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JavaScript

import WebGLConstants from "../Core/WebGLConstants.js";
/**
* Enumerates all possible filters used when magnifying WebGL textures.
*
* @enum {Number}
*
* @see TextureMinificationFilter
*/
var TextureMagnificationFilter = {
/**
* Samples the texture by returning the closest pixel.
*
* @type {Number}
* @constant
*/
NEAREST: WebGLConstants.NEAREST,
/**
* Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
*
* @type {Number}
* @constant
*/
LINEAR: WebGLConstants.LINEAR,
};
/**
* Validates the given <code>textureMinificationFilter</code> with respect to the possible enum values.
* @param textureMagnificationFilter
* @returns {Boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
*
* @private
*/
TextureMagnificationFilter.validate = function (textureMagnificationFilter) {
return (
textureMagnificationFilter === TextureMagnificationFilter.NEAREST ||
textureMagnificationFilter === TextureMagnificationFilter.LINEAR
);
};
export default Object.freeze(TextureMagnificationFilter);