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413 lines
12 KiB
JavaScript
413 lines
12 KiB
JavaScript
import AssociativeArray from "../Core/AssociativeArray.js";
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import BoundingSphere from "../Core/BoundingSphere.js";
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import Check from "../Core/Check.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import ClassificationType from "../Scene/ClassificationType.js";
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import PolylineColorAppearance from "../Scene/PolylineColorAppearance.js";
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import PolylineMaterialAppearance from "../Scene/PolylineMaterialAppearance.js";
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import ShadowMode from "../Scene/ShadowMode.js";
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import BoundingSphereState from "./BoundingSphereState.js";
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import ColorMaterialProperty from "./ColorMaterialProperty.js";
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import DynamicGeometryBatch from "./DynamicGeometryBatch.js";
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import PolylineGeometryUpdater from "./PolylineGeometryUpdater.js";
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import StaticGeometryColorBatch from "./StaticGeometryColorBatch.js";
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import StaticGeometryPerMaterialBatch from "./StaticGeometryPerMaterialBatch.js";
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import StaticGroundPolylinePerMaterialBatch from "./StaticGroundPolylinePerMaterialBatch.js";
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var emptyArray = [];
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function removeUpdater(that, updater) {
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//We don't keep track of which batch an updater is in, so just remove it from all of them.
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var batches = that._batches;
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var length = batches.length;
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for (var i = 0; i < length; i++) {
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batches[i].remove(updater);
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}
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}
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function insertUpdaterIntoBatch(that, time, updater) {
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if (updater.isDynamic) {
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that._dynamicBatch.add(time, updater);
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return;
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}
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if (updater.clampToGround && updater.fillEnabled) {
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// Also checks for support
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var classificationType = updater.classificationTypeProperty.getValue(time);
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that._groundBatches[classificationType].add(time, updater);
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return;
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}
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var shadows;
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if (updater.fillEnabled) {
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shadows = updater.shadowsProperty.getValue(time);
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}
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var multiplier = 0;
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if (defined(updater.depthFailMaterialProperty)) {
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multiplier =
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updater.depthFailMaterialProperty instanceof ColorMaterialProperty
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? 1
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: 2;
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}
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var index;
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if (defined(shadows)) {
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index = shadows + multiplier * ShadowMode.NUMBER_OF_SHADOW_MODES;
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}
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if (updater.fillEnabled) {
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if (updater.fillMaterialProperty instanceof ColorMaterialProperty) {
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that._colorBatches[index].add(time, updater);
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} else {
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that._materialBatches[index].add(time, updater);
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}
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}
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}
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/**
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* A visualizer for polylines represented by {@link Primitive} instances.
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* @alias PolylineVisualizer
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* @constructor
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*
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* @param {Scene} scene The scene the primitives will be rendered in.
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* @param {EntityCollection} entityCollection The entityCollection to visualize.
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* @param {PrimitiveCollection} [primitives=scene.primitives] A collection to add primitives related to the entities
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* @param {PrimitiveCollection} [groundPrimitives=scene.groundPrimitives] A collection to add ground primitives related to the entities
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*/
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function PolylineVisualizer(
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scene,
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entityCollection,
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primitives,
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groundPrimitives
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("scene", scene);
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Check.defined("entityCollection", entityCollection);
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//>>includeEnd('debug');
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groundPrimitives = defaultValue(groundPrimitives, scene.groundPrimitives);
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primitives = defaultValue(primitives, scene.primitives);
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this._scene = scene;
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this._primitives = primitives;
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this._entityCollection = undefined;
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this._addedObjects = new AssociativeArray();
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this._removedObjects = new AssociativeArray();
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this._changedObjects = new AssociativeArray();
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var i;
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var numberOfShadowModes = ShadowMode.NUMBER_OF_SHADOW_MODES;
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this._colorBatches = new Array(numberOfShadowModes * 3);
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this._materialBatches = new Array(numberOfShadowModes * 3);
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for (i = 0; i < numberOfShadowModes; ++i) {
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this._colorBatches[i] = new StaticGeometryColorBatch(
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primitives,
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PolylineColorAppearance,
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undefined,
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false,
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i
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); // no depth fail appearance
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this._materialBatches[i] = new StaticGeometryPerMaterialBatch(
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primitives,
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PolylineMaterialAppearance,
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undefined,
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false,
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i
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);
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this._colorBatches[i + numberOfShadowModes] = new StaticGeometryColorBatch(
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primitives,
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PolylineColorAppearance,
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PolylineColorAppearance,
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false,
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i
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); //depth fail appearance variations
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this._materialBatches[
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i + numberOfShadowModes
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] = new StaticGeometryPerMaterialBatch(
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primitives,
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PolylineMaterialAppearance,
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PolylineColorAppearance,
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false,
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i
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);
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this._colorBatches[
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i + numberOfShadowModes * 2
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] = new StaticGeometryColorBatch(
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primitives,
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PolylineColorAppearance,
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PolylineMaterialAppearance,
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false,
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i
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);
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this._materialBatches[
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i + numberOfShadowModes * 2
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] = new StaticGeometryPerMaterialBatch(
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primitives,
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PolylineMaterialAppearance,
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PolylineMaterialAppearance,
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false,
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i
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);
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}
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this._dynamicBatch = new DynamicGeometryBatch(primitives, groundPrimitives);
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var numberOfClassificationTypes =
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ClassificationType.NUMBER_OF_CLASSIFICATION_TYPES;
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this._groundBatches = new Array(numberOfClassificationTypes);
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for (i = 0; i < numberOfClassificationTypes; ++i) {
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this._groundBatches[i] = new StaticGroundPolylinePerMaterialBatch(
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groundPrimitives,
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i
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);
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}
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this._batches = this._colorBatches.concat(
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this._materialBatches,
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this._dynamicBatch,
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this._groundBatches
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);
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this._subscriptions = new AssociativeArray();
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this._updaters = new AssociativeArray();
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this._entityCollection = entityCollection;
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entityCollection.collectionChanged.addEventListener(
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PolylineVisualizer.prototype._onCollectionChanged,
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this
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);
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this._onCollectionChanged(
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entityCollection,
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entityCollection.values,
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emptyArray
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);
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}
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/**
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* Updates all of the primitives created by this visualizer to match their
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* Entity counterpart at the given time.
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*
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* @param {JulianDate} time The time to update to.
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* @returns {Boolean} True if the visualizer successfully updated to the provided time,
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* false if the visualizer is waiting for asynchronous primitives to be created.
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*/
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PolylineVisualizer.prototype.update = function (time) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("time", time);
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//>>includeEnd('debug');
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var addedObjects = this._addedObjects;
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var added = addedObjects.values;
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var removedObjects = this._removedObjects;
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var removed = removedObjects.values;
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var changedObjects = this._changedObjects;
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var changed = changedObjects.values;
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var i;
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var entity;
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var id;
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var updater;
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for (i = changed.length - 1; i > -1; i--) {
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entity = changed[i];
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id = entity.id;
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updater = this._updaters.get(id);
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//If in a single update, an entity gets removed and a new instance
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//re-added with the same id, the updater no longer tracks the
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//correct entity, we need to both remove the old one and
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//add the new one, which is done by pushing the entity
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//onto the removed/added lists.
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if (updater.entity === entity) {
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removeUpdater(this, updater);
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insertUpdaterIntoBatch(this, time, updater);
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} else {
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removed.push(entity);
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added.push(entity);
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}
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}
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for (i = removed.length - 1; i > -1; i--) {
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entity = removed[i];
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id = entity.id;
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updater = this._updaters.get(id);
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removeUpdater(this, updater);
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updater.destroy();
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this._updaters.remove(id);
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this._subscriptions.get(id)();
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this._subscriptions.remove(id);
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}
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for (i = added.length - 1; i > -1; i--) {
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entity = added[i];
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id = entity.id;
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updater = new PolylineGeometryUpdater(entity, this._scene);
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this._updaters.set(id, updater);
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insertUpdaterIntoBatch(this, time, updater);
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this._subscriptions.set(
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id,
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updater.geometryChanged.addEventListener(
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PolylineVisualizer._onGeometryChanged,
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this
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)
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);
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}
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addedObjects.removeAll();
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removedObjects.removeAll();
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changedObjects.removeAll();
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var isUpdated = true;
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var batches = this._batches;
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var length = batches.length;
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for (i = 0; i < length; i++) {
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isUpdated = batches[i].update(time) && isUpdated;
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}
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return isUpdated;
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};
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var getBoundingSphereArrayScratch = [];
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var getBoundingSphereBoundingSphereScratch = new BoundingSphere();
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/**
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* Computes a bounding sphere which encloses the visualization produced for the specified entity.
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* The bounding sphere is in the fixed frame of the scene's globe.
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*
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* @param {Entity} entity The entity whose bounding sphere to compute.
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* @param {BoundingSphere} result The bounding sphere onto which to store the result.
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* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
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* BoundingSphereState.PENDING if the result is still being computed, or
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* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
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* @private
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*/
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PolylineVisualizer.prototype.getBoundingSphere = function (entity, result) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("entity", entity);
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Check.defined("result", result);
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//>>includeEnd('debug');
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var boundingSpheres = getBoundingSphereArrayScratch;
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var tmp = getBoundingSphereBoundingSphereScratch;
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var count = 0;
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var state = BoundingSphereState.DONE;
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var batches = this._batches;
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var batchesLength = batches.length;
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var updater = this._updaters.get(entity.id);
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for (var i = 0; i < batchesLength; i++) {
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state = batches[i].getBoundingSphere(updater, tmp);
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if (state === BoundingSphereState.PENDING) {
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return BoundingSphereState.PENDING;
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} else if (state === BoundingSphereState.DONE) {
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boundingSpheres[count] = BoundingSphere.clone(
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tmp,
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boundingSpheres[count]
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);
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count++;
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}
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}
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if (count === 0) {
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return BoundingSphereState.FAILED;
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}
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boundingSpheres.length = count;
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BoundingSphere.fromBoundingSpheres(boundingSpheres, result);
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return BoundingSphereState.DONE;
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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*
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* @returns {Boolean} True if this object was destroyed; otherwise, false.
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*/
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PolylineVisualizer.prototype.isDestroyed = function () {
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return false;
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};
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/**
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* Removes and destroys all primitives created by this instance.
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*/
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PolylineVisualizer.prototype.destroy = function () {
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this._entityCollection.collectionChanged.removeEventListener(
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PolylineVisualizer.prototype._onCollectionChanged,
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this
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);
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this._addedObjects.removeAll();
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this._removedObjects.removeAll();
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var i;
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var batches = this._batches;
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var length = batches.length;
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for (i = 0; i < length; i++) {
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batches[i].removeAllPrimitives();
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}
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var subscriptions = this._subscriptions.values;
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length = subscriptions.length;
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for (i = 0; i < length; i++) {
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subscriptions[i]();
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}
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this._subscriptions.removeAll();
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return destroyObject(this);
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};
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/**
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* @private
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*/
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PolylineVisualizer._onGeometryChanged = function (updater) {
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var removedObjects = this._removedObjects;
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var changedObjects = this._changedObjects;
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var entity = updater.entity;
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var id = entity.id;
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if (!defined(removedObjects.get(id)) && !defined(changedObjects.get(id))) {
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changedObjects.set(id, entity);
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}
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};
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/**
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* @private
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*/
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PolylineVisualizer.prototype._onCollectionChanged = function (
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entityCollection,
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added,
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removed
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) {
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var addedObjects = this._addedObjects;
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var removedObjects = this._removedObjects;
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var changedObjects = this._changedObjects;
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var i;
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var id;
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var entity;
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for (i = removed.length - 1; i > -1; i--) {
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entity = removed[i];
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id = entity.id;
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if (!addedObjects.remove(id)) {
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removedObjects.set(id, entity);
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changedObjects.remove(id);
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}
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}
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for (i = added.length - 1; i > -1; i--) {
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entity = added[i];
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id = entity.id;
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if (removedObjects.remove(id)) {
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changedObjects.set(id, entity);
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} else {
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addedObjects.set(id, entity);
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}
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}
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};
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export default PolylineVisualizer;
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