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133 lines
3.7 KiB
JavaScript
133 lines
3.7 KiB
JavaScript
import { Color } from "../../Source/Cesium.js";
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import { writeTextToCanvas } from "../../Source/Cesium.js";
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describe("Core/writeTextToCanvas", function () {
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it("returns undefined when text is blank", function () {
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var canvas = writeTextToCanvas("");
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expect(canvas).toBeUndefined();
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});
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it("throws when text is undefined", function () {
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expect(function () {
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writeTextToCanvas();
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}).toThrowDeveloperError();
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});
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it("sizes the canvas to fit the text", function () {
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var canvas1 = writeTextToCanvas("m");
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var canvas2 = writeTextToCanvas("mm");
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expect(canvas1.width).not.toEqual(canvas2.width);
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expect(canvas1.height).toEqual(canvas2.height);
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});
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it("allows the text to be either stroked or filled", function () {
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var row = 20;
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// exact pixel checks are problematic due to browser differences in how text is drawn
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// so walk pixels left-to-right and check the number of times that the pixel value changes
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// color, ignoring alpha.
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function getColorChangeCount(canvas) {
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var colorChangeCount = 0;
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var context = canvas.getContext("2d");
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var pixel = context.getImageData(0, row, 1, 1).data;
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var lastRed = pixel[0];
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var lastGreen = pixel[1];
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var lastBlue = pixel[2];
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for (var column = 0; column < canvas.width; ++column) {
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pixel = context.getImageData(column, row, 1, 1).data;
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var red = pixel[0];
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var green = pixel[1];
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var blue = pixel[2];
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// round up pixels that have been subpixel anti-aliased
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if (red > 0 && red !== 255) {
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red = 255;
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}
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if (green > 0 && green !== 255) {
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green = 255;
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}
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if (blue > 0 && blue !== 255) {
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blue = 255;
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}
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if (red !== lastRed || green !== lastGreen || blue !== lastBlue) {
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++colorChangeCount;
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}
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lastRed = red;
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lastGreen = green;
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lastBlue = blue;
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}
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return colorChangeCount;
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}
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var canvas1 = writeTextToCanvas("I", {
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font: '90px "Open Sans"',
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fill: true,
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fillColor: Color.RED,
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stroke: false,
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});
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// canvas1 is filled, completely by the I on the left
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// and then has empty space on the right, so there
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// should only be one "edge": fill -> outside
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var count = getColorChangeCount(canvas1);
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expect(count === 1 || count === 2).toEqual(true);
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var canvas2 = writeTextToCanvas("I", {
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font: '90px "Open Sans"',
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fill: false,
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stroke: true,
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strokeColor: Color.BLUE,
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});
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// canvas2 is stroked, so there should be three "edges": outline -> inside -> outline -> outside
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count = getColorChangeCount(canvas2);
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expect(count === 3 || count === 4).toEqual(true);
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});
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it("background color defaults to transparent", function () {
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var canvas = writeTextToCanvas("a", {
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font: '90px "Open Sans"',
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});
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var context = canvas.getContext("2d");
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var pixel = context.getImageData(0, 0, 1, 1).data;
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expect(pixel).toEqual([0, 0, 0, 0]);
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});
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it("background can be set", function () {
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var canvas = writeTextToCanvas("a", {
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font: '90px "Open Sans"',
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backgroundColor: Color.RED,
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});
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var context = canvas.getContext("2d");
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var pixel = context.getImageData(0, 0, 1, 1).data;
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expect(pixel).toEqual([255, 0, 0, 255]);
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});
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it("border can be set", function () {
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var canvas1 = writeTextToCanvas("a", {
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font: '90px "Open Sans"',
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backgroundColor: Color.RED,
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});
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var canvas2 = writeTextToCanvas("a", {
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font: '90px "Open Sans"',
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backgroundColor: Color.RED,
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padding: 2,
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});
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expect(canvas2.width).toEqual(canvas1.width + 4);
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expect(canvas2.height).toEqual(canvas1.height + 4);
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});
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});
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