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Cesium-Prequel/Specs/Scene/PerInstanceColorAppearanceS...

88 lines
2.6 KiB
JavaScript

import { ColorGeometryInstanceAttribute } from "../../Source/Cesium.js";
import { GeometryInstance } from "../../Source/Cesium.js";
import { Rectangle } from "../../Source/Cesium.js";
import { RectangleGeometry } from "../../Source/Cesium.js";
import { Appearance } from "../../Source/Cesium.js";
import { PerInstanceColorAppearance } from "../../Source/Cesium.js";
import { Primitive } from "../../Source/Cesium.js";
import createScene from "../createScene.js";
describe(
"Scene/PerInstanceColorAppearance",
function () {
var scene;
var rectangle;
var primitive;
beforeAll(function () {
scene = createScene();
scene.primitives.destroyPrimitives = false;
rectangle = Rectangle.fromDegrees(-10.0, -10.0, 10.0, 10.0);
scene.camera.setView({ destination: rectangle });
});
afterAll(function () {
scene.destroyForSpecs();
});
beforeEach(function () {
primitive = new Primitive({
geometryInstances: new GeometryInstance({
geometry: new RectangleGeometry({
vertexFormat: PerInstanceColorAppearance.VERTEX_FORMAT,
rectangle: rectangle,
}),
attributes: {
color: new ColorGeometryInstanceAttribute(1.0, 1.0, 0.0, 1.0),
},
}),
asynchronous: false,
});
});
afterEach(function () {
scene.primitives.removeAll();
primitive = primitive && primitive.destroy();
});
it("constructor", function () {
var a = new PerInstanceColorAppearance();
expect(a.material).not.toBeDefined();
expect(a.vertexShaderSource).toBeDefined();
expect(a.fragmentShaderSource).toBeDefined();
expect(a.renderState).toEqual(
Appearance.getDefaultRenderState(true, false)
);
expect(a.vertexFormat).toEqual(PerInstanceColorAppearance.VERTEX_FORMAT);
expect(a.flat).toEqual(false);
expect(a.faceForward).toEqual(true);
expect(a.translucent).toEqual(true);
expect(a.closed).toEqual(false);
});
it("renders", function () {
primitive.appearance = new PerInstanceColorAppearance();
expect(scene).toRender([0, 0, 0, 255]);
scene.primitives.add(primitive);
expect(scene).notToRender([0, 0, 0, 255]);
});
it("renders flat", function () {
primitive.appearance = new PerInstanceColorAppearance({
flat: true,
translucent: false,
closed: true,
});
expect(scene).toRender([0, 0, 0, 255]);
scene.primitives.add(primitive);
expect(scene).notToRender([0, 0, 0, 255]);
});
},
"WebGL"
);