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125 lines
3.5 KiB
JavaScript
125 lines
3.5 KiB
JavaScript
import { Cartesian3 } from "../../Source/Cesium.js";
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import { Math as CesiumMath } from "../../Source/Cesium.js";
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import { Quaternion } from "../../Source/Cesium.js";
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import { QuaternionSpline } from "../../Source/Cesium.js";
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describe("Core/QuaternionSpline", function () {
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var points;
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var times;
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beforeEach(function () {
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points = [
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Quaternion.fromAxisAngle(Cartesian3.UNIT_X, CesiumMath.PI_OVER_FOUR),
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Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, CesiumMath.PI_OVER_FOUR),
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Quaternion.fromAxisAngle(Cartesian3.UNIT_X, -CesiumMath.PI_OVER_FOUR),
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Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, CesiumMath.PI_OVER_FOUR),
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];
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times = [0.0, 1.0, 2.0, 3.0];
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});
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it("constructor throws without points or times", function () {
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expect(function () {
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return new QuaternionSpline();
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}).toThrowDeveloperError();
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});
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it("constructor throws when control points length is less than 2", function () {
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expect(function () {
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return new QuaternionSpline({
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points: [Quaternion.ZERO],
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});
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}).toThrowDeveloperError();
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});
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it("constructor throws when times.length is not equal to points.length", function () {
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expect(function () {
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return new QuaternionSpline({
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points: points,
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times: [0.0, 1.0],
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});
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}).toThrowDeveloperError();
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});
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it("evaluate throws without time", function () {
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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expect(function () {
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qs.evaluate();
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}).toThrowDeveloperError();
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});
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it("evaluate throws when time is out of range", function () {
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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expect(function () {
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qs.evaluate(times[0] - 1.0);
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}).toThrowDeveloperError();
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});
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it("evaluate without result parameter", function () {
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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expect(qs.evaluate(times[0])).toEqual(points[0]);
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var time = (times[2] + times[1]) * 0.5;
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var t = (time - times[1]) / (times[2] - times[1]);
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var actual = qs.evaluate(time);
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var expected = Quaternion.slerp(points[1], points[2], t, new Quaternion());
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expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
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});
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it("evaluate with result parameter", function () {
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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var result = new Quaternion();
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var point = qs.evaluate(times[0], result);
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expect(point).toBe(result);
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expect(result).toEqual(points[0]);
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});
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it("spline with 2 control points defaults to slerp", function () {
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points = points.slice(0, 2);
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times = times.slice(0, 2);
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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var t = (times[0] + times[1]) * 0.5;
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var actual = qs.evaluate(t);
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var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
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expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
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});
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it("spline with 2 control points defaults to slerp and result parameter", function () {
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points = points.slice(0, 2);
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times = times.slice(0, 2);
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var qs = new QuaternionSpline({
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points: points,
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times: times,
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});
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var t = (times[0] + times[1]) * 0.5;
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var result = new Cartesian3();
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var actual = qs.evaluate(t, result);
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var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
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expect(actual).toBe(result);
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expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
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});
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});
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