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57 lines
2.3 KiB
JavaScript
57 lines
2.3 KiB
JavaScript
import { PointCloudShading } from "../../Source/Cesium.js";
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import createScene from "../createScene.js";
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describe("Scene/PointCloudShading", function () {
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it("creates expected instance from raw assignment and construction", function () {
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var pointCloudShading = new PointCloudShading();
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expect(pointCloudShading.attenuation).toEqual(false);
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expect(pointCloudShading.geometricErrorScale).toEqual(1.0);
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expect(pointCloudShading.maximumAttenuation).not.toBeDefined();
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expect(pointCloudShading.baseResolution).not.toBeDefined();
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expect(pointCloudShading.eyeDomeLighting).toEqual(true);
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expect(pointCloudShading.eyeDomeLightingStrength).toEqual(1.0);
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expect(pointCloudShading.eyeDomeLightingRadius).toEqual(1.0);
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expect(pointCloudShading.backFaceCulling).toEqual(false);
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expect(pointCloudShading.normalShading).toEqual(true);
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var options = {
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geometricErrorScale: 2.0,
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maximumAttenuation: 16,
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baseResolution: 0.1,
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eyeDomeLightingStrength: 0.1,
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eyeDomeLightingRadius: 2.0,
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backFaceCulling: true,
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normalShading: false,
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};
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pointCloudShading = new PointCloudShading(options);
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expect(pointCloudShading.attenuation).toEqual(false);
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expect(pointCloudShading.geometricErrorScale).toEqual(
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options.geometricErrorScale
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);
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expect(pointCloudShading.maximumAttenuation).toEqual(
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options.maximumAttenuation
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);
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expect(pointCloudShading.baseResolution).toEqual(options.baseResolution);
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expect(pointCloudShading.eyeDomeLighting).toEqual(true);
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expect(pointCloudShading.eyeDomeLightingStrength).toEqual(
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options.eyeDomeLightingStrength
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);
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expect(pointCloudShading.eyeDomeLightingRadius).toEqual(
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options.eyeDomeLightingRadius
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);
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expect(pointCloudShading.backFaceCulling).toEqual(options.backFaceCulling);
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expect(pointCloudShading.normalShading).toEqual(options.normalShading);
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});
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it("provides a method for checking if point cloud shading is supported", function () {
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var scene = createScene();
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var context = scene.context;
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var expectedSupport =
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context.floatingPointTexture &&
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context.drawBuffers &&
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context.fragmentDepth;
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expect(PointCloudShading.isSupported(scene)).toEqual(expectedSupport);
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scene.destroyForSpecs();
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});
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});
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