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122 lines
3.7 KiB
JavaScript
122 lines
3.7 KiB
JavaScript
import { WebGLConstants } from "../../Source/Cesium.js";
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import { Appearance } from "../../Source/Cesium.js";
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import { BlendingState } from "../../Source/Cesium.js";
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import { Material } from "../../Source/Cesium.js";
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describe("Scene/Appearance", function () {
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it("constructor", function () {
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var material = Material.fromType("Color");
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var vs =
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"attribute vec3 position3DHigh;\n" +
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"attribute vec3 position3DLow;\n" +
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"attribute vec4 color;\n" +
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"varying vec4 v_color;\n" +
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"void main() {\n" +
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" gl_Position = czm_modelViewProjectionRelativeToEye * czm_computePosition();\n" +
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" v_color = color;\n" +
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"}\n";
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var fs =
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"varying vec4 v_color;\n" +
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"void main() {\n" +
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" gl_FragColor = v_color;\n" +
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"}\n";
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var renderState = {
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depthTest: {
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enabled: true,
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},
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};
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var appearance = new Appearance({
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material: material,
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vertexShaderSource: vs,
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fragmentShaderSource: fs,
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renderState: renderState,
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translucent: false,
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closed: true,
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});
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expect(appearance.material).toBe(material);
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expect(appearance.vertexShaderSource).toBe(vs);
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expect(appearance.fragmentShaderSource).toBe(fs);
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expect(appearance.renderState).toBe(renderState);
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expect(appearance.translucent).toEqual(false);
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expect(appearance.closed).toEqual(true);
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});
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it("getFragmentShaderSource", function () {
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var fs =
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"varying vec4 v_color;\n" +
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"void main() {\n" +
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" gl_FragColor = v_color;\n" +
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"}\n";
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var appearance = new Appearance({
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fragmentShaderSource: fs,
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});
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expect(appearance.getFragmentShaderSource().indexOf(fs)).toBeGreaterThan(
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-1
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);
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});
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it("getFragmentShaderSource with material", function () {
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var material = Material.fromType("Color");
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var fs =
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"varying vec4 v_color;\n" +
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"void main() {\n" +
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" gl_FragColor = v_color;\n" +
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"}\n";
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var appearance = new Appearance({
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material: material,
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fragmentShaderSource: fs,
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});
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var fragmentSource = appearance.getFragmentShaderSource();
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expect(fragmentSource.indexOf(material.shaderSource)).toBeGreaterThan(-1);
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expect(fragmentSource.indexOf(fs)).toBeGreaterThan(-1);
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});
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it("getDefaultRenderState", function () {
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var renderState = Appearance.getDefaultRenderState(true, true);
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expect(renderState.depthTest).toBeDefined();
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expect(renderState.depthTest.enabled).toEqual(true);
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expect(renderState.depthMask).toEqual(false);
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expect(renderState.blending).toEqual(BlendingState.ALPHA_BLEND);
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expect(renderState.cull).toBeDefined();
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expect(renderState.cull.enabled).toEqual(true);
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expect(renderState.cull.face).toEqual(WebGLConstants.BACK);
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});
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it("isTranslucent", function () {
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var appearance = new Appearance({
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translucent: false,
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});
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expect(appearance.isTranslucent()).toEqual(false);
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appearance.translucent = true;
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expect(appearance.isTranslucent()).toEqual(true);
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appearance.material = Material.fromType("Color");
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appearance.material.translucent = false;
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expect(appearance.isTranslucent()).toEqual(false);
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appearance.material.translucent = true;
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expect(appearance.isTranslucent()).toEqual(true);
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});
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it("getRenderState", function () {
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var appearance = new Appearance({
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translucent: false,
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closed: true,
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renderState: Appearance.getDefaultRenderState(false, true),
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});
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var rs = appearance.getRenderState();
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expect(rs.depthMask).toEqual(true);
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expect(rs.blending).not.toBeDefined();
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appearance.translucent = true;
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rs = appearance.getRenderState();
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expect(rs.depthMask).toEqual(false);
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expect(rs.blending).toBe(BlendingState.ALPHA_BLEND);
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});
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});
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