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217 lines
5.8 KiB
JavaScript
217 lines
5.8 KiB
JavaScript
import Cartesian3 from "../Core/Cartesian3.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import DeveloperError from "../Core/DeveloperError.js";
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import Event from "../Core/Event.js";
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import JulianDate from "../Core/JulianDate.js";
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import Property from "./Property.js";
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/**
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* A {@link Property} which evaluates to a {@link Cartesian3} vector
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* based on the velocity of the provided {@link PositionProperty}.
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*
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* @alias VelocityVectorProperty
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* @constructor
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*
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* @param {PositionProperty} [position] The position property used to compute the velocity.
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* @param {Boolean} [normalize=true] Whether to normalize the computed velocity vector.
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*
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* @example
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* //Create an entity with a billboard rotated to match its velocity.
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* var position = new Cesium.SampledProperty();
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* position.addSamples(...);
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* var entity = viewer.entities.add({
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* position : position,
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* billboard : {
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* image : 'image.png',
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* alignedAxis : new Cesium.VelocityVectorProperty(position, true) // alignedAxis must be a unit vector
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* }
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* }));
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*/
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function VelocityVectorProperty(position, normalize) {
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this._position = undefined;
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this._subscription = undefined;
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this._definitionChanged = new Event();
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this._normalize = defaultValue(normalize, true);
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this.position = position;
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}
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Object.defineProperties(VelocityVectorProperty.prototype, {
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/**
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* Gets a value indicating if this property is constant.
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* @memberof VelocityVectorProperty.prototype
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*
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* @type {Boolean}
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* @readonly
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*/
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isConstant: {
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get: function () {
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return Property.isConstant(this._position);
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},
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},
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/**
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* Gets the event that is raised whenever the definition of this property changes.
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* @memberof VelocityVectorProperty.prototype
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*
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* @type {Event}
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* @readonly
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*/
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definitionChanged: {
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get: function () {
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return this._definitionChanged;
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},
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},
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/**
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* Gets or sets the position property used to compute the velocity vector.
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* @memberof VelocityVectorProperty.prototype
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*
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* @type {Property|undefined}
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*/
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position: {
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get: function () {
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return this._position;
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},
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set: function (value) {
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var oldValue = this._position;
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if (oldValue !== value) {
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if (defined(oldValue)) {
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this._subscription();
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}
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this._position = value;
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if (defined(value)) {
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this._subscription = value._definitionChanged.addEventListener(
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function () {
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this._definitionChanged.raiseEvent(this);
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},
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this
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);
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}
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this._definitionChanged.raiseEvent(this);
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}
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},
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},
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/**
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* Gets or sets whether the vector produced by this property
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* will be normalized or not.
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* @memberof VelocityVectorProperty.prototype
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*
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* @type {Boolean}
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*/
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normalize: {
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get: function () {
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return this._normalize;
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},
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set: function (value) {
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if (this._normalize === value) {
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return;
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}
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this._normalize = value;
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this._definitionChanged.raiseEvent(this);
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},
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},
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});
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var position1Scratch = new Cartesian3();
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var position2Scratch = new Cartesian3();
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var timeScratch = new JulianDate();
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var step = 1.0 / 60.0;
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/**
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* Gets the value of the property at the provided time.
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*
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* @param {JulianDate} [time] The time for which to retrieve the value.
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* @param {Cartesian3} [result] The object to store the value into, if omitted, a new instance is created and returned.
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* @returns {Cartesian3} The modified result parameter or a new instance if the result parameter was not supplied.
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*/
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VelocityVectorProperty.prototype.getValue = function (time, result) {
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return this._getValue(time, result);
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};
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/**
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* @private
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*/
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VelocityVectorProperty.prototype._getValue = function (
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time,
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velocityResult,
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positionResult
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) {
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//>>includeStart('debug', pragmas.debug);
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if (!defined(time)) {
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throw new DeveloperError("time is required");
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}
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//>>includeEnd('debug');
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if (!defined(velocityResult)) {
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velocityResult = new Cartesian3();
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}
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var property = this._position;
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if (Property.isConstant(property)) {
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return this._normalize
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? undefined
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: Cartesian3.clone(Cartesian3.ZERO, velocityResult);
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}
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var position1 = property.getValue(time, position1Scratch);
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var position2 = property.getValue(
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JulianDate.addSeconds(time, step, timeScratch),
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position2Scratch
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);
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//If we don't have a position for now, return undefined.
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if (!defined(position1)) {
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return undefined;
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}
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//If we don't have a position for now + step, see if we have a position for now - step.
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if (!defined(position2)) {
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position2 = position1;
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position1 = property.getValue(
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JulianDate.addSeconds(time, -step, timeScratch),
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position2Scratch
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);
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if (!defined(position1)) {
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return undefined;
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}
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}
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if (Cartesian3.equals(position1, position2)) {
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return this._normalize
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? undefined
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: Cartesian3.clone(Cartesian3.ZERO, velocityResult);
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}
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if (defined(positionResult)) {
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position1.clone(positionResult);
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}
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var velocity = Cartesian3.subtract(position2, position1, velocityResult);
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if (this._normalize) {
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return Cartesian3.normalize(velocity, velocityResult);
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}
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return Cartesian3.divideByScalar(velocity, step, velocityResult);
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};
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/**
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* Compares this property to the provided property and returns
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* <code>true</code> if they are equal, <code>false</code> otherwise.
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*
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* @param {Property} [other] The other property.
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* @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
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*/
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VelocityVectorProperty.prototype.equals = function (other) {
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return (
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this === other || //
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(other instanceof VelocityVectorProperty &&
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Property.equals(this._position, other._position))
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);
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};
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export default VelocityVectorProperty;
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