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Cesium-Prequel/Specs/Scene/PostProcessStageCollectionS...

419 lines
13 KiB
JavaScript

import { PostProcessStage } from "../../Source/Cesium.js";
import { PostProcessStageCollection } from "../../Source/Cesium.js";
import { Tonemapper } from "../../Source/Cesium.js";
import createScene from "../createScene.js";
import ViewportPrimitive from "../ViewportPrimitive.js";
describe(
"Scene/PostProcessStageCollection",
function () {
var scene;
beforeAll(function () {
scene = createScene();
scene.postProcessStages.fxaa.enabled = false;
});
afterAll(function () {
scene.destroyForSpecs();
});
afterEach(function () {
scene.postProcessStages.removeAll();
scene.postProcessStages.fxaa.enabled = false;
scene.postProcessStages.bloom.enabled = false;
scene.postProcessStages.ambientOcclusion.enabled = false;
});
it("constructs", function () {
var stages = new PostProcessStageCollection();
expect(stages.ready).toEqual(false);
expect(stages.fxaa).toBeDefined();
expect(stages.ambientOcclusion).toBeDefined();
expect(stages.bloom).toBeDefined();
expect(stages.length).toEqual(0);
expect(stages.outputTexture).not.toBeDefined();
});
it("adds stages", function () {
expect(scene).toRender([0, 0, 0, 255]);
scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
expect(scene.postProcessStages.length).toEqual(1);
scene.renderForSpecs();
expect(scene).toRender([255, 255, 0, 255]);
scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
expect(scene.postProcessStages.length).toEqual(2);
scene.renderForSpecs();
expect(scene).toRender([255, 0, 255, 255]);
});
it("throws when adding the same stage", function () {
var stage = new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
});
expect(function () {
scene.postProcessStages.add(stage);
scene.postProcessStages.add(stage);
}).toThrowDeveloperError();
});
it("removes a single stage", function () {
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
scene.renderForSpecs();
expect(scene).toRender([255, 255, 0, 255]);
scene.postProcessStages.remove(stage1);
scene.renderForSpecs();
expect(scene).toRender([0, 0, 0, 255]);
});
it("removes stages", function () {
expect(scene).toRender([0, 0, 0, 255]);
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
var stage2 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
expect(scene.postProcessStages.length).toEqual(2);
scene.renderForSpecs();
expect(scene).toRender([255, 0, 255, 255]);
scene.postProcessStages.remove(stage1);
expect(scene.postProcessStages.length).toEqual(1);
expect(scene.postProcessStages.contains(stage1)).toEqual(false);
expect(scene.postProcessStages.contains(stage2)).toEqual(true);
expect(stage1.isDestroyed()).toEqual(true);
scene.renderForSpecs();
expect(scene).toRender([0, 0, 255, 255]);
scene.postProcessStages.remove(stage2);
expect(scene.postProcessStages.length).toEqual(0);
expect(scene.postProcessStages.contains(stage2)).toEqual(false);
expect(stage2.isDestroyed()).toEqual(true);
scene.renderForSpecs();
expect(scene).toRender([0, 0, 0, 255]);
expect(scene.postProcessStages.remove(stage1)).toEqual(false);
});
it("gets stages at index", function () {
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
var stage2 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
expect(scene.postProcessStages.length).toEqual(2);
expect(scene.postProcessStages.get(0)).toEqual(stage1);
expect(scene.postProcessStages.get(1)).toEqual(stage2);
expect(scene.postProcessStages.remove(stage1)).toEqual(true);
expect(scene.postProcessStages.get(0)).toEqual(stage2);
});
it("throws when get index is invalid", function () {
expect(function () {
return scene.postProcessStages.get(0);
}).toThrowDeveloperError();
scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
expect(function () {
return scene.postProcessStages.get(-1);
}).toThrowDeveloperError();
expect(function () {
return scene.postProcessStages.get(1);
}).toThrowDeveloperError();
});
it("removes all", function () {
expect(scene).toRender([0, 0, 0, 255]);
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
var stage2 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
expect(scene.postProcessStages.length).toEqual(2);
scene.renderForSpecs();
expect(scene).toRender([255, 0, 255, 255]);
scene.postProcessStages.removeAll();
expect(scene.postProcessStages.length).toEqual(0);
expect(scene.postProcessStages.contains(stage1)).toEqual(false);
expect(scene.postProcessStages.contains(stage2)).toEqual(false);
expect(stage1.isDestroyed()).toEqual(true);
expect(stage2.isDestroyed()).toEqual(true);
scene.renderForSpecs();
expect(scene).toRender([0, 0, 0, 255]);
expect(scene.postProcessStages.remove(stage1)).toEqual(false);
});
it("gets by stage name", function () {
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
var stage2 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
expect(scene.postProcessStages.getStageByName(stage1.name)).toEqual(
stage1
);
expect(scene.postProcessStages.getStageByName(stage2.name)).toEqual(
stage2
);
expect(
scene.postProcessStages.getStageByName("invalid")
).not.toBeDefined();
});
it("gets the output texture by stage name", function () {
var stage1 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
})
);
var stage2 = scene.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
})
);
scene.postProcessStages.fxaa.enabled = true;
scene.renderForSpecs();
expect(
scene.postProcessStages.getOutputTexture(stage1.name)
).toBeDefined();
expect(
scene.postProcessStages.getOutputTexture(stage2.name)
).toBeDefined();
expect(
scene.postProcessStages.getOutputTexture(
scene.postProcessStages.fxaa.name
)
).toBeDefined();
expect(
scene.postProcessStages.getOutputTexture(
scene.postProcessStages.fxaa.name
)
).toEqual(scene.postProcessStages.getOutputTexture(stage1.name));
scene.postProcessStages.remove(stage1);
expect(
scene.postProcessStages.getOutputTexture(stage1.name)
).not.toBeDefined();
});
it("uses Reinhard tonemapping", function () {
if (!scene.highDynamicRangeSupported) {
return;
}
var fs =
"void main() { \n" +
" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
"} \n";
scene.primitives.add(new ViewportPrimitive(fs));
scene.postProcessStages.tonemapper = Tonemapper.REINHARD;
expect(scene).toRender([255, 0, 0, 255]);
scene.highDynamicRange = true;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).not.toEqual([0, 0, 0, 255]);
expect(rgba).not.toEqual([255, 0, 0, 255]);
expect(rgba[0]).toBeGreaterThan(0);
expect(rgba[1]).toEqual(0);
expect(rgba[2]).toEqual(0);
expect(rgba[3]).toEqual(255);
});
scene.highDynamicRange = false;
});
it("uses modified Reinhard tonemapping", function () {
if (!scene.highDynamicRangeSupported) {
return;
}
var fs =
"void main() { \n" +
" gl_FragColor = vec4(0.5, 0.0, 0.0, 1.0); \n" +
"} \n";
scene.primitives.add(new ViewportPrimitive(fs));
scene.postProcessStages.tonemapper = Tonemapper.MODIFIED_REINHARD;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).toEqualEpsilon([127, 0, 0, 255], 5);
});
scene.highDynamicRange = true;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).not.toEqual([0, 0, 0, 255]);
expect(rgba).not.toEqual([127, 0, 0, 255]);
expect(rgba[0]).toBeGreaterThan(0);
expect(rgba[1]).toEqual(0);
expect(rgba[2]).toEqual(0);
expect(rgba[3]).toEqual(255);
});
scene.highDynamicRange = false;
});
it("uses filmic tonemapping", function () {
if (!scene.highDynamicRangeSupported) {
return;
}
var fs =
"void main() { \n" +
" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
"} \n";
scene.primitives.add(new ViewportPrimitive(fs));
scene.postProcessStages.tonemapper = Tonemapper.FILMIC;
expect(scene).toRender([255, 0, 0, 255]);
scene.highDynamicRange = true;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).not.toEqual([0, 0, 0, 255]);
expect(rgba).not.toEqual([255, 0, 0, 255]);
expect(rgba[0]).toBeGreaterThan(0);
expect(rgba[1]).toEqual(0);
expect(rgba[2]).toEqual(0);
expect(rgba[3]).toEqual(255);
});
scene.highDynamicRange = false;
});
it("uses ACES tonemapping", function () {
if (!scene.highDynamicRangeSupported) {
return;
}
var fs =
"void main() { \n" +
" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
"} \n";
scene.primitives.add(new ViewportPrimitive(fs));
scene.postProcessStages.tonemapper = Tonemapper.ACES;
expect(scene).toRender([255, 0, 0, 255]);
scene.highDynamicRange = true;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).not.toEqual([0, 0, 0, 255]);
expect(rgba).not.toEqual([255, 0, 0, 255]);
expect(rgba[0]).toBeGreaterThan(0);
expect(rgba[1]).toEqual(0);
expect(rgba[2]).toEqual(0);
expect(rgba[3]).toEqual(255);
});
scene.highDynamicRange = false;
});
it("destroys", function () {
var stages = new PostProcessStageCollection();
var stage = stages.add(
new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
})
);
expect(stages.isDestroyed()).toEqual(false);
stages.destroy();
expect(stages.isDestroyed()).toEqual(true);
expect(stage.isDestroyed()).toEqual(true);
});
},
"WebGL"
);