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25 lines
796 B
GLSL
25 lines
796 B
GLSL
uniform vec4 evenColor;
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uniform vec4 oddColor;
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uniform float offset;
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uniform float repeat;
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uniform bool horizontal;
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czm_material czm_getMaterial(czm_materialInput materialInput)
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{
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czm_material material = czm_getDefaultMaterial(materialInput);
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// Based on the Stripes Fragment Shader in the Orange Book (11.1.2)
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float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));
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float value = fract((coord - offset) * (repeat * 0.5));
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float dist = min(value, min(abs(value - 0.5), 1.0 - value));
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vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));
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vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);
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color = czm_gammaCorrect(color);
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material.diffuse = color.rgb;
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material.alpha = color.a;
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return material;
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}
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