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JavaScript

/**
* A model's mesh and its materials.
* <p>
* Use {@link Model#getMesh} to create an instance.
* </p>
*
* @alias ModelMesh
* @internalConstructor
* @class
*
* @see Model#getMesh
*/
function ModelMesh(mesh, runtimeMaterialsById, id) {
var materials = [];
var primitives = mesh.primitives;
var length = primitives.length;
for (var i = 0; i < length; ++i) {
var p = primitives[i];
materials[i] = runtimeMaterialsById[p.material];
}
this._name = mesh.name;
this._materials = materials;
this._id = id;
}
Object.defineProperties(ModelMesh.prototype, {
/**
* The value of the <code>name</code> property of this mesh.
*
* @memberof ModelMesh.prototype
*
* @type {String}
* @readonly
*/
name: {
get: function () {
return this._name;
},
},
/**
* The index of the mesh.
*
* @memberof ModelMesh.prototype
*
* @type {String}
* @readonly
*/
id: {
get: function () {
return this._id;
},
},
/**
* An array of {@link ModelMaterial} instances indexed by the mesh's
* primitive indices.
*
* @memberof ModelMesh.prototype
*
* @type {ModelMaterial[]}
* @readonly
*/
materials: {
get: function () {
return this._materials;
},
},
});
export default ModelMesh;