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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>ccooper</author>
<authoring_tool>OpenCOLLADA2015</authoring_tool>
<comments>
ColladaMaya export options:
bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=0;exportCgfxFileReferences=1;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///C:/Users/ccooper/Downloads/fbx/export-repro.ma</source_data>
</contributor>
<created>2014-11-27T08:46:19</created>
<modified>2014-11-27T08:46:19</modified>
<unit name="centimeter" meter="0.01"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_materials>
<material id="terrain_detail" name="terrain_detail">
<instance_effect url="#terrain_detail-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="terrain_detail-fx">
<profile_COMMON>
<newparam sid="file2-surface">
<surface type="2D">
<init_from>file2</init_from>
</surface>
</newparam>
<newparam sid="file2-sampler">
<sampler2D>
<source>file2-surface</source>
</sampler2D>
</newparam>
<technique sid="common">
<constant>
<emission>
<texture texture="file2-sampler" texcoord="TEX0">
<extra>
<technique profile="OpenCOLLADAMaya">
<blend_mode>NONE</blend_mode>
<coverageU>1</coverageU>
<coverageV>1</coverageV>
<fast>0</fast>
<mirrorU>0</mirrorU>
<mirrorV>0</mirrorV>
<noiseU>0</noiseU>
<noiseV>0</noiseV>
<offsetU>0</offsetU>
<offsetV>0</offsetV>
<repeatU>1</repeatU>
<repeatV>1</repeatV>
<rotateFrame>0</rotateFrame>
<rotateUV>0</rotateUV>
<stagger>0</stagger>
<translateFrameU>0</translateFrameU>
<translateFrameV>0</translateFrameV>
<wrapU>1</wrapU>
<wrapV>1</wrapV>
</technique>
</extra>
</texture>
</emission>
<transparent opaque="RGB_ZERO">
<color>0 0 0 1</color>
</transparent>
</constant>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images>
<image id="file2" name="file2">
<init_from>./test-shader-optimize.jpg</init_from>
<extra>
<technique profile="OpenCOLLADAMaya">
<dgnode_type>kFile</dgnode_type>
<image_sequence>0</image_sequence>
<originalMayaNodeId>file2</originalMayaNodeId>
</technique>
</extra>
</image>
</library_images>
<library_geometries>
<geometry id="Plane001Shape" name="Plane001Shape">
<mesh>
<source id="Plane001Shape-positions" name="Plane001Shape-positions">
<float_array id="Plane001Shape-positions-array" count="15">-159.375 -142.0625 14.323 -157.8125 -142.0625 13.54175 -157.8125 -140.5 14.323 -159.375 -140.5 15.49487 -157.8125 -140.5 15.10425</float_array>
<technique_common>
<accessor source="#Plane001Shape-positions-array" count="5" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane001Shape-normals" name="Plane001Shape-normals">
<float_array id="Plane001Shape-normals-array" count="27">-0.4082483 0.4082483 -0.8164966 -0.4082483 0.4082483 -0.8164966 -0.4082483 0.4082483 -0.8164966 -0.5144957 0.5144957 -0.6859943 -0.5144957 0.5144957 -0.6859943 -0.5144957 0.5144957 -0.6859943 0 1 0 0 0.9999999 0 0 1 0</float_array>
<technique_common>
<accessor source="#Plane001Shape-normals-array" count="9" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane001Shape-map1" name="Plane001Shape-map1">
<float_array id="Plane001Shape-map1-array" count="10">5e-4 0.00542 0.005495 0.00542 0.005495 0.00296 5e-4 5e-4 0.007992 5e-4</float_array>
<technique_common>
<accessor source="#Plane001Shape-map1-array" count="5" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane001Shape-vertices" name="Plane001Shape-vertices">
<input semantic="POSITION" source="#Plane001Shape-positions"/>
</vertices>
<triangles material="surfaceShader4SG" count="3">
<input semantic="VERTEX" source="#Plane001Shape-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane001Shape-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Plane001Shape-map1" offset="2" set="0"/>
<p>2 0 2 1 1 4 0 2 3 2 3 2 0 4 3 3 5 0 4 6 1 2 7 2 3 8 0</p>
</triangles>
</mesh>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>Plane001Shape</originalMayaNodeId>
<double_sided>1</double_sided>
</technique>
</extra>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="VisualSceneNode" name="export-repro">
<node id="Teimnan_montain_01_Plane001" name="Plane001" type="NODE">
<translate sid="translate">-12.10967 84.01086 0</translate>
<translate sid="rotatePivot">0 34.4655 43.89872</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<translate sid="rotatePivotInverse">0 -34.4655 -43.89872</translate>
<translate sid="scalePivot">0 34.4655 43.89872</translate>
<scale sid="scale">1 1 1</scale>
<translate sid="scalePivotInverse">0 -34.4655 -43.89872</translate>
<instance_geometry url="#Plane001Shape">
<bind_material>
<technique_common>
<instance_material symbol="surfaceShader4SG" target="#terrain_detail">
<bind_vertex_input semantic="TEX0" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>Plane001</originalMayaNodeId>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>