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JavaScript

import Check from "../Core/Check.js";
import defaultValue from "../Core/defaultValue.js";
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import CesiumMath from "../Core/Math.js";
import PixelFormat from "../Core/PixelFormat.js";
import ContextLimits from "./ContextLimits.js";
import CubeMapFace from "./CubeMapFace.js";
import MipmapHint from "./MipmapHint.js";
import PixelDatatype from "./PixelDatatype.js";
import Sampler from "./Sampler.js";
import TextureMagnificationFilter from "./TextureMagnificationFilter.js";
import TextureMinificationFilter from "./TextureMinificationFilter.js";
/**
* @private
*/
function CubeMap(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
//>>includeStart('debug', pragmas.debug);
Check.defined("options.context", options.context);
//>>includeEnd('debug');
var context = options.context;
var source = options.source;
var width;
var height;
if (defined(source)) {
var faces = [
source.positiveX,
source.negativeX,
source.positiveY,
source.negativeY,
source.positiveZ,
source.negativeZ,
];
//>>includeStart('debug', pragmas.debug);
if (
!faces[0] ||
!faces[1] ||
!faces[2] ||
!faces[3] ||
!faces[4] ||
!faces[5]
) {
throw new DeveloperError(
"options.source requires positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ faces."
);
}
//>>includeEnd('debug');
width = faces[0].width;
height = faces[0].height;
//>>includeStart('debug', pragmas.debug);
for (var i = 1; i < 6; ++i) {
if (
Number(faces[i].width) !== width ||
Number(faces[i].height) !== height
) {
throw new DeveloperError(
"Each face in options.source must have the same width and height."
);
}
}
//>>includeEnd('debug');
} else {
width = options.width;
height = options.height;
}
var size = width;
var pixelDatatype = defaultValue(
options.pixelDatatype,
PixelDatatype.UNSIGNED_BYTE
);
var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA);
var internalFormat = PixelFormat.toInternalFormat(
pixelFormat,
pixelDatatype,
context
);
//>>includeStart('debug', pragmas.debug);
if (!defined(width) || !defined(height)) {
throw new DeveloperError(
"options requires a source field to create an initialized cube map or width and height fields to create a blank cube map."
);
}
if (width !== height) {
throw new DeveloperError("Width must equal height.");
}
if (size <= 0) {
throw new DeveloperError("Width and height must be greater than zero.");
}
if (size > ContextLimits.maximumCubeMapSize) {
throw new DeveloperError(
"Width and height must be less than or equal to the maximum cube map size (" +
ContextLimits.maximumCubeMapSize +
"). Check maximumCubeMapSize."
);
}
if (!PixelFormat.validate(pixelFormat)) {
throw new DeveloperError("Invalid options.pixelFormat.");
}
if (PixelFormat.isDepthFormat(pixelFormat)) {
throw new DeveloperError(
"options.pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL."
);
}
if (!PixelDatatype.validate(pixelDatatype)) {
throw new DeveloperError("Invalid options.pixelDatatype.");
}
if (pixelDatatype === PixelDatatype.FLOAT && !context.floatingPointTexture) {
throw new DeveloperError(
"When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension."
);
}
if (
pixelDatatype === PixelDatatype.HALF_FLOAT &&
!context.halfFloatingPointTexture
) {
throw new DeveloperError(
"When options.pixelDatatype is HALF_FLOAT, this WebGL implementation must support the OES_texture_half_float extension."
);
}
//>>includeEnd('debug');
var sizeInBytes =
PixelFormat.textureSizeInBytes(pixelFormat, pixelDatatype, size, size) * 6;
// Use premultiplied alpha for opaque textures should perform better on Chrome:
// http://media.tojicode.com/webglCamp4/#20
var preMultiplyAlpha =
options.preMultiplyAlpha ||
pixelFormat === PixelFormat.RGB ||
pixelFormat === PixelFormat.LUMINANCE;
var flipY = defaultValue(options.flipY, true);
var gl = context._gl;
var textureTarget = gl.TEXTURE_CUBE_MAP;
var texture = gl.createTexture();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(textureTarget, texture);
function createFace(target, sourceFace, preMultiplyAlpha, flipY) {
var arrayBufferView = sourceFace.arrayBufferView;
if (!defined(arrayBufferView)) {
arrayBufferView = sourceFace.bufferView;
}
var unpackAlignment = 4;
if (defined(arrayBufferView)) {
unpackAlignment = PixelFormat.alignmentInBytes(
pixelFormat,
pixelDatatype,
width
);
}
gl.pixelStorei(gl.UNPACK_ALIGNMENT, unpackAlignment);
if (defined(arrayBufferView)) {
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
if (flipY) {
arrayBufferView = PixelFormat.flipY(
arrayBufferView,
pixelFormat,
pixelDatatype,
size,
size
);
}
gl.texImage2D(
target,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
arrayBufferView
);
} else {
// Only valid for DOM-Element uploads
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
// Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement
gl.texImage2D(
target,
0,
internalFormat,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
sourceFace
);
}
}
if (defined(source)) {
createFace(
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
source.positiveX,
preMultiplyAlpha,
flipY
);
createFace(
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
source.negativeX,
preMultiplyAlpha,
flipY
);
createFace(
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
source.positiveY,
preMultiplyAlpha,
flipY
);
createFace(
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
source.negativeY,
preMultiplyAlpha,
flipY
);
createFace(
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
source.positiveZ,
preMultiplyAlpha,
flipY
);
createFace(
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
source.negativeZ,
preMultiplyAlpha,
flipY
);
} else {
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
gl.texImage2D(
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
0,
internalFormat,
size,
size,
0,
pixelFormat,
PixelDatatype.toWebGLConstant(pixelDatatype, context),
null
);
}
gl.bindTexture(textureTarget, null);
this._context = context;
this._textureFilterAnisotropic = context._textureFilterAnisotropic;
this._textureTarget = textureTarget;
this._texture = texture;
this._pixelFormat = pixelFormat;
this._pixelDatatype = pixelDatatype;
this._size = size;
this._hasMipmap = false;
this._sizeInBytes = sizeInBytes;
this._preMultiplyAlpha = preMultiplyAlpha;
this._flipY = flipY;
this._sampler = undefined;
var initialized = defined(source);
this._positiveX = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this._negativeX = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this._positiveY = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this._negativeY = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this._positiveZ = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this._negativeZ = new CubeMapFace(
context,
texture,
textureTarget,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,
internalFormat,
pixelFormat,
pixelDatatype,
size,
preMultiplyAlpha,
flipY,
initialized
);
this.sampler = defined(options.sampler) ? options.sampler : new Sampler();
}
Object.defineProperties(CubeMap.prototype, {
positiveX: {
get: function () {
return this._positiveX;
},
},
negativeX: {
get: function () {
return this._negativeX;
},
},
positiveY: {
get: function () {
return this._positiveY;
},
},
negativeY: {
get: function () {
return this._negativeY;
},
},
positiveZ: {
get: function () {
return this._positiveZ;
},
},
negativeZ: {
get: function () {
return this._negativeZ;
},
},
sampler: {
get: function () {
return this._sampler;
},
set: function (sampler) {
var minificationFilter = sampler.minificationFilter;
var magnificationFilter = sampler.magnificationFilter;
var mipmap =
minificationFilter ===
TextureMinificationFilter.NEAREST_MIPMAP_NEAREST ||
minificationFilter ===
TextureMinificationFilter.NEAREST_MIPMAP_LINEAR ||
minificationFilter ===
TextureMinificationFilter.LINEAR_MIPMAP_NEAREST ||
minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR;
var context = this._context;
var pixelDatatype = this._pixelDatatype;
// float textures only support nearest filtering unless the linear extensions are supported, so override the sampler's settings
if (
(pixelDatatype === PixelDatatype.FLOAT &&
!context.textureFloatLinear) ||
(pixelDatatype === PixelDatatype.HALF_FLOAT &&
!context.textureHalfFloatLinear)
) {
minificationFilter = mipmap
? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST
: TextureMinificationFilter.NEAREST;
magnificationFilter = TextureMagnificationFilter.NEAREST;
}
var gl = context._gl;
var target = this._textureTarget;
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter);
gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter);
gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS);
gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT);
if (defined(this._textureFilterAnisotropic)) {
gl.texParameteri(
target,
this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT,
sampler.maximumAnisotropy
);
}
gl.bindTexture(target, null);
this._sampler = sampler;
},
},
pixelFormat: {
get: function () {
return this._pixelFormat;
},
},
pixelDatatype: {
get: function () {
return this._pixelDatatype;
},
},
width: {
get: function () {
return this._size;
},
},
height: {
get: function () {
return this._size;
},
},
sizeInBytes: {
get: function () {
if (this._hasMipmap) {
return Math.floor((this._sizeInBytes * 4) / 3);
}
return this._sizeInBytes;
},
},
preMultiplyAlpha: {
get: function () {
return this._preMultiplyAlpha;
},
},
flipY: {
get: function () {
return this._flipY;
},
},
_target: {
get: function () {
return this._textureTarget;
},
},
});
/**
* Generates a complete mipmap chain for each cubemap face.
*
* @param {MipmapHint} [hint=MipmapHint.DONT_CARE] A performance vs. quality hint.
*
* @exception {DeveloperError} hint is invalid.
* @exception {DeveloperError} This CubeMap's width must be a power of two to call generateMipmap().
* @exception {DeveloperError} This CubeMap's height must be a power of two to call generateMipmap().
* @exception {DeveloperError} This CubeMap was destroyed, i.e., destroy() was called.
*
* @example
* // Generate mipmaps, and then set the sampler so mipmaps are used for
* // minification when the cube map is sampled.
* cubeMap.generateMipmap();
* cubeMap.sampler = new Sampler({
* minificationFilter : Cesium.TextureMinificationFilter.NEAREST_MIPMAP_LINEAR
* });
*/
CubeMap.prototype.generateMipmap = function (hint) {
hint = defaultValue(hint, MipmapHint.DONT_CARE);
//>>includeStart('debug', pragmas.debug);
if (this._size > 1 && !CesiumMath.isPowerOfTwo(this._size)) {
throw new DeveloperError(
"width and height must be a power of two to call generateMipmap()."
);
}
if (!MipmapHint.validate(hint)) {
throw new DeveloperError("hint is invalid.");
}
//>>includeEnd('debug');
this._hasMipmap = true;
var gl = this._context._gl;
var target = this._textureTarget;
gl.hint(gl.GENERATE_MIPMAP_HINT, hint);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(target, this._texture);
gl.generateMipmap(target);
gl.bindTexture(target, null);
};
CubeMap.prototype.isDestroyed = function () {
return false;
};
CubeMap.prototype.destroy = function () {
this._context._gl.deleteTexture(this._texture);
this._positiveX = destroyObject(this._positiveX);
this._negativeX = destroyObject(this._negativeX);
this._positiveY = destroyObject(this._positiveY);
this._negativeY = destroyObject(this._negativeY);
this._positiveZ = destroyObject(this._positiveZ);
this._negativeZ = destroyObject(this._negativeZ);
return destroyObject(this);
};
export default CubeMap;