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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Configure viewer to add a button enabling look at a mobile device with cardboard."
/>
<meta name="cesium-sandcastle-labels" content="Beginner, Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body
class="sandcastle-loading"
data-sandcastle-bucket="bucket-requirejs.html"
>
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar"></div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
"use strict";
//Sandcastle_Begin
var viewer = new Cesium.Viewer("cesiumContainer", {
vrButton: true,
terrainProvider: Cesium.createWorldTerrain(),
});
// Click the VR button in the bottom right of the screen to switch to VR mode.
viewer.scene.globe.enableLighting = true;
viewer.scene.globe.depthTestAgainstTerrain = true;
// Follow the path of a plane. See the interpolation Sandcastle example.
Cesium.Math.setRandomNumberSeed(3);
var start = Cesium.JulianDate.fromDate(new Date(2015, 2, 25, 16));
var stop = Cesium.JulianDate.addSeconds(
start,
360,
new Cesium.JulianDate()
);
viewer.clock.startTime = start.clone();
viewer.clock.stopTime = stop.clone();
viewer.clock.currentTime = start.clone();
viewer.clock.clockRange = Cesium.ClockRange.LOOP_STOP;
viewer.clock.multiplier = 1.0;
viewer.clock.shouldAnimate = true;
function computeCirclularFlight(lon, lat, radius) {
var property = new Cesium.SampledPositionProperty();
var startAngle = Cesium.Math.nextRandomNumber() * 360.0;
var endAngle = startAngle + 360.0;
var increment =
(Cesium.Math.nextRandomNumber() * 2.0 - 1.0) * 10.0 + 45.0;
for (var i = startAngle; i < endAngle; i += increment) {
var radians = Cesium.Math.toRadians(i);
var timeIncrement = i - startAngle;
var time = Cesium.JulianDate.addSeconds(
start,
timeIncrement,
new Cesium.JulianDate()
);
var position = Cesium.Cartesian3.fromDegrees(
lon + radius * 1.5 * Math.cos(radians),
lat + radius * Math.sin(radians),
Cesium.Math.nextRandomNumber() * 500 + 1800
);
property.addSample(time, position);
}
return property;
}
var longitude = -112.110693;
var latitude = 36.0994841;
var radius = 0.03;
var modelURI =
"../../SampleData/models/CesiumBalloon/CesiumBalloon.glb";
var entity = viewer.entities.add({
availability: new Cesium.TimeIntervalCollection([
new Cesium.TimeInterval({
start: start,
stop: stop,
}),
]),
position: computeCirclularFlight(longitude, latitude, radius),
model: {
uri: modelURI,
minimumPixelSize: 64,
},
});
entity.position.setInterpolationOptions({
interpolationDegree: 2,
interpolationAlgorithm: Cesium.HermitePolynomialApproximation,
});
// Set initial camera position and orientation to be when in the model's reference frame.
var camera = viewer.camera;
camera.position = new Cesium.Cartesian3(0.25, 0.0, 0.0);
camera.direction = new Cesium.Cartesian3(1.0, 0.0, 0.0);
camera.up = new Cesium.Cartesian3(0.0, 0.0, 1.0);
camera.right = new Cesium.Cartesian3(0.0, -1.0, 0.0);
viewer.scene.postUpdate.addEventListener(function (scene, time) {
var position = entity.position.getValue(time);
if (!Cesium.defined(position)) {
return;
}
var transform;
if (!Cesium.defined(entity.orientation)) {
transform = Cesium.Transforms.eastNorthUpToFixedFrame(position);
} else {
var orientation = entity.orientation.getValue(time);
if (!Cesium.defined(orientation)) {
return;
}
transform = Cesium.Matrix4.fromRotationTranslation(
Cesium.Matrix3.fromQuaternion(orientation),
position
);
}
// Save camera state
var offset = Cesium.Cartesian3.clone(camera.position);
var direction = Cesium.Cartesian3.clone(camera.direction);
var up = Cesium.Cartesian3.clone(camera.up);
// Set camera to be in model's reference frame.
camera.lookAtTransform(transform);
// Reset the camera state to the saved state so it appears fixed in the model's frame.
Cesium.Cartesian3.clone(offset, camera.position);
Cesium.Cartesian3.clone(direction, camera.direction);
Cesium.Cartesian3.clone(up, camera.up);
Cesium.Cartesian3.cross(direction, up, camera.right);
});
// Add a few more balloons flying with the one the viewer is in.
var numBalloons = 12;
for (var i = 0; i < numBalloons; ++i) {
var balloonRadius =
(Cesium.Math.nextRandomNumber() * 2.0 - 1.0) * 0.01 + radius;
var balloon = viewer.entities.add({
availability: new Cesium.TimeIntervalCollection([
new Cesium.TimeInterval({
start: start,
stop: stop,
}),
]),
position: computeCirclularFlight(
longitude,
latitude,
balloonRadius
),
model: {
uri: modelURI,
minimumPixelSize: 64,
},
});
balloon.position.setInterpolationOptions({
interpolationDegree: 2,
interpolationAlgorithm: Cesium.HermitePolynomialApproximation,
});
}
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
startup(Cesium);
}
</script>
</body>
</html>