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Cesium-Prequel/Specs/Scene/PostProcessStageCompositeSp...

244 lines
7.8 KiB
JavaScript

import { Color } from "../../Source/Cesium.js";
import { defined } from "../../Source/Cesium.js";
import { PostProcessStage } from "../../Source/Cesium.js";
import { PostProcessStageComposite } from "../../Source/Cesium.js";
import createScene from "../createScene.js";
import pollToPromise from "../pollToPromise.js";
import { when } from "../../Source/Cesium.js";
describe(
"Scene/PostProcessStageComposite",
function () {
var scene;
beforeAll(function () {
scene = createScene();
scene.postProcessStages.fxaa.enabled = false;
});
afterAll(function () {
scene.destroyForSpecs();
});
afterEach(function () {
scene.postProcessStages.removeAll();
});
it("constructs", function () {
var stage = new PostProcessStage({
fragmentShader:
"uniform vec4 color; void main() { gl_FragColor = color; }",
uniforms: { color: Color.clone(Color.RED) },
});
var uniforms = {
color: {
get: function () {
return stage.uniforms.color;
},
set: function (value) {
stage.uniforms.color = value;
},
},
};
var inputPreviousStageTexture = false;
var name = "kaleidoscope";
var composite = new PostProcessStageComposite({
stages: [stage],
uniforms: uniforms,
inputPreviousStageTexture: inputPreviousStageTexture,
name: name,
});
expect(composite.ready).toEqual(false);
expect(composite.name).toEqual(name);
expect(composite.enabled).toEqual(true);
expect(composite.uniforms).toEqual(uniforms);
expect(composite.inputPreviousStageTexture).toEqual(
inputPreviousStageTexture
);
expect(composite.length).toEqual(1);
});
it("default constructs", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
});
expect(composite.ready).toEqual(false);
expect(composite.name).toBeDefined();
expect(composite.enabled).toEqual(true);
expect(composite.uniforms).not.toBeDefined();
expect(composite.inputPreviousStageTexture).toEqual(true);
expect(composite.length).toEqual(2);
});
it("throws without stages", function () {
expect(function () {
return new PostProcessStageComposite();
}).toThrowDeveloperError();
expect(function () {
return new PostProcessStageComposite({ stages: [] });
}).toThrowDeveloperError();
});
it("gets stages", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
});
expect(composite.get(0)).toEqual(stage1);
expect(composite.get(1)).toEqual(stage2);
});
it("throws when get index is invalid", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
});
expect(function () {
return composite.get(-1);
}).toThrowDeveloperError();
expect(function () {
return composite.get(composite.length + 1);
}).toThrowDeveloperError();
});
it("renders with inputPreviousStageTexture is true", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
});
expect(scene).toRender([0, 0, 0, 255]);
scene.postProcessStages.add(composite);
scene.renderForSpecs(); // update to ready;
expect(scene).toRender([255, 0, 255, 255]);
});
it("renders with inputPreviousStageTexture is false", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"uniform sampler2D colorTexture;\n" +
"varying vec2 v_textureCoordinates;\n" +
"void main() {\n" +
" vec4 color = texture2D(colorTexture, v_textureCoordinates);\n" +
" gl_FragColor = vec4(color.r, 0.0, 1.0, 1.0);\n" +
"}",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
inputPreviousStageTexture: false,
});
expect(scene).toRender([0, 0, 0, 255]);
scene.postProcessStages.add(composite);
scene.renderForSpecs(); // update to ready;
expect(scene).toRender([0, 0, 255, 255]);
});
it("does not run a stage that requires depth textures when depth textures are not supported", function () {
var s = createScene();
s.context._depthTexture = false;
if (defined(s._view.globeDepth)) {
s._view.globeDepth.destroy();
s._view.globeDepth = undefined;
if (defined(s._view.oit)) {
s._view.oit.destroy();
s._view.oit = undefined;
}
}
expect(s).toRender([0, 0, 0, 255]);
// Dummy Stage
var bgColor = 51; // Choose a factor of 255 to make sure there aren't rounding issues
s.postProcessStages.add(
new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(vec3(" +
bgColor / 255 +
"), 1.0); }",
})
);
//Stage we expect to not run
var stage = s.postProcessStages.add(
new PostProcessStageComposite({
stages: [
new PostProcessStage({
fragmentShader:
"uniform sampler2D depthTexture; void main() { gl_FragColor = vec4(1.0); }",
}),
],
})
);
return pollToPromise(function () {
s.renderForSpecs();
return stage.ready;
})
.then(function () {
expect(s).toRender([bgColor, bgColor, bgColor, 255]);
})
.always(function (e) {
s.destroyForSpecs();
if (e) {
return when.reject(e);
}
});
});
it("destroys", function () {
var stage1 = new PostProcessStage({
fragmentShader: "void main() { gl_FragColor = vec4(1.0); }",
});
var stage2 = new PostProcessStage({
fragmentShader:
"void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
});
var composite = new PostProcessStageComposite({
stages: [stage1, stage2],
});
expect(stage1.isDestroyed()).toEqual(false);
expect(stage2.isDestroyed()).toEqual(false);
expect(composite.isDestroyed()).toEqual(false);
composite.destroy();
expect(composite.isDestroyed()).toEqual(true);
expect(stage1.isDestroyed()).toEqual(true);
expect(stage2.isDestroyed()).toEqual(true);
});
},
"WebGL"
);