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JavaScript

import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import DeveloperError from "../Core/DeveloperError.js";
import Event from "../Core/Event.js";
import createMaterialPropertyDescriptor from "./createMaterialPropertyDescriptor.js";
import createPropertyDescriptor from "./createPropertyDescriptor.js";
/**
* @typedef {Object} PolylineGraphics.ConstructorOptions
*
* Initialization options for the PolylineGraphics constructor
*
* @property {Property | boolean} [show=true] A boolean Property specifying the visibility of the polyline.
* @property {Property | Array<Cartesian3>} [positions] A Property specifying the array of {@link Cartesian3} positions that define the line strip.
* @property {Property | number} [width=1.0] A numeric Property specifying the width in pixels.
* @property {Property | number} [granularity=Cesium.Math.RADIANS_PER_DEGREE] A numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE.
* @property {MaterialProperty | Color} [material=Color.WHITE] A Property specifying the material used to draw the polyline.
* @property {MaterialProperty | Color} [depthFailMaterial] A property specifying the material used to draw the polyline when it is below the terrain.
* @property {Property | ArcType} [arcType=ArcType.GEODESIC] The type of line the polyline segments must follow.
* @property {Property | boolean} [clampToGround=false] A boolean Property specifying whether the Polyline should be clamped to the ground.
* @property {Property | ShadowMode} [shadows=ShadowMode.DISABLED] An enum Property specifying whether the polyline casts or receives shadows from light sources.
* @property {Property | DistanceDisplayCondition} [distanceDisplayCondition] A Property specifying at what distance from the camera that this polyline will be displayed.
* @property {Property | ClassificationType} [classificationType=ClassificationType.BOTH] An enum Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground.
* @property {Property | number} [zIndex=0] A Property specifying the zIndex used for ordering ground geometry. Only has an effect if `clampToGround` is true and polylines on terrain is supported.
*/
/**
* Describes a polyline. The first two positions define a line segment,
* and each additional position defines a line segment from the previous position. The segments
* can be linear connected points, great arcs, or clamped to terrain.
*
* @alias PolylineGraphics
* @constructor
*
* @param {PolylineGraphics.ConstructorOptions} [options] Object describing initialization options
*
* @see Entity
* @demo {@link https://sandcastle.cesium.com/index.html?src=Polyline.html|Cesium Sandcastle Polyline Demo}
*/
function PolylineGraphics(options) {
this._definitionChanged = new Event();
this._show = undefined;
this._showSubscription = undefined;
this._positions = undefined;
this._positionsSubscription = undefined;
this._width = undefined;
this._widthSubscription = undefined;
this._granularity = undefined;
this._granularitySubscription = undefined;
this._material = undefined;
this._materialSubscription = undefined;
this._depthFailMaterial = undefined;
this._depthFailMaterialSubscription = undefined;
this._arcType = undefined;
this._arcTypeSubscription = undefined;
this._clampToGround = undefined;
this._clampToGroundSubscription = undefined;
this._shadows = undefined;
this._shadowsSubscription = undefined;
this._distanceDisplayCondition = undefined;
this._distanceDisplayConditionSubscription = undefined;
this._classificationType = undefined;
this._classificationTypeSubscription = undefined;
this._zIndex = undefined;
this._zIndexSubscription = undefined;
this.merge(defaultValue(options, defaultValue.EMPTY_OBJECT));
}
Object.defineProperties(PolylineGraphics.prototype, {
/**
* Gets the event that is raised whenever a property or sub-property is changed or modified.
* @memberof PolylineGraphics.prototype
*
* @type {Event}
* @readonly
*/
definitionChanged: {
get: function () {
return this._definitionChanged;
},
},
/**
* Gets or sets the boolean Property specifying the visibility of the polyline.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default true
*/
show: createPropertyDescriptor("show"),
/**
* Gets or sets the Property specifying the array of {@link Cartesian3}
* positions that define the line strip.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
*/
positions: createPropertyDescriptor("positions"),
/**
* Gets or sets the numeric Property specifying the width in pixels.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default 1.0
*/
width: createPropertyDescriptor("width"),
/**
* Gets or sets the numeric Property specifying the angular distance between each latitude and longitude if arcType is not ArcType.NONE and clampToGround is false.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default Cesium.Math.RADIANS_PER_DEGREE
*/
granularity: createPropertyDescriptor("granularity"),
/**
* Gets or sets the Property specifying the material used to draw the polyline.
* @memberof PolylineGraphics.prototype
* @type {MaterialProperty}
* @default Color.WHITE
*/
material: createMaterialPropertyDescriptor("material"),
/**
* Gets or sets the Property specifying the material used to draw the polyline when it fails the depth test.
* <p>
* Requires the EXT_frag_depth WebGL extension to render properly. If the extension is not supported,
* there may be artifacts.
* </p>
* @memberof PolylineGraphics.prototype
* @type {MaterialProperty}
* @default undefined
*/
depthFailMaterial: createMaterialPropertyDescriptor("depthFailMaterial"),
/**
* Gets or sets the {@link ArcType} Property specifying whether the line segments should be great arcs, rhumb lines or linearly connected.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default ArcType.GEODESIC
*/
arcType: createPropertyDescriptor("arcType"),
/**
* Gets or sets the boolean Property specifying whether the polyline
* should be clamped to the ground.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default false
*/
clampToGround: createPropertyDescriptor("clampToGround"),
/**
* Get or sets the enum Property specifying whether the polyline
* casts or receives shadows from light sources.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default ShadowMode.DISABLED
*/
shadows: createPropertyDescriptor("shadows"),
/**
* Gets or sets the {@link DistanceDisplayCondition} Property specifying at what distance from the camera that this polyline will be displayed.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
*/
distanceDisplayCondition: createPropertyDescriptor(
"distanceDisplayCondition"
),
/**
* Gets or sets the {@link ClassificationType} Property specifying whether this polyline will classify terrain, 3D Tiles, or both when on the ground.
* @memberof PolylineGraphics.prototype
* @type {Property|undefined}
* @default ClassificationType.BOTH
*/
classificationType: createPropertyDescriptor("classificationType"),
/**
* Gets or sets the zIndex Property specifying the ordering of the polyline. Only has an effect if `clampToGround` is true and polylines on terrain is supported.
* @memberof PolylineGraphics.prototype
* @type {ConstantProperty|undefined}
* @default 0
*/
zIndex: createPropertyDescriptor("zIndex"),
});
/**
* Duplicates this instance.
*
* @param {PolylineGraphics} [result] The object onto which to store the result.
* @returns {PolylineGraphics} The modified result parameter or a new instance if one was not provided.
*/
PolylineGraphics.prototype.clone = function (result) {
if (!defined(result)) {
return new PolylineGraphics(this);
}
result.show = this.show;
result.positions = this.positions;
result.width = this.width;
result.granularity = this.granularity;
result.material = this.material;
result.depthFailMaterial = this.depthFailMaterial;
result.arcType = this.arcType;
result.clampToGround = this.clampToGround;
result.shadows = this.shadows;
result.distanceDisplayCondition = this.distanceDisplayCondition;
result.classificationType = this.classificationType;
result.zIndex = this.zIndex;
return result;
};
/**
* Assigns each unassigned property on this object to the value
* of the same property on the provided source object.
*
* @param {PolylineGraphics} source The object to be merged into this object.
*/
PolylineGraphics.prototype.merge = function (source) {
//>>includeStart('debug', pragmas.debug);
if (!defined(source)) {
throw new DeveloperError("source is required.");
}
//>>includeEnd('debug');
this.show = defaultValue(this.show, source.show);
this.positions = defaultValue(this.positions, source.positions);
this.width = defaultValue(this.width, source.width);
this.granularity = defaultValue(this.granularity, source.granularity);
this.material = defaultValue(this.material, source.material);
this.depthFailMaterial = defaultValue(
this.depthFailMaterial,
source.depthFailMaterial
);
this.arcType = defaultValue(this.arcType, source.arcType);
this.clampToGround = defaultValue(this.clampToGround, source.clampToGround);
this.shadows = defaultValue(this.shadows, source.shadows);
this.distanceDisplayCondition = defaultValue(
this.distanceDisplayCondition,
source.distanceDisplayCondition
);
this.classificationType = defaultValue(
this.classificationType,
source.classificationType
);
this.zIndex = defaultValue(this.zIndex, source.zIndex);
};
export default PolylineGraphics;