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JavaScript

import AttributeCompression from "./AttributeCompression.js";
import Cartesian2 from "./Cartesian2.js";
import Cartesian3 from "./Cartesian3.js";
import ComponentDatatype from "./ComponentDatatype.js";
import defaultValue from "./defaultValue.js";
import defined from "./defined.js";
import CesiumMath from "./Math.js";
import Matrix4 from "./Matrix4.js";
import TerrainQuantization from "./TerrainQuantization.js";
var cartesian3Scratch = new Cartesian3();
var cartesian3DimScratch = new Cartesian3();
var cartesian2Scratch = new Cartesian2();
var matrix4Scratch = new Matrix4();
var matrix4Scratch2 = new Matrix4();
var SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
/**
* Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
* are unpacked in the vertex shader.
*
* @alias TerrainEncoding
* @constructor
*
* @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
* @param {Number} minimumHeight The minimum height.
* @param {Number} maximumHeight The maximum height.
* @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
* @param {Boolean} hasVertexNormals If the mesh has vertex normals.
* @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
*
* @private
*/
function TerrainEncoding(
axisAlignedBoundingBox,
minimumHeight,
maximumHeight,
fromENU,
hasVertexNormals,
hasWebMercatorT
) {
var quantization = TerrainQuantization.NONE;
var center;
var toENU;
var matrix;
if (
defined(axisAlignedBoundingBox) &&
defined(minimumHeight) &&
defined(maximumHeight) &&
defined(fromENU)
) {
var minimum = axisAlignedBoundingBox.minimum;
var maximum = axisAlignedBoundingBox.maximum;
var dimensions = Cartesian3.subtract(
maximum,
minimum,
cartesian3DimScratch
);
var hDim = maximumHeight - minimumHeight;
var maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim);
if (maxDim < SHIFT_LEFT_12 - 1.0) {
quantization = TerrainQuantization.BITS12;
} else {
quantization = TerrainQuantization.NONE;
}
center = axisAlignedBoundingBox.center;
toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
var translation = Cartesian3.negate(minimum, cartesian3Scratch);
Matrix4.multiply(
Matrix4.fromTranslation(translation, matrix4Scratch),
toENU,
toENU
);
var scale = cartesian3Scratch;
scale.x = 1.0 / dimensions.x;
scale.y = 1.0 / dimensions.y;
scale.z = 1.0 / dimensions.z;
Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
matrix = Matrix4.clone(fromENU);
Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix);
fromENU = Matrix4.clone(fromENU, new Matrix4());
var translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch);
var scaleMatrix = Matrix4.fromScale(dimensions, matrix4Scratch2);
var st = Matrix4.multiply(translationMatrix, scaleMatrix, matrix4Scratch);
Matrix4.multiply(fromENU, st, fromENU);
Matrix4.multiply(matrix, st, matrix);
}
/**
* How the vertices of the mesh were compressed.
* @type {TerrainQuantization}
*/
this.quantization = quantization;
/**
* The minimum height of the tile including the skirts.
* @type {Number}
*/
this.minimumHeight = minimumHeight;
/**
* The maximum height of the tile.
* @type {Number}
*/
this.maximumHeight = maximumHeight;
/**
* The center of the tile.
* @type {Cartesian3}
*/
this.center = center;
/**
* A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
* it so each component is in the [0, 1] range.
* @type {Matrix4}
*/
this.toScaledENU = toENU;
/**
* A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
* @type {Matrix4}
*/
this.fromScaledENU = fromENU;
/**
* The matrix used to decompress the terrain vertices in the shader for RTE rendering.
* @type {Matrix4}
*/
this.matrix = matrix;
/**
* The terrain mesh contains normals.
* @type {Boolean}
*/
this.hasVertexNormals = hasVertexNormals;
/**
* The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
* @type {Boolean}
*/
this.hasWebMercatorT = defaultValue(hasWebMercatorT, false);
}
TerrainEncoding.prototype.encode = function (
vertexBuffer,
bufferIndex,
position,
uv,
height,
normalToPack,
webMercatorT
) {
var u = uv.x;
var v = uv.y;
if (this.quantization === TerrainQuantization.BITS12) {
position = Matrix4.multiplyByPoint(
this.toScaledENU,
position,
cartesian3Scratch
);
position.x = CesiumMath.clamp(position.x, 0.0, 1.0);
position.y = CesiumMath.clamp(position.y, 0.0, 1.0);
position.z = CesiumMath.clamp(position.z, 0.0, 1.0);
var hDim = this.maximumHeight - this.minimumHeight;
var h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
var compressed0 = AttributeCompression.compressTextureCoordinates(
cartesian2Scratch
);
Cartesian2.fromElements(position.z, h, cartesian2Scratch);
var compressed1 = AttributeCompression.compressTextureCoordinates(
cartesian2Scratch
);
Cartesian2.fromElements(u, v, cartesian2Scratch);
var compressed2 = AttributeCompression.compressTextureCoordinates(
cartesian2Scratch
);
vertexBuffer[bufferIndex++] = compressed0;
vertexBuffer[bufferIndex++] = compressed1;
vertexBuffer[bufferIndex++] = compressed2;
if (this.hasWebMercatorT) {
Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
var compressed3 = AttributeCompression.compressTextureCoordinates(
cartesian2Scratch
);
vertexBuffer[bufferIndex++] = compressed3;
}
} else {
Cartesian3.subtract(position, this.center, cartesian3Scratch);
vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
vertexBuffer[bufferIndex++] = height;
vertexBuffer[bufferIndex++] = u;
vertexBuffer[bufferIndex++] = v;
if (this.hasWebMercatorT) {
vertexBuffer[bufferIndex++] = webMercatorT;
}
}
if (this.hasVertexNormals) {
vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(
normalToPack
);
}
return bufferIndex;
};
TerrainEncoding.prototype.decodePosition = function (buffer, index, result) {
if (!defined(result)) {
result = new Cartesian3();
}
index *= this.getStride();
if (this.quantization === TerrainQuantization.BITS12) {
var xy = AttributeCompression.decompressTextureCoordinates(
buffer[index],
cartesian2Scratch
);
result.x = xy.x;
result.y = xy.y;
var zh = AttributeCompression.decompressTextureCoordinates(
buffer[index + 1],
cartesian2Scratch
);
result.z = zh.x;
return Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
}
result.x = buffer[index];
result.y = buffer[index + 1];
result.z = buffer[index + 2];
return Cartesian3.add(result, this.center, result);
};
TerrainEncoding.prototype.decodeTextureCoordinates = function (
buffer,
index,
result
) {
if (!defined(result)) {
result = new Cartesian2();
}
index *= this.getStride();
if (this.quantization === TerrainQuantization.BITS12) {
return AttributeCompression.decompressTextureCoordinates(
buffer[index + 2],
result
);
}
return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
};
TerrainEncoding.prototype.decodeHeight = function (buffer, index) {
index *= this.getStride();
if (this.quantization === TerrainQuantization.BITS12) {
var zh = AttributeCompression.decompressTextureCoordinates(
buffer[index + 1],
cartesian2Scratch
);
return (
zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight
);
}
return buffer[index + 3];
};
TerrainEncoding.prototype.decodeWebMercatorT = function (buffer, index) {
index *= this.getStride();
if (this.quantization === TerrainQuantization.BITS12) {
return AttributeCompression.decompressTextureCoordinates(
buffer[index + 3],
cartesian2Scratch
).x;
}
return buffer[index + 6];
};
TerrainEncoding.prototype.getOctEncodedNormal = function (
buffer,
index,
result
) {
var stride = this.getStride();
index = (index + 1) * stride - 1;
var temp = buffer[index] / 256.0;
var x = Math.floor(temp);
var y = (temp - x) * 256.0;
return Cartesian2.fromElements(x, y, result);
};
TerrainEncoding.prototype.getStride = function () {
var vertexStride;
switch (this.quantization) {
case TerrainQuantization.BITS12:
vertexStride = 3;
break;
default:
vertexStride = 6;
}
if (this.hasWebMercatorT) {
++vertexStride;
}
if (this.hasVertexNormals) {
++vertexStride;
}
return vertexStride;
};
var attributesNone = {
position3DAndHeight: 0,
textureCoordAndEncodedNormals: 1,
};
var attributes = {
compressed0: 0,
compressed1: 1,
};
TerrainEncoding.prototype.getAttributes = function (buffer) {
var datatype = ComponentDatatype.FLOAT;
var sizeInBytes = ComponentDatatype.getSizeInBytes(datatype);
var stride;
if (this.quantization === TerrainQuantization.NONE) {
var position3DAndHeightLength = 4;
var numTexCoordComponents = 2;
if (this.hasWebMercatorT) {
++numTexCoordComponents;
}
if (this.hasVertexNormals) {
++numTexCoordComponents;
}
stride = (position3DAndHeightLength + numTexCoordComponents) * sizeInBytes;
return [
{
index: attributesNone.position3DAndHeight,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute: position3DAndHeightLength,
offsetInBytes: 0,
strideInBytes: stride,
},
{
index: attributesNone.textureCoordAndEncodedNormals,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute: numTexCoordComponents,
offsetInBytes: position3DAndHeightLength * sizeInBytes,
strideInBytes: stride,
},
];
}
var numCompressed0 = 3;
var numCompressed1 = 0;
if (this.hasWebMercatorT || this.hasVertexNormals) {
++numCompressed0;
}
if (this.hasWebMercatorT && this.hasVertexNormals) {
++numCompressed1;
stride = (numCompressed0 + numCompressed1) * sizeInBytes;
return [
{
index: attributes.compressed0,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute: numCompressed0,
offsetInBytes: 0,
strideInBytes: stride,
},
{
index: attributes.compressed1,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute: numCompressed1,
offsetInBytes: numCompressed0 * sizeInBytes,
strideInBytes: stride,
},
];
}
return [
{
index: attributes.compressed0,
vertexBuffer: buffer,
componentDatatype: datatype,
componentsPerAttribute: numCompressed0,
},
];
};
TerrainEncoding.prototype.getAttributeLocations = function () {
if (this.quantization === TerrainQuantization.NONE) {
return attributesNone;
}
return attributes;
};
TerrainEncoding.clone = function (encoding, result) {
if (!defined(result)) {
result = new TerrainEncoding();
}
result.quantization = encoding.quantization;
result.minimumHeight = encoding.minimumHeight;
result.maximumHeight = encoding.maximumHeight;
result.center = Cartesian3.clone(encoding.center);
result.toScaledENU = Matrix4.clone(encoding.toScaledENU);
result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU);
result.matrix = Matrix4.clone(encoding.matrix);
result.hasVertexNormals = encoding.hasVertexNormals;
result.hasWebMercatorT = encoding.hasWebMercatorT;
return result;
};
export default TerrainEncoding;