You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

309 lines
11 KiB
JavaScript

import { Cartesian4 } from "../../Source/Cesium.js";
import { ComponentDatatype } from "../../Source/Cesium.js";
import { Math as CesiumMath } from "../../Source/Cesium.js";
import { PixelDatatype } from "../../Source/Cesium.js";
import { Texture } from "../../Source/Cesium.js";
import { BatchTable } from "../../Source/Cesium.js";
import createScene from "../createScene.js";
describe(
"Scene/BatchTable",
function () {
var unsignedByteAttributes = [
{
functionName: "batchTable_getShow",
componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute: 1,
},
{
functionName: "batchTable_getPickColor",
componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute: 4,
normalize: true,
},
];
var floatAttributes = [
{
functionName: "batchTable_getShow",
componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute: 1,
},
{
functionName: "batchTable_getCenter",
componentDatatype: ComponentDatatype.FLOAT,
componentsPerAttribute: 4,
},
];
var batchTable;
var scene;
var context;
beforeAll(function () {
scene = createScene();
context = scene.context;
});
afterAll(function () {
scene.destroyForSpecs();
});
afterEach(function () {
batchTable =
batchTable && !batchTable.isDestroyed() && batchTable.destroy();
});
it("constructor", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 2);
expect(batchTable.attributes).toBe(unsignedByteAttributes);
expect(batchTable.numberOfInstances).toEqual(2);
});
it("constructior throws without context", function () {
expect(function () {
batchTable = new BatchTable(undefined, unsignedByteAttributes, 5);
}).toThrowDeveloperError();
});
it("constructior throws without attributes", function () {
expect(function () {
batchTable = new BatchTable(context, undefined, 5);
}).toThrowDeveloperError();
});
it("constructor throws without number of instances", function () {
expect(function () {
batchTable = new BatchTable(context, unsignedByteAttributes, undefined);
}).toThrowDeveloperError();
});
it("sets and gets entries in the table", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var i;
var color = new Cartesian4(0, 1, 2, 3);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
for (i = 0; i < batchTable.numberOfInstances; ++i) {
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
}
color = new Cartesian4(4, 5, 6, 7);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
});
it("sets and gets entries in the table with float attributes", function () {
var context = {
floatingPointTexture: true,
};
batchTable = new BatchTable(context, floatAttributes, 5);
var i;
var color = new Cartesian4(0, 1, 2, 3);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
for (i = 0; i < batchTable.numberOfInstances; ++i) {
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(1);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
}
color = new Cartesian4(4, 5, 6, 7);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
expect(batchTable.getBatchedAttribute(3, 0)).toEqual(0);
expect(batchTable.getBatchedAttribute(3, 1)).toEqual(color);
});
it("sets and gets entries in the table with float attributes and forced packing", function () {
var context = {
floatingPointTexture: false,
};
batchTable = new BatchTable(context, floatAttributes, 5);
var i;
var color = new Cartesian4(
1.23456e12,
-2.34567e30,
3.45678e-6,
-4.56789e-10
);
for (i = 0; i < batchTable.numberOfInstances; ++i) {
batchTable.setBatchedAttribute(i, 0, 1);
batchTable.setBatchedAttribute(i, 1, color);
}
var value;
for (i = 0; i < batchTable.numberOfInstances; ++i) {
value = batchTable.getBatchedAttribute(3, 0);
expect(value).toEqual(1);
value = batchTable.getBatchedAttribute(3, 1);
expect(value).toEqualEpsilon(color, CesiumMath.EPSILON6);
}
color = new Cartesian4(
0,
Number.MAX_VALUE,
Number.POSITIVE_INFINITY,
Number.NEGATIVE_INFINITY
);
batchTable.setBatchedAttribute(3, 0, 0);
batchTable.setBatchedAttribute(3, 1, color);
value = batchTable.getBatchedAttribute(3, 0);
expect(value).toEqual(0);
value = batchTable.getBatchedAttribute(3, 1);
expect(value.x).toEqual(0.0);
expect(value.y).toEqual(Number.POSITIVE_INFINITY);
expect(value.z).toEqual(Number.POSITIVE_INFINITY);
expect(value.w).toEqual(Number.NEGATIVE_INFINITY);
});
it("gets with result parameter", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var color = new Cartesian4(0, 1, 2, 3);
batchTable.setBatchedAttribute(0, 1, color);
var result = new Cartesian4();
var returndValue = batchTable.getBatchedAttribute(0, 1, result);
expect(returndValue).toBe(result);
expect(result).toEqual(color);
});
it("get entry throws when instance index is out of range", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function () {
batchTable.getBatchedAttribute(-1, 0);
}).toThrowDeveloperError();
expect(function () {
batchTable.getBatchedAttribute(100, 0);
}).toThrowDeveloperError();
});
it("get entry throws when attribute index is out of range", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function () {
batchTable.getBatchedAttribute(0, -1);
}).toThrowDeveloperError();
expect(function () {
batchTable.getBatchedAttribute(0, 100);
}).toThrowDeveloperError();
});
it("set entry throws when instance index is out of range", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function () {
batchTable.setBatchedAttribute(-1, 0, 0);
}).toThrowDeveloperError();
expect(function () {
batchTable.setBatchedAttribute(100, 0, 1);
}).toThrowDeveloperError();
});
it("set entry throws when attribute index is out of range", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function () {
batchTable.setBatchedAttribute(0, -1, 1);
}).toThrowDeveloperError();
expect(function () {
batchTable.setBatchedAttribute(0, 100, 1);
}).toThrowDeveloperError();
});
it("set entry throws when value is undefined", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(function () {
batchTable.setBatchedAttribute(0, 0, undefined);
}).toThrowDeveloperError();
});
it("creates a uniform callback with unsigned byte texture", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
batchTable.update(scene.frameState);
var uniforms = batchTable.getUniformMapCallback()({});
expect(uniforms.batchTexture).toBeDefined();
expect(uniforms.batchTexture()).toBeInstanceOf(Texture);
expect(uniforms.batchTexture().pixelDatatype).toEqual(
PixelDatatype.UNSIGNED_BYTE
);
expect(uniforms.batchTextureDimensions).toBeDefined();
expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0);
expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep).toBeDefined();
expect(uniforms.batchTextureStep().x).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().z).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().w).toBeGreaterThan(0);
});
it("creates a uniform callback with float texture", function () {
if (!context.floatingPointTexture) {
return;
}
batchTable = new BatchTable(context, floatAttributes, 5);
batchTable.update(scene.frameState);
var uniforms = batchTable.getUniformMapCallback()({});
expect(uniforms.batchTexture).toBeDefined();
expect(uniforms.batchTexture()).toBeInstanceOf(Texture);
expect(uniforms.batchTexture().pixelDatatype).toEqual(
PixelDatatype.FLOAT
);
expect(uniforms.batchTextureDimensions).toBeDefined();
expect(uniforms.batchTextureDimensions().x).toBeGreaterThan(0);
expect(uniforms.batchTextureDimensions().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep).toBeDefined();
expect(uniforms.batchTextureStep().x).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().y).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().z).toBeGreaterThan(0);
expect(uniforms.batchTextureStep().w).toBeGreaterThan(0);
if (scene.context.floatingPointTexture) {
expect(uniforms.batchTexture().pixelDatatype).toEqual(
PixelDatatype.FLOAT
);
} else {
expect(uniforms.batchTexture().pixelDatatype).toEqual(
PixelDatatype.UNSIGNED_BYTE
);
}
});
it("create shader functions", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
var shader = "void main() { gl_Position = vec4(0.0); }";
var modifiedShader = batchTable.getVertexShaderCallback()(shader);
expect(
modifiedShader.indexOf(batchTable.attributes[0].functionName)
).not.toEqual(-1);
expect(
modifiedShader.indexOf(batchTable.attributes[1].functionName)
).not.toEqual(-1);
});
it("isDestroyed", function () {
batchTable = new BatchTable(context, unsignedByteAttributes, 5);
expect(batchTable.isDestroyed()).toEqual(false);
batchTable.destroy();
expect(batchTable.isDestroyed()).toEqual(true);
});
},
"WebGL"
);