You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Cesium-Prequel/Specs/Scene/Batched3DModel3DTileContent...

232 lines
7.7 KiB
JavaScript

import { Cartesian3 } from "../../Source/Cesium.js";
import { Cartographic } from "../../Source/Cesium.js";
import { Color } from "../../Source/Cesium.js";
import { ColorGeometryInstanceAttribute } from "../../Source/Cesium.js";
import { destroyObject } from "../../Source/Cesium.js";
import { Ellipsoid } from "../../Source/Cesium.js";
import { GeometryInstance } from "../../Source/Cesium.js";
import { HeadingPitchRange } from "../../Source/Cesium.js";
import { Math as CesiumMath } from "../../Source/Cesium.js";
import { Matrix4 } from "../../Source/Cesium.js";
import { Rectangle } from "../../Source/Cesium.js";
import { RectangleGeometry } from "../../Source/Cesium.js";
import { Pass } from "../../Source/Cesium.js";
import { RenderState } from "../../Source/Cesium.js";
import { ClassificationType } from "../../Source/Cesium.js";
import { PerInstanceColorAppearance } from "../../Source/Cesium.js";
import { Primitive } from "../../Source/Cesium.js";
import { StencilConstants } from "../../Source/Cesium.js";
import Cesium3DTilesTester from "../Cesium3DTilesTester.js";
import createScene from "../createScene.js";
describe(
"Scene/Batched3DModel3DTileContentClassification",
function () {
var scene;
var modelMatrix;
var centerLongitude = -1.31968;
var centerLatitude = 0.698874;
var withBatchTableUrl =
"./Data/Cesium3DTiles/Batched/BatchedWithBatchTable/tileset.json";
var withBatchTableBinaryUrl =
"./Data/Cesium3DTiles/Batched/BatchedWithBatchTableBinary/tileset.json";
var globePrimitive;
var tilesetPrimitive;
var reusableGlobePrimitive;
var reusableTilesetPrimitive;
function setCamera(longitude, latitude) {
// One feature is located at the center, point the camera there
var center = Cartesian3.fromRadians(longitude, latitude);
scene.camera.lookAt(center, new HeadingPitchRange(0.0, -1.57, 15.0));
}
function createPrimitive(rectangle, pass) {
var renderState;
if (pass === Pass.CESIUM_3D_TILE) {
renderState = RenderState.fromCache({
stencilTest: StencilConstants.setCesium3DTileBit(),
stencilMask: StencilConstants.CESIUM_3D_TILE_MASK,
depthTest: {
enabled: true,
},
});
}
var depthColorAttribute = ColorGeometryInstanceAttribute.fromColor(
new Color(0.0, 0.0, 0.0, 1.0)
);
return new Primitive({
geometryInstances: new GeometryInstance({
geometry: new RectangleGeometry({
ellipsoid: Ellipsoid.WGS84,
rectangle: rectangle,
}),
id: "depth rectangle",
attributes: {
color: depthColorAttribute,
},
}),
appearance: new PerInstanceColorAppearance({
translucent: false,
flat: true,
renderState: renderState,
}),
asynchronous: false,
});
}
function MockPrimitive(primitive, pass) {
this._primitive = primitive;
this._pass = pass;
this.show = true;
}
MockPrimitive.prototype.update = function (frameState) {
if (!this.show) {
return;
}
var commandList = frameState.commandList;
var startLength = commandList.length;
this._primitive.update(frameState);
for (var i = startLength; i < commandList.length; ++i) {
var command = commandList[i];
command.pass = this._pass;
}
};
MockPrimitive.prototype.isDestroyed = function () {
return false;
};
MockPrimitive.prototype.destroy = function () {
return destroyObject(this);
};
beforeAll(function () {
scene = createScene();
var translation = Ellipsoid.WGS84.geodeticSurfaceNormalCartographic(
new Cartographic(centerLongitude, centerLatitude)
);
Cartesian3.multiplyByScalar(translation, -5.0, translation);
modelMatrix = Matrix4.fromTranslation(translation);
var offset = CesiumMath.toRadians(0.01);
var rectangle = new Rectangle(
centerLongitude - offset,
centerLatitude - offset,
centerLongitude + offset,
centerLatitude + offset
);
reusableGlobePrimitive = createPrimitive(rectangle, Pass.GLOBE);
reusableTilesetPrimitive = createPrimitive(
rectangle,
Pass.CESIUM_3D_TILE
);
});
afterAll(function () {
reusableGlobePrimitive.destroy();
reusableTilesetPrimitive.destroy();
scene.destroyForSpecs();
});
beforeEach(function () {
setCamera(centerLongitude, centerLatitude);
// wrap rectangle primitive so it gets executed during the globe pass and 3D Tiles pass to lay down depth
globePrimitive = new MockPrimitive(reusableGlobePrimitive, Pass.GLOBE);
tilesetPrimitive = new MockPrimitive(
reusableTilesetPrimitive,
Pass.CESIUM_3D_TILE
);
scene.primitives.add(globePrimitive);
scene.primitives.add(tilesetPrimitive);
});
afterEach(function () {
scene.primitives.removeAll();
globePrimitive =
globePrimitive &&
!globePrimitive.isDestroyed() &&
globePrimitive.destroy();
tilesetPrimitive =
tilesetPrimitive &&
!tilesetPrimitive.isDestroyed() &&
tilesetPrimitive.destroy();
});
it("classifies 3D Tiles", function () {
return Cesium3DTilesTester.loadTileset(scene, withBatchTableUrl, {
classificationType: ClassificationType.CESIUM_3D_TILE,
modelMatrix: modelMatrix,
}).then(function (tileset) {
globePrimitive.show = false;
tilesetPrimitive.show = true;
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = false;
Cesium3DTilesTester.expectRenderBlank(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = true;
});
});
it("classifies globe", function () {
return Cesium3DTilesTester.loadTileset(scene, withBatchTableUrl, {
classificationType: ClassificationType.TERRAIN,
modelMatrix: modelMatrix,
}).then(function (tileset) {
globePrimitive.show = false;
tilesetPrimitive.show = true;
Cesium3DTilesTester.expectRenderBlank(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = false;
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = true;
});
});
it("classifies both 3D Tiles and globe", function () {
return Cesium3DTilesTester.loadTileset(scene, withBatchTableUrl, {
classificationType: ClassificationType.BOTH,
modelMatrix: modelMatrix,
}).then(function (tileset) {
globePrimitive.show = false;
tilesetPrimitive.show = true;
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = false;
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
globePrimitive.show = true;
tilesetPrimitive.show = true;
});
});
it("renders with batch table", function () {
return Cesium3DTilesTester.loadTileset(scene, withBatchTableUrl, {
classificationType: ClassificationType.BOTH,
modelMatrix: modelMatrix,
}).then(function (tileset) {
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
});
});
it("renders with binary batch table", function () {
return Cesium3DTilesTester.loadTileset(scene, withBatchTableBinaryUrl, {
classificationType: ClassificationType.BOTH,
modelMatrix: modelMatrix,
}).then(function (tileset) {
Cesium3DTilesTester.expectRenderTileset(scene, tileset);
});
});
},
"WebGL"
);