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93 lines
2.5 KiB
JavaScript
93 lines
2.5 KiB
JavaScript
import { Cartesian3 } from "../../Source/Cesium.js";
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import { Matrix4 } from "../../Source/Cesium.js";
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import { DebugModelMatrixPrimitive } from "../../Source/Cesium.js";
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import createScene from "../createScene.js";
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describe(
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"Scene/DebugModelMatrixPrimitive",
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function () {
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var scene;
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beforeAll(function () {
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scene = createScene();
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var camera = scene.camera;
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camera.position = new Cartesian3(1.02, 0.0, 0.0);
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camera.direction = Cartesian3.negate(Cartesian3.UNIT_X, new Cartesian3());
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camera.up = Cartesian3.clone(Cartesian3.UNIT_Z);
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});
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afterAll(function () {
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scene.destroyForSpecs();
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});
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afterEach(function () {
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scene.primitives.removeAll();
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});
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it("gets the default properties", function () {
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var p = new DebugModelMatrixPrimitive();
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expect(p.length).toEqual(10000000.0);
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expect(p.width).toEqual(2.0);
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expect(p.modelMatrix).toEqual(Matrix4.IDENTITY);
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expect(p.show).toEqual(true);
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expect(p.id).not.toBeDefined();
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p.destroy();
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});
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it("Constructs with options", function () {
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var p = new DebugModelMatrixPrimitive({
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length: 10.0,
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width: 1.0,
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modelMatrix: Matrix4.fromUniformScale(2.0),
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show: false,
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id: "id",
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});
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expect(p.length).toEqual(10.0);
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expect(p.width).toEqual(1.0);
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expect(p.modelMatrix).toEqual(Matrix4.fromUniformScale(2.0));
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expect(p.show).toEqual(false);
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expect(p.id).toEqual("id");
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p.destroy();
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});
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it("renders", function () {
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var p = scene.primitives.add(new DebugModelMatrixPrimitive());
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expect(scene).notToRender([0, 0, 0, 255]);
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// Update and render again
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p.length = 100.0;
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expect(scene).notToRender([0, 0, 0, 255]);
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});
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it("does not render when show is false", function () {
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scene.primitives.add(
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new DebugModelMatrixPrimitive({
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show: false,
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})
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);
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expect(scene).toRender([0, 0, 0, 255]);
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});
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it("is picked", function () {
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var p = scene.primitives.add(
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new DebugModelMatrixPrimitive({
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id: "id",
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})
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);
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expect(scene).toPickAndCall(function (result) {
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expect(result.primitive).toBe(p);
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expect(result.id).toBe("id");
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});
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});
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it("isDestroyed", function () {
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var p = new DebugModelMatrixPrimitive();
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expect(p.isDestroyed()).toEqual(false);
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p.destroy();
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expect(p.isDestroyed()).toEqual(true);
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});
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},
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"WebGL"
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);
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