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JavaScript

import { Cartesian3 } from "../../Source/Cesium.js";
import { Ellipsoid } from "../../Source/Cesium.js";
import { Math as CesiumMath } from "../../Source/Cesium.js";
import { SceneMode } from "../../Source/Cesium.js";
import { SkyAtmosphere } from "../../Source/Cesium.js";
import createScene from "../createScene.js";
describe(
"Scene/SkyAtmosphere",
function () {
var scene;
beforeAll(function () {
scene = createScene();
});
afterAll(function () {
scene.destroyForSpecs();
});
beforeEach(function () {
scene.mode = SceneMode.SCENE3D;
});
it("draws sky with camera in atmosphere", function () {
var s = new SkyAtmosphere();
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).toBeDefined();
command.execute(scene.context); // Not reliable enough across browsers to test pixels
s.destroy();
});
it("draws sky with camera in space", function () {
var s = new SkyAtmosphere();
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).toBeDefined();
command.execute(scene.context); // Not reliable enough across browsers to test pixels
s.destroy();
});
it("draws sky with setDynamicAtmosphereColor set to true", function () {
var s = new SkyAtmosphere();
s.setDynamicAtmosphereColor(true, false);
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).toBeDefined();
expect(s._radiiAndDynamicAtmosphereColor.z).toBe(1);
command.execute(scene.context); // Not reliable enough across browsers to test pixels
s.destroy();
});
it("draws sky with setDynamicAtmosphereColor set to true using the sun direction", function () {
var s = new SkyAtmosphere();
s.setDynamicAtmosphereColor(true, true);
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).toBeDefined();
expect(s._radiiAndDynamicAtmosphereColor.z).toBe(2);
command.execute(scene.context); // Not reliable enough across browsers to test pixels
s.destroy();
});
it("draws sky with setDynamicAtmosphereColor set to false", function () {
var s = new SkyAtmosphere();
s.setDynamicAtmosphereColor(false, false);
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).toBeDefined();
expect(s._radiiAndDynamicAtmosphereColor.z).toBe(0);
command.execute(scene.context); // Not reliable enough across browsers to test pixels
s.destroy();
});
it("draws sky with color correction active", function () {
var oldSkyAtmosphere = scene.skyAtmosphere;
var s = new SkyAtmosphere();
scene.skyAtmosphere = s;
scene.environmentState.isReadyForAtmosphere = true;
scene.camera.setView({
destination: Cartesian3.fromDegrees(-75.5847, 40.0397, 1000.0),
orientation: {
heading: -CesiumMath.PI_OVER_TWO,
pitch: 0.2,
roll: 0.0,
},
});
var color;
expect(scene).toRenderAndCall(function (rgba) {
color = rgba;
expect(color).not.toEqual([0, 0, 0, 255]);
});
// Expect color correction to change the color output.
s.hueShift = 0.5;
expect(scene).toRenderAndCall(function (rgba) {
expect(rgba).not.toEqual([0, 0, 0, 255]);
expect(rgba).not.toEqual(color);
});
scene.skyAtmosphere = oldSkyAtmosphere;
});
it("does not render when show is false", function () {
var s = new SkyAtmosphere();
s.show = false;
expect(scene).toRender([0, 0, 0, 255]);
scene.render();
var command = s.update(scene.frameState);
expect(command).not.toBeDefined();
});
it("does not render in 2D", function () {
var s = new SkyAtmosphere();
expect(scene).toRender([0, 0, 0, 255]);
scene.mode = SceneMode.SCENE2D;
scene.render();
var command = s.update(scene.frameState);
expect(command).not.toBeDefined();
});
it("does not render without a color pass", function () {
var s = new SkyAtmosphere();
scene.frameState.passes.render = false;
var command = s.update(scene.frameState);
expect(command).not.toBeDefined();
});
it("gets ellipsoid", function () {
var s = new SkyAtmosphere(Ellipsoid.UNIT_SPHERE);
expect(s.ellipsoid).toEqual(Ellipsoid.UNIT_SPHERE);
});
it("isDestroyed", function () {
var s = new SkyAtmosphere();
expect(s.isDestroyed()).toEqual(false);
s.destroy();
expect(s.isDestroyed()).toEqual(true);
});
},
"WebGL"
);