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Cartesian3.fromArray(array, 0, sampledQuaternionRotation);
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var magnitude = Cartesian3.magnitude(sampledQuaternionRotation);
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Quaternion.unpack(sourceArray, lastIndex * 4, sampledQuaternionQuaternion0);
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if (magnitude === 0) {
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Quaternion.clone(Quaternion.IDENTITY, sampledQuaternionTempQuaternion);
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} else {
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Quaternion.fromAxisAngle(
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sampledQuaternionRotation,
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magnitude,
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sampledQuaternionTempQuaternion
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);
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}
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return Quaternion.multiply(
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sampledQuaternionTempQuaternion,
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sampledQuaternionQuaternion0,
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result
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);
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};
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/**
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* Duplicates a Quaternion instance.
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*
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* @param {Quaternion} quaternion The quaternion to duplicate.
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* @param {Quaternion} [result] The object onto which to store the result.
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* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided. (Returns undefined if quaternion is undefined)
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*/
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Quaternion.clone = function (quaternion, result) {
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if (!defined(quaternion)) {
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return undefined;
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}
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if (!defined(result)) {
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return new Quaternion(
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quaternion.x,
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quaternion.y,
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quaternion.z,
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quaternion.w
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);
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}
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result.x = quaternion.x;
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result.y = quaternion.y;
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result.z = quaternion.z;
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result.w = quaternion.w;
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return result;
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};
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/**
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* Computes the conjugate of the provided quaternion.
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*
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* @param {Quaternion} quaternion The quaternion to conjugate.
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* @param {Quaternion} result The object onto which to store the result.
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* @returns {Quaternion} The modified result parameter.
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*/
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Quaternion.conjugate = function (quaternion, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("quaternion", quaternion);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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result.x = -quaternion.x;
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result.y = -quaternion.y;
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result.z = -quaternion.z;
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result.w = quaternion.w;
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return result;
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};
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/**
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* Computes magnitude squared for the provided quaternion.
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*
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* @param {Quaternion} quaternion The quaternion to conjugate.
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* @returns {Number} The magnitude squared.
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*/
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Quaternion.magnitudeSquared = function (quaternion) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("quaternion", quaternion);
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//>>includeEnd('debug');
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return (
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quaternion.x * quaternion.x +
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quaternion.y * quaternion.y +
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quaternion.z * quaternion.z +
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quaternion.w * quaternion.w
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);
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};
|
|
|
|
/**
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* Computes magnitude for the provided quaternion.
|
|
*
|
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* @param {Quaternion} quaternion The quaternion to conjugate.
|
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* @returns {Number} The magnitude.
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*/
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Quaternion.magnitude = function (quaternion) {
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return Math.sqrt(Quaternion.magnitudeSquared(quaternion));
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};
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|
|
|
/**
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* Computes the normalized form of the provided quaternion.
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|
*
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* @param {Quaternion} quaternion The quaternion to normalize.
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* @param {Quaternion} result The object onto which to store the result.
|
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* @returns {Quaternion} The modified result parameter.
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*/
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Quaternion.normalize = function (quaternion, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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var inverseMagnitude = 1.0 / Quaternion.magnitude(quaternion);
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var x = quaternion.x * inverseMagnitude;
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var y = quaternion.y * inverseMagnitude;
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var z = quaternion.z * inverseMagnitude;
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var w = quaternion.w * inverseMagnitude;
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result.x = x;
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result.y = y;
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result.z = z;
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result.w = w;
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return result;
|
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};
|
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|
|
/**
|
|
* Computes the inverse of the provided quaternion.
|
|
*
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* @param {Quaternion} quaternion The quaternion to normalize.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
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* @returns {Quaternion} The modified result parameter.
|
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*/
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Quaternion.inverse = function (quaternion, result) {
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//>>includeStart('debug', pragmas.debug);
|
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Check.typeOf.object("result", result);
|
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//>>includeEnd('debug');
|
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var magnitudeSquared = Quaternion.magnitudeSquared(quaternion);
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result = Quaternion.conjugate(quaternion, result);
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return Quaternion.multiplyByScalar(result, 1.0 / magnitudeSquared, result);
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};
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|
|
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/**
|
|
* Computes the componentwise sum of two quaternions.
|
|
*
|
|
* @param {Quaternion} left The first quaternion.
|
|
* @param {Quaternion} right The second quaternion.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
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Quaternion.add = function (left, right, result) {
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//>>includeStart('debug', pragmas.debug);
|
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Check.typeOf.object("left", left);
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Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = left.x + right.x;
|
|
result.y = left.y + right.y;
|
|
result.z = left.z + right.z;
|
|
result.w = left.w + right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the componentwise difference of two quaternions.
|
|
*
|
|
* @param {Quaternion} left The first quaternion.
|
|
* @param {Quaternion} right The second quaternion.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.subtract = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = left.x - right.x;
|
|
result.y = left.y - right.y;
|
|
result.z = left.z - right.z;
|
|
result.w = left.w - right.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Negates the provided quaternion.
|
|
*
|
|
* @param {Quaternion} quaternion The quaternion to be negated.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.negate = function (quaternion, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = -quaternion.x;
|
|
result.y = -quaternion.y;
|
|
result.z = -quaternion.z;
|
|
result.w = -quaternion.w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the dot (scalar) product of two quaternions.
|
|
*
|
|
* @param {Quaternion} left The first quaternion.
|
|
* @param {Quaternion} right The second quaternion.
|
|
* @returns {Number} The dot product.
|
|
*/
|
|
Quaternion.dot = function (left, right) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
//>>includeEnd('debug');
|
|
|
|
return (
|
|
left.x * right.x + left.y * right.y + left.z * right.z + left.w * right.w
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Computes the product of two quaternions.
|
|
*
|
|
* @param {Quaternion} left The first quaternion.
|
|
* @param {Quaternion} right The second quaternion.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.multiply = function (left, right, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("left", left);
|
|
Check.typeOf.object("right", right);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var leftX = left.x;
|
|
var leftY = left.y;
|
|
var leftZ = left.z;
|
|
var leftW = left.w;
|
|
|
|
var rightX = right.x;
|
|
var rightY = right.y;
|
|
var rightZ = right.z;
|
|
var rightW = right.w;
|
|
|
|
var x = leftW * rightX + leftX * rightW + leftY * rightZ - leftZ * rightY;
|
|
var y = leftW * rightY - leftX * rightZ + leftY * rightW + leftZ * rightX;
|
|
var z = leftW * rightZ + leftX * rightY - leftY * rightX + leftZ * rightW;
|
|
var w = leftW * rightW - leftX * rightX - leftY * rightY - leftZ * rightZ;
|
|
|
|
result.x = x;
|
|
result.y = y;
|
|
result.z = z;
|
|
result.w = w;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Multiplies the provided quaternion componentwise by the provided scalar.
|
|
*
|
|
* @param {Quaternion} quaternion The quaternion to be scaled.
|
|
* @param {Number} scalar The scalar to multiply with.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.multiplyByScalar = function (quaternion, scalar, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
Check.typeOf.number("scalar", scalar);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = quaternion.x * scalar;
|
|
result.y = quaternion.y * scalar;
|
|
result.z = quaternion.z * scalar;
|
|
result.w = quaternion.w * scalar;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Divides the provided quaternion componentwise by the provided scalar.
|
|
*
|
|
* @param {Quaternion} quaternion The quaternion to be divided.
|
|
* @param {Number} scalar The scalar to divide by.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.divideByScalar = function (quaternion, scalar, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
Check.typeOf.number("scalar", scalar);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
result.x = quaternion.x / scalar;
|
|
result.y = quaternion.y / scalar;
|
|
result.z = quaternion.z / scalar;
|
|
result.w = quaternion.w / scalar;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the axis of rotation of the provided quaternion.
|
|
*
|
|
* @param {Quaternion} quaternion The quaternion to use.
|
|
* @param {Cartesian3} result The object onto which to store the result.
|
|
* @returns {Cartesian3} The modified result parameter.
|
|
*/
|
|
Quaternion.computeAxis = function (quaternion, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var w = quaternion.w;
|
|
if (Math.abs(w - 1.0) < CesiumMath.EPSILON6) {
|
|
result.x = result.y = result.z = 0;
|
|
return result;
|
|
}
|
|
|
|
var scalar = 1.0 / Math.sqrt(1.0 - w * w);
|
|
|
|
result.x = quaternion.x * scalar;
|
|
result.y = quaternion.y * scalar;
|
|
result.z = quaternion.z * scalar;
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* Computes the angle of rotation of the provided quaternion.
|
|
*
|
|
* @param {Quaternion} quaternion The quaternion to use.
|
|
* @returns {Number} The angle of rotation.
|
|
*/
|
|
Quaternion.computeAngle = function (quaternion) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
//>>includeEnd('debug');
|
|
|
|
if (Math.abs(quaternion.w - 1.0) < CesiumMath.EPSILON6) {
|
|
return 0.0;
|
|
}
|
|
return 2.0 * Math.acos(quaternion.w);
|
|
};
|
|
|
|
var lerpScratch = new Quaternion();
|
|
/**
|
|
* Computes the linear interpolation or extrapolation at t using the provided quaternions.
|
|
*
|
|
* @param {Quaternion} start The value corresponding to t at 0.0.
|
|
* @param {Quaternion} end The value corresponding to t at 1.0.
|
|
* @param {Number} t The point along t at which to interpolate.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.lerp = function (start, end, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("start", start);
|
|
Check.typeOf.object("end", end);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
lerpScratch = Quaternion.multiplyByScalar(end, t, lerpScratch);
|
|
result = Quaternion.multiplyByScalar(start, 1.0 - t, result);
|
|
return Quaternion.add(lerpScratch, result, result);
|
|
};
|
|
|
|
var slerpEndNegated = new Quaternion();
|
|
var slerpScaledP = new Quaternion();
|
|
var slerpScaledR = new Quaternion();
|
|
/**
|
|
* Computes the spherical linear interpolation or extrapolation at t using the provided quaternions.
|
|
*
|
|
* @param {Quaternion} start The value corresponding to t at 0.0.
|
|
* @param {Quaternion} end The value corresponding to t at 1.0.
|
|
* @param {Number} t The point along t at which to interpolate.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*
|
|
* @see Quaternion#fastSlerp
|
|
*/
|
|
Quaternion.slerp = function (start, end, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("start", start);
|
|
Check.typeOf.object("end", end);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var dot = Quaternion.dot(start, end);
|
|
|
|
// The angle between start must be acute. Since q and -q represent
|
|
// the same rotation, negate q to get the acute angle.
|
|
var r = end;
|
|
if (dot < 0.0) {
|
|
dot = -dot;
|
|
r = slerpEndNegated = Quaternion.negate(end, slerpEndNegated);
|
|
}
|
|
|
|
// dot > 0, as the dot product approaches 1, the angle between the
|
|
// quaternions vanishes. use linear interpolation.
|
|
if (1.0 - dot < CesiumMath.EPSILON6) {
|
|
return Quaternion.lerp(start, r, t, result);
|
|
}
|
|
|
|
var theta = Math.acos(dot);
|
|
slerpScaledP = Quaternion.multiplyByScalar(
|
|
start,
|
|
Math.sin((1 - t) * theta),
|
|
slerpScaledP
|
|
);
|
|
slerpScaledR = Quaternion.multiplyByScalar(
|
|
r,
|
|
Math.sin(t * theta),
|
|
slerpScaledR
|
|
);
|
|
result = Quaternion.add(slerpScaledP, slerpScaledR, result);
|
|
return Quaternion.multiplyByScalar(result, 1.0 / Math.sin(theta), result);
|
|
};
|
|
|
|
/**
|
|
* The logarithmic quaternion function.
|
|
*
|
|
* @param {Quaternion} quaternion The unit quaternion.
|
|
* @param {Cartesian3} result The object onto which to store the result.
|
|
* @returns {Cartesian3} The modified result parameter.
|
|
*/
|
|
Quaternion.log = function (quaternion, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("quaternion", quaternion);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var theta = CesiumMath.acosClamped(quaternion.w);
|
|
var thetaOverSinTheta = 0.0;
|
|
|
|
if (theta !== 0.0) {
|
|
thetaOverSinTheta = theta / Math.sin(theta);
|
|
}
|
|
|
|
return Cartesian3.multiplyByScalar(quaternion, thetaOverSinTheta, result);
|
|
};
|
|
|
|
/**
|
|
* The exponential quaternion function.
|
|
*
|
|
* @param {Cartesian3} cartesian The cartesian.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*/
|
|
Quaternion.exp = function (cartesian, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("cartesian", cartesian);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var theta = Cartesian3.magnitude(cartesian);
|
|
var sinThetaOverTheta = 0.0;
|
|
|
|
if (theta !== 0.0) {
|
|
sinThetaOverTheta = Math.sin(theta) / theta;
|
|
}
|
|
|
|
result.x = cartesian.x * sinThetaOverTheta;
|
|
result.y = cartesian.y * sinThetaOverTheta;
|
|
result.z = cartesian.z * sinThetaOverTheta;
|
|
result.w = Math.cos(theta);
|
|
|
|
return result;
|
|
};
|
|
|
|
var squadScratchCartesian0 = new Cartesian3();
|
|
var squadScratchCartesian1 = new Cartesian3();
|
|
var squadScratchQuaternion0 = new Quaternion();
|
|
var squadScratchQuaternion1 = new Quaternion();
|
|
|
|
/**
|
|
* Computes an inner quadrangle point.
|
|
* <p>This will compute quaternions that ensure a squad curve is C<sup>1</sup>.</p>
|
|
*
|
|
* @param {Quaternion} q0 The first quaternion.
|
|
* @param {Quaternion} q1 The second quaternion.
|
|
* @param {Quaternion} q2 The third quaternion.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*
|
|
* @see Quaternion#squad
|
|
*/
|
|
Quaternion.computeInnerQuadrangle = function (q0, q1, q2, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("q0", q0);
|
|
Check.typeOf.object("q1", q1);
|
|
Check.typeOf.object("q2", q2);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var qInv = Quaternion.conjugate(q1, squadScratchQuaternion0);
|
|
Quaternion.multiply(qInv, q2, squadScratchQuaternion1);
|
|
var cart0 = Quaternion.log(squadScratchQuaternion1, squadScratchCartesian0);
|
|
|
|
Quaternion.multiply(qInv, q0, squadScratchQuaternion1);
|
|
var cart1 = Quaternion.log(squadScratchQuaternion1, squadScratchCartesian1);
|
|
|
|
Cartesian3.add(cart0, cart1, cart0);
|
|
Cartesian3.multiplyByScalar(cart0, 0.25, cart0);
|
|
Cartesian3.negate(cart0, cart0);
|
|
Quaternion.exp(cart0, squadScratchQuaternion0);
|
|
|
|
return Quaternion.multiply(q1, squadScratchQuaternion0, result);
|
|
};
|
|
|
|
/**
|
|
* Computes the spherical quadrangle interpolation between quaternions.
|
|
*
|
|
* @param {Quaternion} q0 The first quaternion.
|
|
* @param {Quaternion} q1 The second quaternion.
|
|
* @param {Quaternion} s0 The first inner quadrangle.
|
|
* @param {Quaternion} s1 The second inner quadrangle.
|
|
* @param {Number} t The time in [0,1] used to interpolate.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*
|
|
*
|
|
* @example
|
|
* // 1. compute the squad interpolation between two quaternions on a curve
|
|
* var s0 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i - 1], quaternions[i], quaternions[i + 1], new Cesium.Quaternion());
|
|
* var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[i], quaternions[i + 1], quaternions[i + 2], new Cesium.Quaternion());
|
|
* var q = Cesium.Quaternion.squad(quaternions[i], quaternions[i + 1], s0, s1, t, new Cesium.Quaternion());
|
|
*
|
|
* // 2. compute the squad interpolation as above but where the first quaternion is a end point.
|
|
* var s1 = Cesium.Quaternion.computeInnerQuadrangle(quaternions[0], quaternions[1], quaternions[2], new Cesium.Quaternion());
|
|
* var q = Cesium.Quaternion.squad(quaternions[0], quaternions[1], quaternions[0], s1, t, new Cesium.Quaternion());
|
|
*
|
|
* @see Quaternion#computeInnerQuadrangle
|
|
*/
|
|
Quaternion.squad = function (q0, q1, s0, s1, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("q0", q0);
|
|
Check.typeOf.object("q1", q1);
|
|
Check.typeOf.object("s0", s0);
|
|
Check.typeOf.object("s1", s1);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var slerp0 = Quaternion.slerp(q0, q1, t, squadScratchQuaternion0);
|
|
var slerp1 = Quaternion.slerp(s0, s1, t, squadScratchQuaternion1);
|
|
return Quaternion.slerp(slerp0, slerp1, 2.0 * t * (1.0 - t), result);
|
|
};
|
|
|
|
var fastSlerpScratchQuaternion = new Quaternion();
|
|
var opmu = 1.90110745351730037;
|
|
var u = FeatureDetection.supportsTypedArrays() ? new Float32Array(8) : [];
|
|
var v = FeatureDetection.supportsTypedArrays() ? new Float32Array(8) : [];
|
|
var bT = FeatureDetection.supportsTypedArrays() ? new Float32Array(8) : [];
|
|
var bD = FeatureDetection.supportsTypedArrays() ? new Float32Array(8) : [];
|
|
|
|
for (var i = 0; i < 7; ++i) {
|
|
var s = i + 1.0;
|
|
var t = 2.0 * s + 1.0;
|
|
u[i] = 1.0 / (s * t);
|
|
v[i] = s / t;
|
|
}
|
|
|
|
u[7] = opmu / (8.0 * 17.0);
|
|
v[7] = (opmu * 8.0) / 17.0;
|
|
|
|
/**
|
|
* Computes the spherical linear interpolation or extrapolation at t using the provided quaternions.
|
|
* This implementation is faster than {@link Quaternion#slerp}, but is only accurate up to 10<sup>-6</sup>.
|
|
*
|
|
* @param {Quaternion} start The value corresponding to t at 0.0.
|
|
* @param {Quaternion} end The value corresponding to t at 1.0.
|
|
* @param {Number} t The point along t at which to interpolate.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter.
|
|
*
|
|
* @see Quaternion#slerp
|
|
*/
|
|
Quaternion.fastSlerp = function (start, end, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("start", start);
|
|
Check.typeOf.object("end", end);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var x = Quaternion.dot(start, end);
|
|
|
|
var sign;
|
|
if (x >= 0) {
|
|
sign = 1.0;
|
|
} else {
|
|
sign = -1.0;
|
|
x = -x;
|
|
}
|
|
|
|
var xm1 = x - 1.0;
|
|
var d = 1.0 - t;
|
|
var sqrT = t * t;
|
|
var sqrD = d * d;
|
|
|
|
for (var i = 7; i >= 0; --i) {
|
|
bT[i] = (u[i] * sqrT - v[i]) * xm1;
|
|
bD[i] = (u[i] * sqrD - v[i]) * xm1;
|
|
}
|
|
|
|
var cT =
|
|
sign *
|
|
t *
|
|
(1.0 +
|
|
bT[0] *
|
|
(1.0 +
|
|
bT[1] *
|
|
(1.0 +
|
|
bT[2] *
|
|
(1.0 +
|
|
bT[3] *
|
|
(1.0 +
|
|
bT[4] *
|
|
(1.0 + bT[5] * (1.0 + bT[6] * (1.0 + bT[7]))))))));
|
|
var cD =
|
|
d *
|
|
(1.0 +
|
|
bD[0] *
|
|
(1.0 +
|
|
bD[1] *
|
|
(1.0 +
|
|
bD[2] *
|
|
(1.0 +
|
|
bD[3] *
|
|
(1.0 +
|
|
bD[4] *
|
|
(1.0 + bD[5] * (1.0 + bD[6] * (1.0 + bD[7]))))))));
|
|
|
|
var temp = Quaternion.multiplyByScalar(start, cD, fastSlerpScratchQuaternion);
|
|
Quaternion.multiplyByScalar(end, cT, result);
|
|
return Quaternion.add(temp, result, result);
|
|
};
|
|
|
|
/**
|
|
* Computes the spherical quadrangle interpolation between quaternions.
|
|
* An implementation that is faster than {@link Quaternion#squad}, but less accurate.
|
|
*
|
|
* @param {Quaternion} q0 The first quaternion.
|
|
* @param {Quaternion} q1 The second quaternion.
|
|
* @param {Quaternion} s0 The first inner quadrangle.
|
|
* @param {Quaternion} s1 The second inner quadrangle.
|
|
* @param {Number} t The time in [0,1] used to interpolate.
|
|
* @param {Quaternion} result The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter or a new instance if none was provided.
|
|
*
|
|
* @see Quaternion#squad
|
|
*/
|
|
Quaternion.fastSquad = function (q0, q1, s0, s1, t, result) {
|
|
//>>includeStart('debug', pragmas.debug);
|
|
Check.typeOf.object("q0", q0);
|
|
Check.typeOf.object("q1", q1);
|
|
Check.typeOf.object("s0", s0);
|
|
Check.typeOf.object("s1", s1);
|
|
Check.typeOf.number("t", t);
|
|
Check.typeOf.object("result", result);
|
|
//>>includeEnd('debug');
|
|
|
|
var slerp0 = Quaternion.fastSlerp(q0, q1, t, squadScratchQuaternion0);
|
|
var slerp1 = Quaternion.fastSlerp(s0, s1, t, squadScratchQuaternion1);
|
|
return Quaternion.fastSlerp(slerp0, slerp1, 2.0 * t * (1.0 - t), result);
|
|
};
|
|
|
|
/**
|
|
* Compares the provided quaternions componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {Quaternion} [left] The first quaternion.
|
|
* @param {Quaternion} [right] The second quaternion.
|
|
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
|
*/
|
|
Quaternion.equals = function (left, right) {
|
|
return (
|
|
left === right ||
|
|
(defined(left) &&
|
|
defined(right) &&
|
|
left.x === right.x &&
|
|
left.y === right.y &&
|
|
left.z === right.z &&
|
|
left.w === right.w)
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Compares the provided quaternions componentwise and returns
|
|
* <code>true</code> if they are within the provided epsilon,
|
|
* <code>false</code> otherwise.
|
|
*
|
|
* @param {Quaternion} [left] The first quaternion.
|
|
* @param {Quaternion} [right] The second quaternion.
|
|
* @param {Number} [epsilon=0] The epsilon to use for equality testing.
|
|
* @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
|
|
*/
|
|
Quaternion.equalsEpsilon = function (left, right, epsilon) {
|
|
epsilon = defaultValue(epsilon, 0);
|
|
|
|
return (
|
|
left === right ||
|
|
(defined(left) &&
|
|
defined(right) &&
|
|
Math.abs(left.x - right.x) <= epsilon &&
|
|
Math.abs(left.y - right.y) <= epsilon &&
|
|
Math.abs(left.z - right.z) <= epsilon &&
|
|
Math.abs(left.w - right.w) <= epsilon)
|
|
);
|
|
};
|
|
|
|
/**
|
|
* An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 0.0).
|
|
*
|
|
* @type {Quaternion}
|
|
* @constant
|
|
*/
|
|
Quaternion.ZERO = Object.freeze(new Quaternion(0.0, 0.0, 0.0, 0.0));
|
|
|
|
/**
|
|
* An immutable Quaternion instance initialized to (0.0, 0.0, 0.0, 1.0).
|
|
*
|
|
* @type {Quaternion}
|
|
* @constant
|
|
*/
|
|
Quaternion.IDENTITY = Object.freeze(new Quaternion(0.0, 0.0, 0.0, 1.0));
|
|
|
|
/**
|
|
* Duplicates this Quaternion instance.
|
|
*
|
|
* @param {Quaternion} [result] The object onto which to store the result.
|
|
* @returns {Quaternion} The modified result parameter or a new Quaternion instance if one was not provided.
|
|
*/
|
|
Quaternion.prototype.clone = function (result) {
|
|
return Quaternion.clone(this, result);
|
|
};
|
|
|
|
/**
|
|
* Compares this and the provided quaternion componentwise and returns
|
|
* <code>true</code> if they are equal, <code>false</code> otherwise.
|
|
*
|
|
* @param {Quaternion} [right] The right hand side quaternion.
|
|
* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
|
|
*/
|
|
Quaternion.prototype.equals = function (right) {
|
|
return Quaternion.equals(this, right);
|
|
};
|
|
|
|
/**
|
|
* Compares this and the provided quaternion componentwise and returns
|
|
* <code>true</code> if they are within the provided epsilon,
|
|
* <code>false</code> otherwise.
|
|
*
|
|
* @param {Quaternion} [right] The right hand side quaternion.
|
|
* @param {Number} [epsilon=0] The epsilon to use for equality testing.
|
|
* @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
|
|
*/
|
|
Quaternion.prototype.equalsEpsilon = function (right, epsilon) {
|
|
return Quaternion.equalsEpsilon(this, right, epsilon);
|
|
};
|
|
|
|
/**
|
|
* Returns a string representing this quaternion in the format (x, y, z, w).
|
|
*
|
|
* @returns {String} A string representing this Quaternion.
|
|
*/
|
|
Quaternion.prototype.toString = function () {
|
|
return "(" + this.x + ", " + this.y + ", " + this.z + ", " + this.w + ")";
|
|
};
|
|
export default Quaternion;
|