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239 lines
7.0 KiB
JavaScript
239 lines
7.0 KiB
JavaScript
import Cartesian3 from "../Core/Cartesian3.js";
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import ComponentDatatype from "../Core/ComponentDatatype.js";
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import defaultValue from "../Core/defaultValue.js";
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import defined from "../Core/defined.js";
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import LinearSpline from "../Core/LinearSpline.js";
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import Matrix4 from "../Core/Matrix4.js";
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import Quaternion from "../Core/Quaternion.js";
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import QuaternionSpline from "../Core/QuaternionSpline.js";
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import Spline from "../Core/Spline.js";
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import WebGLConstants from "../Core/WebGLConstants.js";
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import WeightSpline from "../Core/WeightSpline.js";
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import getAccessorByteStride from "../ThirdParty/GltfPipeline/getAccessorByteStride.js";
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import numberOfComponentsForType from "../ThirdParty/GltfPipeline/numberOfComponentsForType.js";
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import AttributeType from "./AttributeType.js";
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/**
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* @private
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*/
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function ModelAnimationCache() {}
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var dataUriRegex = /^data\:/i;
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function getAccessorKey(model, accessor) {
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var gltf = model.gltf;
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var buffers = gltf.buffers;
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var bufferViews = gltf.bufferViews;
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var bufferView = bufferViews[accessor.bufferView];
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var buffer = buffers[bufferView.buffer];
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var byteOffset = bufferView.byteOffset + accessor.byteOffset;
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var byteLength = accessor.count * numberOfComponentsForType(accessor.type);
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var uriKey = dataUriRegex.test(buffer.uri) ? "" : buffer.uri;
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return model.cacheKey + "//" + uriKey + "/" + byteOffset + "/" + byteLength;
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}
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var cachedAnimationParameters = {};
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ModelAnimationCache.getAnimationParameterValues = function (model, accessor) {
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var key = getAccessorKey(model, accessor);
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var values = cachedAnimationParameters[key];
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if (!defined(values)) {
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// Cache miss
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var gltf = model.gltf;
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var buffers = gltf.buffers;
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var bufferViews = gltf.bufferViews;
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var bufferView = bufferViews[accessor.bufferView];
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var bufferId = bufferView.buffer;
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var buffer = buffers[bufferId];
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var source = buffer.extras._pipeline.source;
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var componentType = accessor.componentType;
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var type = accessor.type;
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var numberOfComponents = numberOfComponentsForType(type);
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var count = accessor.count;
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var byteStride = getAccessorByteStride(gltf, accessor);
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values = new Array(count);
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var accessorByteOffset = defaultValue(accessor.byteOffset, 0);
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var byteOffset = bufferView.byteOffset + accessorByteOffset;
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for (var i = 0; i < count; i++) {
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var typedArrayView = ComponentDatatype.createArrayBufferView(
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componentType,
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source.buffer,
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source.byteOffset + byteOffset,
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numberOfComponents
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);
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if (type === "SCALAR") {
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values[i] = typedArrayView[0];
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} else if (type === "VEC3") {
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values[i] = Cartesian3.fromArray(typedArrayView);
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} else if (type === "VEC4") {
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values[i] = Quaternion.unpack(typedArrayView);
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}
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byteOffset += byteStride;
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}
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// GLTF_SPEC: Support more parameter types when glTF supports targeting materials. https://github.com/KhronosGroup/glTF/issues/142
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if (defined(model.cacheKey)) {
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// Only cache when we can create a unique id
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cachedAnimationParameters[key] = values;
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}
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}
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return values;
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};
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var cachedAnimationSplines = {};
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function getAnimationSplineKey(model, animationName, samplerName) {
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return model.cacheKey + "//" + animationName + "/" + samplerName;
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}
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function ConstantSpline(value) {
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this._value = value;
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}
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ConstantSpline.prototype.evaluate = function (time, result) {
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return this._value;
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};
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ConstantSpline.prototype.wrapTime = function (time) {
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return 0.0;
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};
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ConstantSpline.prototype.clampTime = function (time) {
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return 0.0;
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};
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function SteppedSpline(backingSpline) {
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this._spline = backingSpline;
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this._lastTimeIndex = 0;
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}
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SteppedSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;
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SteppedSpline.prototype.evaluate = function (time, result) {
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var i = (this._lastTimeIndex = this.findTimeInterval(
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time,
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this._lastTimeIndex
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));
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var times = this._spline.times;
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var steppedTime = time >= times[i + 1] ? times[i + 1] : times[i];
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return this._spline.evaluate(steppedTime, result);
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};
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Object.defineProperties(SteppedSpline.prototype, {
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times: {
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get: function () {
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return this._spline.times;
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},
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},
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});
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SteppedSpline.prototype.wrapTime = function (time) {
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return this._spline.wrapTime(time);
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};
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SteppedSpline.prototype.clampTime = function (time) {
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return this._spline.clampTime(time);
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};
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ModelAnimationCache.getAnimationSpline = function (
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model,
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animationName,
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animation,
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samplerName,
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sampler,
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input,
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path,
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output
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) {
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var key = getAnimationSplineKey(model, animationName, samplerName);
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var spline = cachedAnimationSplines[key];
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if (!defined(spline)) {
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var times = input;
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var controlPoints = output;
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if (times.length === 1 && controlPoints.length === 1) {
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spline = new ConstantSpline(controlPoints[0]);
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} else if (
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sampler.interpolation === "LINEAR" ||
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sampler.interpolation === "STEP"
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) {
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if (path === "translation" || path === "scale") {
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spline = new LinearSpline({
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times: times,
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points: controlPoints,
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});
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} else if (path === "rotation") {
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spline = new QuaternionSpline({
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times: times,
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points: controlPoints,
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});
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} else if (path === "weights") {
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spline = new WeightSpline({
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times: times,
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weights: controlPoints,
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});
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}
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if (defined(spline) && sampler.interpolation === "STEP") {
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spline = new SteppedSpline(spline);
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}
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}
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if (defined(model.cacheKey)) {
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// Only cache when we can create a unique id
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cachedAnimationSplines[key] = spline;
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}
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}
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return spline;
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};
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var cachedSkinInverseBindMatrices = {};
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ModelAnimationCache.getSkinInverseBindMatrices = function (model, accessor) {
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var key = getAccessorKey(model, accessor);
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var matrices = cachedSkinInverseBindMatrices[key];
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if (!defined(matrices)) {
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// Cache miss
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var gltf = model.gltf;
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var buffers = gltf.buffers;
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var bufferViews = gltf.bufferViews;
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var bufferViewId = accessor.bufferView;
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var bufferView = bufferViews[bufferViewId];
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var bufferId = bufferView.buffer;
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var buffer = buffers[bufferId];
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var source = buffer.extras._pipeline.source;
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var componentType = accessor.componentType;
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var type = accessor.type;
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var count = accessor.count;
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var byteStride = getAccessorByteStride(gltf, accessor);
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var byteOffset = bufferView.byteOffset + accessor.byteOffset;
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var numberOfComponents = numberOfComponentsForType(type);
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matrices = new Array(count);
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if (componentType === WebGLConstants.FLOAT && type === AttributeType.MAT4) {
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for (var i = 0; i < count; ++i) {
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var typedArrayView = ComponentDatatype.createArrayBufferView(
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componentType,
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source.buffer,
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source.byteOffset + byteOffset,
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numberOfComponents
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);
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matrices[i] = Matrix4.fromArray(typedArrayView);
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byteOffset += byteStride;
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}
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}
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cachedSkinInverseBindMatrices[key] = matrices;
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}
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return matrices;
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};
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export default ModelAnimationCache;
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