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305 lines
8.5 KiB
JavaScript
305 lines
8.5 KiB
JavaScript
import { ShaderCache } from "../../Source/Cesium.js";
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import createContext from "../createContext.js";
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describe(
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"Renderer/ShaderCache",
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function () {
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var context;
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beforeAll(function () {
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context = createContext();
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});
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afterAll(function () {
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context.destroyForSpecs();
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});
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it("adds and removes", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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expect(sp._cachedShader.count).toEqual(1);
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expect(cache.numberOfShaders).toEqual(1);
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cache.releaseShaderProgram(sp);
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expect(sp.isDestroyed()).toEqual(false);
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expect(cache.numberOfShaders).toEqual(1);
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cache.destroyReleasedShaderPrograms();
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expect(sp.isDestroyed()).toEqual(true);
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expect(cache.numberOfShaders).toEqual(0);
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cache.destroy();
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});
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it("adds and removes 2", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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expect(sp._cachedShader.count).toEqual(1);
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sp.destroy();
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expect(sp.isDestroyed()).toEqual(false);
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cache.destroyReleasedShaderPrograms();
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expect(sp.isDestroyed()).toEqual(true);
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cache.destroy();
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});
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it("has a cache hit", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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var sp2 = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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expect(sp).toBe(sp2);
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expect(sp._cachedShader.count).toEqual(2);
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expect(cache.numberOfShaders).toEqual(1);
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sp.destroy();
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sp2.destroy();
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cache.destroyReleasedShaderPrograms();
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expect(sp.isDestroyed()).toEqual(true);
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expect(cache.numberOfShaders).toEqual(0);
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cache.destroy();
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});
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it("replaces a shader program", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var fs2 = "void main() { gl_FragColor = vec4(0.5); }";
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var attributeLocations = {
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position: 0,
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};
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var cache = new ShaderCache(context);
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var sp = cache.replaceShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: attributeLocations,
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});
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var sp2 = cache.replaceShaderProgram({
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shaderProgram: sp,
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vertexShaderSource: vs,
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fragmentShaderSource: fs2,
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attributeLocations: attributeLocations,
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});
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expect(sp._cachedShader.count).toEqual(0);
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expect(sp2._cachedShader.count).toEqual(1);
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cache.destroy();
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});
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it("avoids thrashing", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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sp.destroy();
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var sp2 = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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}); // still cache hit
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cache.destroyReleasedShaderPrograms(); // does not destroy
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expect(sp.isDestroyed()).toEqual(false);
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expect(sp2.isDestroyed()).toEqual(false);
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sp2.destroy();
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cache.destroyReleasedShaderPrograms(); // destroys
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expect(sp.isDestroyed()).toEqual(true);
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expect(sp2.isDestroyed()).toEqual(true);
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cache.destroy();
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});
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it("create derived shader program", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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var keyword = "derived";
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var spDerived = cache.getDerivedShaderProgram(sp, keyword);
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expect(spDerived).not.toBeDefined();
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var fsDerived = "void main() { gl_FragColor = vec4(vec3(1.0), 0.5); }";
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spDerived = cache.createDerivedShaderProgram(sp, keyword, {
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vertexShaderSource: vs,
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fragmentShaderSource: fsDerived,
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attributeLocations: {
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position: 0,
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},
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});
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expect(spDerived).toBeDefined();
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cache.destroy();
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});
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it("replaces derived shader program", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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var derivedKeywords = sp._cachedShader.derivedKeywords;
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var keyword = "derived";
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var fsDerived = "void main() { gl_FragColor = vec4(vec3(1.0), 0.5); }";
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var spDerived = cache.replaceDerivedShaderProgram(sp, keyword, {
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vertexShaderSource: vs,
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fragmentShaderSource: fsDerived,
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attributeLocations: {
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position: 0,
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},
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});
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expect(spDerived).toBeDefined();
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expect(derivedKeywords.length).toBe(1);
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var fsDerived2 = "void main() { gl_FragColor = vec4(vec3(0.5), 0.5); }";
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var spDerived2 = cache.replaceDerivedShaderProgram(sp, keyword, {
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vertexShaderSource: vs,
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fragmentShaderSource: fsDerived2,
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attributeLocations: {
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position: 0,
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},
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});
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expect(spDerived.isDestroyed()).toBe(true);
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expect(spDerived2.isDestroyed()).toBe(false);
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expect(derivedKeywords.length).toBe(1);
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cache.destroy();
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});
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it("destroying a shader program destroys its derived shaders", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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var keyword = "derived";
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var fsDerived = "void main() { gl_FragColor = vec4(vec3(1.0), 0.5); }";
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var spDerived = cache.createDerivedShaderProgram(sp, keyword, {
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vertexShaderSource: vs,
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fragmentShaderSource: fsDerived,
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attributeLocations: {
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position: 0,
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},
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});
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expect(spDerived).toBeDefined();
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sp.destroy();
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cache.destroyReleasedShaderPrograms();
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expect(sp.isDestroyed()).toEqual(true);
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expect(spDerived.isDestroyed()).toEqual(true);
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cache.destroy();
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});
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it("is destroyed", function () {
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var vs =
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"attribute vec4 position; void main() { gl_Position = position; }";
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var fs = "void main() { gl_FragColor = vec4(1.0); }";
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var cache = new ShaderCache(context);
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var sp = cache.getShaderProgram({
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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attributeLocations: {
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position: 0,
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},
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});
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cache.destroy();
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expect(sp.isDestroyed()).toEqual(true);
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expect(cache.isDestroyed()).toEqual(true);
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});
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it("is not destroyed", function () {
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var cache = new ShaderCache(context);
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expect(cache.isDestroyed()).toEqual(false);
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});
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},
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"WebGL"
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);
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