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172 lines
7.4 KiB
Plaintext
172 lines
7.4 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>ccooper</author>
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<authoring_tool>OpenCOLLADA2015</authoring_tool>
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<comments>
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ColladaMaya export options:
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bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=0;exportCgfxFileReferences=1;
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isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
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exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
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exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
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exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
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exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
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</comments>
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<source_data>file:///C:/Users/ccooper/Downloads/fbx/export-repro.ma</source_data>
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</contributor>
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<created>2014-11-27T08:46:19</created>
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<modified>2014-11-27T08:46:19</modified>
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<unit name="centimeter" meter="0.01"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_materials>
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<material id="terrain_detail" name="terrain_detail">
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<instance_effect url="#terrain_detail-fx"/>
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</material>
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</library_materials>
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<library_effects>
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<effect id="terrain_detail-fx">
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<profile_COMMON>
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<newparam sid="file2-surface">
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<surface type="2D">
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<init_from>file2</init_from>
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</surface>
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</newparam>
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<newparam sid="file2-sampler">
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<sampler2D>
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<source>file2-surface</source>
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</sampler2D>
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</newparam>
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<technique sid="common">
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<constant>
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<emission>
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<texture texture="file2-sampler" texcoord="TEX0">
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<extra>
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<technique profile="OpenCOLLADAMaya">
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<blend_mode>NONE</blend_mode>
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<coverageU>1</coverageU>
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<coverageV>1</coverageV>
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<fast>0</fast>
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<mirrorU>0</mirrorU>
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<mirrorV>0</mirrorV>
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<noiseU>0</noiseU>
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<noiseV>0</noiseV>
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<offsetU>0</offsetU>
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<offsetV>0</offsetV>
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<repeatU>1</repeatU>
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<repeatV>1</repeatV>
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<rotateFrame>0</rotateFrame>
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<rotateUV>0</rotateUV>
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<stagger>0</stagger>
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<translateFrameU>0</translateFrameU>
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<translateFrameV>0</translateFrameV>
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<wrapU>1</wrapU>
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<wrapV>1</wrapV>
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</technique>
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</extra>
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</texture>
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</emission>
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<transparent opaque="RGB_ZERO">
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<color>0 0 0 1</color>
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</transparent>
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</constant>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_images>
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<image id="file2" name="file2">
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<init_from>./test-shader-optimize.jpg</init_from>
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<extra>
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<technique profile="OpenCOLLADAMaya">
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<dgnode_type>kFile</dgnode_type>
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<image_sequence>0</image_sequence>
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<originalMayaNodeId>file2</originalMayaNodeId>
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</technique>
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</extra>
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</image>
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</library_images>
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<library_geometries>
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<geometry id="Plane001Shape" name="Plane001Shape">
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<mesh>
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<source id="Plane001Shape-positions" name="Plane001Shape-positions">
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<float_array id="Plane001Shape-positions-array" count="15">-159.375 -142.0625 14.323 -157.8125 -142.0625 13.54175 -157.8125 -140.5 14.323 -159.375 -140.5 15.49487 -157.8125 -140.5 15.10425</float_array>
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<technique_common>
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<accessor source="#Plane001Shape-positions-array" count="5" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane001Shape-normals" name="Plane001Shape-normals">
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<float_array id="Plane001Shape-normals-array" count="27">-0.4082483 0.4082483 -0.8164966 -0.4082483 0.4082483 -0.8164966 -0.4082483 0.4082483 -0.8164966 -0.5144957 0.5144957 -0.6859943 -0.5144957 0.5144957 -0.6859943 -0.5144957 0.5144957 -0.6859943 0 1 0 0 0.9999999 0 0 1 0</float_array>
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<technique_common>
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<accessor source="#Plane001Shape-normals-array" count="9" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane001Shape-map1" name="Plane001Shape-map1">
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<float_array id="Plane001Shape-map1-array" count="10">5e-4 0.00542 0.005495 0.00542 0.005495 0.00296 5e-4 5e-4 0.007992 5e-4</float_array>
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<technique_common>
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<accessor source="#Plane001Shape-map1-array" count="5" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Plane001Shape-vertices" name="Plane001Shape-vertices">
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<input semantic="POSITION" source="#Plane001Shape-positions"/>
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</vertices>
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<triangles material="surfaceShader4SG" count="3">
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<input semantic="VERTEX" source="#Plane001Shape-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane001Shape-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Plane001Shape-map1" offset="2" set="0"/>
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<p>2 0 2 1 1 4 0 2 3 2 3 2 0 4 3 3 5 0 4 6 1 2 7 2 3 8 0</p>
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</triangles>
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</mesh>
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<extra>
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<technique profile="OpenCOLLADAMaya">
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<originalMayaNodeId>Plane001Shape</originalMayaNodeId>
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="VisualSceneNode" name="export-repro">
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<node id="Teimnan_montain_01_Plane001" name="Plane001" type="NODE">
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<translate sid="translate">-12.10967 84.01086 0</translate>
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<translate sid="rotatePivot">0 34.4655 43.89872</translate>
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<rotate sid="rotateZ">0 0 1 0</rotate>
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<rotate sid="rotateY">0 1 0 0</rotate>
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<rotate sid="rotateX">1 0 0 0</rotate>
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<translate sid="rotatePivotInverse">0 -34.4655 -43.89872</translate>
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<translate sid="scalePivot">0 34.4655 43.89872</translate>
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<scale sid="scale">1 1 1</scale>
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<translate sid="scalePivotInverse">0 -34.4655 -43.89872</translate>
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<instance_geometry url="#Plane001Shape">
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<bind_material>
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<technique_common>
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<instance_material symbol="surfaceShader4SG" target="#terrain_detail">
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<bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0"/>
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</instance_material>
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</technique_common>
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</bind_material>
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</instance_geometry>
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<extra>
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<technique profile="OpenCOLLADAMaya">
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<originalMayaNodeId>Plane001</originalMayaNodeId>
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</technique>
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</extra>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#VisualSceneNode"/>
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</scene>
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</COLLADA> |