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419 lines
13 KiB
JavaScript
419 lines
13 KiB
JavaScript
import { PostProcessStage } from "../../Source/Cesium.js";
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import { PostProcessStageCollection } from "../../Source/Cesium.js";
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import { Tonemapper } from "../../Source/Cesium.js";
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import createScene from "../createScene.js";
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import ViewportPrimitive from "../ViewportPrimitive.js";
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describe(
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"Scene/PostProcessStageCollection",
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function () {
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var scene;
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beforeAll(function () {
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scene = createScene();
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scene.postProcessStages.fxaa.enabled = false;
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});
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afterAll(function () {
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scene.destroyForSpecs();
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});
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afterEach(function () {
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scene.postProcessStages.removeAll();
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scene.postProcessStages.fxaa.enabled = false;
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scene.postProcessStages.bloom.enabled = false;
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scene.postProcessStages.ambientOcclusion.enabled = false;
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});
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it("constructs", function () {
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var stages = new PostProcessStageCollection();
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expect(stages.ready).toEqual(false);
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expect(stages.fxaa).toBeDefined();
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expect(stages.ambientOcclusion).toBeDefined();
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expect(stages.bloom).toBeDefined();
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expect(stages.length).toEqual(0);
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expect(stages.outputTexture).not.toBeDefined();
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});
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it("adds stages", function () {
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expect(scene).toRender([0, 0, 0, 255]);
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scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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expect(scene.postProcessStages.length).toEqual(1);
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scene.renderForSpecs();
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expect(scene).toRender([255, 255, 0, 255]);
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scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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expect(scene.postProcessStages.length).toEqual(2);
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scene.renderForSpecs();
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expect(scene).toRender([255, 0, 255, 255]);
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});
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it("throws when adding the same stage", function () {
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var stage = new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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});
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expect(function () {
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scene.postProcessStages.add(stage);
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scene.postProcessStages.add(stage);
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}).toThrowDeveloperError();
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});
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it("removes a single stage", function () {
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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scene.renderForSpecs();
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expect(scene).toRender([255, 255, 0, 255]);
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scene.postProcessStages.remove(stage1);
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scene.renderForSpecs();
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expect(scene).toRender([0, 0, 0, 255]);
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});
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it("removes stages", function () {
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expect(scene).toRender([0, 0, 0, 255]);
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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var stage2 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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expect(scene.postProcessStages.length).toEqual(2);
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scene.renderForSpecs();
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expect(scene).toRender([255, 0, 255, 255]);
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scene.postProcessStages.remove(stage1);
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expect(scene.postProcessStages.length).toEqual(1);
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expect(scene.postProcessStages.contains(stage1)).toEqual(false);
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expect(scene.postProcessStages.contains(stage2)).toEqual(true);
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expect(stage1.isDestroyed()).toEqual(true);
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scene.renderForSpecs();
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expect(scene).toRender([0, 0, 255, 255]);
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scene.postProcessStages.remove(stage2);
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expect(scene.postProcessStages.length).toEqual(0);
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expect(scene.postProcessStages.contains(stage2)).toEqual(false);
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expect(stage2.isDestroyed()).toEqual(true);
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scene.renderForSpecs();
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expect(scene).toRender([0, 0, 0, 255]);
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expect(scene.postProcessStages.remove(stage1)).toEqual(false);
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});
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it("gets stages at index", function () {
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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var stage2 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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expect(scene.postProcessStages.length).toEqual(2);
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expect(scene.postProcessStages.get(0)).toEqual(stage1);
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expect(scene.postProcessStages.get(1)).toEqual(stage2);
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expect(scene.postProcessStages.remove(stage1)).toEqual(true);
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expect(scene.postProcessStages.get(0)).toEqual(stage2);
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});
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it("throws when get index is invalid", function () {
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expect(function () {
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return scene.postProcessStages.get(0);
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}).toThrowDeveloperError();
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scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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expect(function () {
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return scene.postProcessStages.get(-1);
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}).toThrowDeveloperError();
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expect(function () {
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return scene.postProcessStages.get(1);
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}).toThrowDeveloperError();
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});
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it("removes all", function () {
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expect(scene).toRender([0, 0, 0, 255]);
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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var stage2 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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expect(scene.postProcessStages.length).toEqual(2);
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scene.renderForSpecs();
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expect(scene).toRender([255, 0, 255, 255]);
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scene.postProcessStages.removeAll();
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expect(scene.postProcessStages.length).toEqual(0);
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expect(scene.postProcessStages.contains(stage1)).toEqual(false);
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expect(scene.postProcessStages.contains(stage2)).toEqual(false);
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expect(stage1.isDestroyed()).toEqual(true);
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expect(stage2.isDestroyed()).toEqual(true);
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scene.renderForSpecs();
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expect(scene).toRender([0, 0, 0, 255]);
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expect(scene.postProcessStages.remove(stage1)).toEqual(false);
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});
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it("gets by stage name", function () {
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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var stage2 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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expect(scene.postProcessStages.getStageByName(stage1.name)).toEqual(
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stage1
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);
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expect(scene.postProcessStages.getStageByName(stage2.name)).toEqual(
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stage2
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);
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expect(
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scene.postProcessStages.getStageByName("invalid")
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).not.toBeDefined();
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});
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it("gets the output texture by stage name", function () {
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var stage1 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"void main() { gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0); }",
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})
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);
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var stage2 = scene.postProcessStages.add(
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new PostProcessStage({
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fragmentShader:
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"uniform sampler2D colorTexture;\n" +
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"varying vec2 v_textureCoordinates;\n" +
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"void main() {\n" +
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" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
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" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
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"}",
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})
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);
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scene.postProcessStages.fxaa.enabled = true;
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scene.renderForSpecs();
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expect(
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scene.postProcessStages.getOutputTexture(stage1.name)
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).toBeDefined();
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expect(
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scene.postProcessStages.getOutputTexture(stage2.name)
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).toBeDefined();
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expect(
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scene.postProcessStages.getOutputTexture(
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scene.postProcessStages.fxaa.name
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)
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).toBeDefined();
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expect(
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scene.postProcessStages.getOutputTexture(
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scene.postProcessStages.fxaa.name
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)
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).toEqual(scene.postProcessStages.getOutputTexture(stage1.name));
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scene.postProcessStages.remove(stage1);
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expect(
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scene.postProcessStages.getOutputTexture(stage1.name)
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).not.toBeDefined();
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});
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it("uses Reinhard tonemapping", function () {
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if (!scene.highDynamicRangeSupported) {
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return;
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}
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var fs =
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"void main() { \n" +
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" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
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"} \n";
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scene.primitives.add(new ViewportPrimitive(fs));
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scene.postProcessStages.tonemapper = Tonemapper.REINHARD;
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expect(scene).toRender([255, 0, 0, 255]);
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scene.highDynamicRange = true;
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expect(scene).toRenderAndCall(function (rgba) {
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expect(rgba).not.toEqual([0, 0, 0, 255]);
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expect(rgba).not.toEqual([255, 0, 0, 255]);
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expect(rgba[0]).toBeGreaterThan(0);
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expect(rgba[1]).toEqual(0);
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expect(rgba[2]).toEqual(0);
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expect(rgba[3]).toEqual(255);
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});
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scene.highDynamicRange = false;
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});
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it("uses modified Reinhard tonemapping", function () {
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if (!scene.highDynamicRangeSupported) {
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return;
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}
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var fs =
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"void main() { \n" +
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" gl_FragColor = vec4(0.5, 0.0, 0.0, 1.0); \n" +
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"} \n";
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scene.primitives.add(new ViewportPrimitive(fs));
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scene.postProcessStages.tonemapper = Tonemapper.MODIFIED_REINHARD;
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expect(scene).toRenderAndCall(function (rgba) {
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expect(rgba).toEqualEpsilon([127, 0, 0, 255], 5);
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});
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scene.highDynamicRange = true;
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expect(scene).toRenderAndCall(function (rgba) {
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expect(rgba).not.toEqual([0, 0, 0, 255]);
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expect(rgba).not.toEqual([127, 0, 0, 255]);
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expect(rgba[0]).toBeGreaterThan(0);
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expect(rgba[1]).toEqual(0);
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expect(rgba[2]).toEqual(0);
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expect(rgba[3]).toEqual(255);
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});
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scene.highDynamicRange = false;
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});
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it("uses filmic tonemapping", function () {
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if (!scene.highDynamicRangeSupported) {
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return;
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}
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var fs =
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"void main() { \n" +
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" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
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"} \n";
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scene.primitives.add(new ViewportPrimitive(fs));
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scene.postProcessStages.tonemapper = Tonemapper.FILMIC;
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expect(scene).toRender([255, 0, 0, 255]);
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scene.highDynamicRange = true;
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expect(scene).toRenderAndCall(function (rgba) {
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expect(rgba).not.toEqual([0, 0, 0, 255]);
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expect(rgba).not.toEqual([255, 0, 0, 255]);
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expect(rgba[0]).toBeGreaterThan(0);
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expect(rgba[1]).toEqual(0);
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expect(rgba[2]).toEqual(0);
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expect(rgba[3]).toEqual(255);
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});
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scene.highDynamicRange = false;
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});
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it("uses ACES tonemapping", function () {
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if (!scene.highDynamicRangeSupported) {
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return;
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}
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var fs =
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"void main() { \n" +
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" gl_FragColor = vec4(4.0, 0.0, 0.0, 1.0); \n" +
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"} \n";
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scene.primitives.add(new ViewportPrimitive(fs));
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scene.postProcessStages.tonemapper = Tonemapper.ACES;
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expect(scene).toRender([255, 0, 0, 255]);
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scene.highDynamicRange = true;
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expect(scene).toRenderAndCall(function (rgba) {
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expect(rgba).not.toEqual([0, 0, 0, 255]);
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expect(rgba).not.toEqual([255, 0, 0, 255]);
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expect(rgba[0]).toBeGreaterThan(0);
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expect(rgba[1]).toEqual(0);
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expect(rgba[2]).toEqual(0);
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expect(rgba[3]).toEqual(255);
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});
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scene.highDynamicRange = false;
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});
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it("destroys", function () {
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var stages = new PostProcessStageCollection();
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var stage = stages.add(
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new PostProcessStage({
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fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
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})
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);
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expect(stages.isDestroyed()).toEqual(false);
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stages.destroy();
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expect(stages.isDestroyed()).toEqual(true);
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expect(stage.isDestroyed()).toEqual(true);
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});
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},
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"WebGL"
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);
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