You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
146 lines
4.0 KiB
JavaScript
146 lines
4.0 KiB
JavaScript
import BoundingRectangle from "../Core/BoundingRectangle.js";
|
|
import Color from "../Core/Color.js";
|
|
import defaultValue from "../Core/defaultValue.js";
|
|
import defined from "../Core/defined.js";
|
|
import destroyObject from "../Core/destroyObject.js";
|
|
import Framebuffer from "../Renderer/Framebuffer.js";
|
|
import PassState from "../Renderer/PassState.js";
|
|
import Renderbuffer from "../Renderer/Renderbuffer.js";
|
|
import RenderbufferFormat from "../Renderer/RenderbufferFormat.js";
|
|
import Texture from "../Renderer/Texture.js";
|
|
|
|
/**
|
|
* @private
|
|
*/
|
|
function PickFramebuffer(context) {
|
|
// Override per-command states
|
|
var passState = new PassState(context);
|
|
passState.blendingEnabled = false;
|
|
passState.scissorTest = {
|
|
enabled: true,
|
|
rectangle: new BoundingRectangle(),
|
|
};
|
|
passState.viewport = new BoundingRectangle();
|
|
|
|
this._context = context;
|
|
this._fb = undefined;
|
|
this._passState = passState;
|
|
this._width = 0;
|
|
this._height = 0;
|
|
}
|
|
PickFramebuffer.prototype.begin = function (screenSpaceRectangle, viewport) {
|
|
var context = this._context;
|
|
var width = viewport.width;
|
|
var height = viewport.height;
|
|
|
|
BoundingRectangle.clone(
|
|
screenSpaceRectangle,
|
|
this._passState.scissorTest.rectangle
|
|
);
|
|
|
|
// Initially create or recreate renderbuffers and framebuffer used for picking
|
|
if (!defined(this._fb) || this._width !== width || this._height !== height) {
|
|
this._width = width;
|
|
this._height = height;
|
|
|
|
this._fb = this._fb && this._fb.destroy();
|
|
this._fb = new Framebuffer({
|
|
context: context,
|
|
colorTextures: [
|
|
new Texture({
|
|
context: context,
|
|
width: width,
|
|
height: height,
|
|
}),
|
|
],
|
|
depthStencilRenderbuffer: new Renderbuffer({
|
|
context: context,
|
|
width: width,
|
|
height: height,
|
|
format: RenderbufferFormat.DEPTH_STENCIL,
|
|
}),
|
|
});
|
|
this._passState.framebuffer = this._fb;
|
|
}
|
|
|
|
this._passState.viewport.width = width;
|
|
this._passState.viewport.height = height;
|
|
|
|
return this._passState;
|
|
};
|
|
|
|
var colorScratch = new Color();
|
|
|
|
PickFramebuffer.prototype.end = function (screenSpaceRectangle) {
|
|
var width = defaultValue(screenSpaceRectangle.width, 1.0);
|
|
var height = defaultValue(screenSpaceRectangle.height, 1.0);
|
|
|
|
var context = this._context;
|
|
var pixels = context.readPixels({
|
|
x: screenSpaceRectangle.x,
|
|
y: screenSpaceRectangle.y,
|
|
width: width,
|
|
height: height,
|
|
framebuffer: this._fb,
|
|
});
|
|
|
|
var max = Math.max(width, height);
|
|
var length = max * max;
|
|
var halfWidth = Math.floor(width * 0.5);
|
|
var halfHeight = Math.floor(height * 0.5);
|
|
|
|
var x = 0;
|
|
var y = 0;
|
|
var dx = 0;
|
|
var dy = -1;
|
|
|
|
// Spiral around the center pixel, this is a workaround until
|
|
// we can access the depth buffer on all browsers.
|
|
|
|
// The region does not have to square and the dimensions do not have to be odd, but
|
|
// loop iterations would be wasted. Prefer square regions where the size is odd.
|
|
for (var i = 0; i < length; ++i) {
|
|
if (
|
|
-halfWidth <= x &&
|
|
x <= halfWidth &&
|
|
-halfHeight <= y &&
|
|
y <= halfHeight
|
|
) {
|
|
var index = 4 * ((halfHeight - y) * width + x + halfWidth);
|
|
|
|
colorScratch.red = Color.byteToFloat(pixels[index]);
|
|
colorScratch.green = Color.byteToFloat(pixels[index + 1]);
|
|
colorScratch.blue = Color.byteToFloat(pixels[index + 2]);
|
|
colorScratch.alpha = Color.byteToFloat(pixels[index + 3]);
|
|
|
|
var object = context.getObjectByPickColor(colorScratch);
|
|
if (defined(object)) {
|
|
return object;
|
|
}
|
|
}
|
|
|
|
// if (top right || bottom left corners) || (top left corner) || (bottom right corner + (1, 0))
|
|
// change spiral direction
|
|
if (x === y || (x < 0 && -x === y) || (x > 0 && x === 1 - y)) {
|
|
var temp = dx;
|
|
dx = -dy;
|
|
dy = temp;
|
|
}
|
|
|
|
x += dx;
|
|
y += dy;
|
|
}
|
|
|
|
return undefined;
|
|
};
|
|
|
|
PickFramebuffer.prototype.isDestroyed = function () {
|
|
return false;
|
|
};
|
|
|
|
PickFramebuffer.prototype.destroy = function () {
|
|
this._fb = this._fb && this._fb.destroy();
|
|
return destroyObject(this);
|
|
};
|
|
export default PickFramebuffer;
|