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JavaScript

import { Cartesian3 } from "../../Source/Cesium.js";
import { Math as CesiumMath } from "../../Source/Cesium.js";
import { Quaternion } from "../../Source/Cesium.js";
import { QuaternionSpline } from "../../Source/Cesium.js";
describe("Core/QuaternionSpline", function () {
var points;
var times;
beforeEach(function () {
points = [
Quaternion.fromAxisAngle(Cartesian3.UNIT_X, CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_Z, CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_X, -CesiumMath.PI_OVER_FOUR),
Quaternion.fromAxisAngle(Cartesian3.UNIT_Y, CesiumMath.PI_OVER_FOUR),
];
times = [0.0, 1.0, 2.0, 3.0];
});
it("constructor throws without points or times", function () {
expect(function () {
return new QuaternionSpline();
}).toThrowDeveloperError();
});
it("constructor throws when control points length is less than 2", function () {
expect(function () {
return new QuaternionSpline({
points: [Quaternion.ZERO],
});
}).toThrowDeveloperError();
});
it("constructor throws when times.length is not equal to points.length", function () {
expect(function () {
return new QuaternionSpline({
points: points,
times: [0.0, 1.0],
});
}).toThrowDeveloperError();
});
it("evaluate throws without time", function () {
var qs = new QuaternionSpline({
points: points,
times: times,
});
expect(function () {
qs.evaluate();
}).toThrowDeveloperError();
});
it("evaluate throws when time is out of range", function () {
var qs = new QuaternionSpline({
points: points,
times: times,
});
expect(function () {
qs.evaluate(times[0] - 1.0);
}).toThrowDeveloperError();
});
it("evaluate without result parameter", function () {
var qs = new QuaternionSpline({
points: points,
times: times,
});
expect(qs.evaluate(times[0])).toEqual(points[0]);
var time = (times[2] + times[1]) * 0.5;
var t = (time - times[1]) / (times[2] - times[1]);
var actual = qs.evaluate(time);
var expected = Quaternion.slerp(points[1], points[2], t, new Quaternion());
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
it("evaluate with result parameter", function () {
var qs = new QuaternionSpline({
points: points,
times: times,
});
var result = new Quaternion();
var point = qs.evaluate(times[0], result);
expect(point).toBe(result);
expect(result).toEqual(points[0]);
});
it("spline with 2 control points defaults to slerp", function () {
points = points.slice(0, 2);
times = times.slice(0, 2);
var qs = new QuaternionSpline({
points: points,
times: times,
});
var t = (times[0] + times[1]) * 0.5;
var actual = qs.evaluate(t);
var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
it("spline with 2 control points defaults to slerp and result parameter", function () {
points = points.slice(0, 2);
times = times.slice(0, 2);
var qs = new QuaternionSpline({
points: points,
times: times,
});
var t = (times[0] + times[1]) * 0.5;
var result = new Cartesian3();
var actual = qs.evaluate(t, result);
var expected = Quaternion.slerp(points[0], points[1], t, new Quaternion());
expect(actual).toBe(result);
expect(actual).toEqualEpsilon(expected, CesiumMath.EPSILON6);
});
});