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JavaScript

import { Cartesian3 } from "../../Source/Cesium.js";
import { Math as CesiumMath } from "../../Source/Cesium.js";
import { SphereGeometry } from "../../Source/Cesium.js";
import { VertexFormat } from "../../Source/Cesium.js";
import createPackableSpecs from "../createPackableSpecs.js";
describe("Core/SphereGeometry", function () {
it("constructor throws with invalid stackPartitions", function () {
expect(function () {
return new SphereGeometry({
stackPartitions: -1,
});
}).toThrowDeveloperError();
});
it("constructor throws with invalid slicePartitions", function () {
expect(function () {
return new SphereGeometry({
slicePartitions: -1,
});
}).toThrowDeveloperError();
});
it("computes positions", function () {
var m = SphereGeometry.createGeometry(
new SphereGeometry({
vertexFormat: VertexFormat.POSITION_ONLY,
radius: 1,
stackPartitions: 3,
slicePartitions: 3,
})
);
// The vertices are 6x6 because an additional slice and stack are added
// and the first and last clock and cone angles are duplicated (3 + 1 + 2 = 6)
var numVertices = 36; // 6 rows * 6 positions
var numTriangles = 18; // 6 top + 6 bottom + 6 around the sides
expect(m.attributes.position.values.length).toEqual(numVertices * 3); // 4 positions * 4 rows
expect(m.indices.length).toEqual(numTriangles * 3); //3 top + 3 bottom + 2 triangles * 3 sides
expect(m.boundingSphere.radius).toEqual(1);
});
it("compute all vertex attributes", function () {
var m = SphereGeometry.createGeometry(
new SphereGeometry({
vertexFormat: VertexFormat.ALL,
radius: 1,
stackPartitions: 3,
slicePartitions: 3,
})
);
var numVertices = 36;
var numTriangles = 18;
expect(m.attributes.position.values.length).toEqual(numVertices * 3);
expect(m.attributes.st.values.length).toEqual(numVertices * 2);
expect(m.attributes.normal.values.length).toEqual(numVertices * 3);
expect(m.attributes.tangent.values.length).toEqual(numVertices * 3);
expect(m.attributes.bitangent.values.length).toEqual(numVertices * 3);
expect(m.indices.length).toEqual(numTriangles * 3);
});
it("computes attributes for a unit sphere", function () {
var m = SphereGeometry.createGeometry(
new SphereGeometry({
vertexFormat: VertexFormat.ALL,
radius: 1,
stackPartitions: 3,
slicePartitions: 3,
})
);
var positions = m.attributes.position.values;
var normals = m.attributes.normal.values;
var tangents = m.attributes.tangent.values;
var bitangents = m.attributes.bitangent.values;
for (var i = 0; i < positions.length; i += 3) {
var position = Cartesian3.fromArray(positions, i);
var normal = Cartesian3.fromArray(normals, i);
var tangent = Cartesian3.fromArray(tangents, i);
var bitangent = Cartesian3.fromArray(bitangents, i);
expect(Cartesian3.magnitude(position)).toEqualEpsilon(
1.0,
CesiumMath.EPSILON10
);
expect(normal).toEqualEpsilon(
Cartesian3.normalize(position, position),
CesiumMath.EPSILON7
);
expect(Cartesian3.dot(Cartesian3.UNIT_Z, tangent)).not.toBeLessThan(0.0);
expect(bitangent).toEqualEpsilon(
Cartesian3.cross(normal, tangent, normal),
CesiumMath.EPSILON7
);
}
});
it("undefined is returned if radius is equals to zero", function () {
var sphere = new SphereGeometry({
radius: 0.0,
vertexFormat: VertexFormat.POSITION_ONLY,
});
var geometry = SphereGeometry.createGeometry(sphere);
expect(geometry).toBeUndefined();
});
var sphere = new SphereGeometry({
vertexFormat: VertexFormat.POSITION_ONLY,
radius: 1,
stackPartitions: 3,
slicePartitions: 3,
});
// Adding TWO_PI and PI here for maximum clock/cone and other options from partial ellipsoids
var packedInstance = [
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
1.0,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
CesiumMath.TWO_PI,
0.0,
CesiumMath.PI,
3.0,
3.0,
-1.0,
];
createPackableSpecs(SphereGeometry, sphere, packedInstance);
});