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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Draw lines and polygons on terrain with mouse clicks."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body
class="sandcastle-loading"
data-sandcastle-bucket="bucket-requirejs.html"
>
<style>
@import url(../templates/bucket.css);
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<table class="infoPanel">
<tbody>
<tr>
<td>Left click to add a vertex.</td>
</tr>
<tr>
<td>Right click to start new shape.</td>
</tr>
</tbody>
</table>
</div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
"use strict";
//Sandcastle_Begin
var viewer = new Cesium.Viewer("cesiumContainer", {
selectionIndicator: false,
infoBox: false,
terrainProvider: Cesium.createWorldTerrain(),
});
if (!viewer.scene.pickPositionSupported) {
window.alert("This browser does not support pickPosition.");
}
viewer.cesiumWidget.screenSpaceEventHandler.removeInputAction(
Cesium.ScreenSpaceEventType.LEFT_DOUBLE_CLICK
);
function createPoint(worldPosition) {
var point = viewer.entities.add({
position: worldPosition,
point: {
color: Cesium.Color.WHITE,
pixelSize: 5,
heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
},
});
return point;
}
var drawingMode = "line";
function drawShape(positionData) {
var shape;
if (drawingMode === "line") {
shape = viewer.entities.add({
polyline: {
positions: positionData,
clampToGround: true,
width: 3,
},
});
} else if (drawingMode === "polygon") {
shape = viewer.entities.add({
polygon: {
hierarchy: positionData,
material: new Cesium.ColorMaterialProperty(
Cesium.Color.WHITE.withAlpha(0.7)
),
},
});
}
return shape;
}
var activeShapePoints = [];
var activeShape;
var floatingPoint;
var handler = new Cesium.ScreenSpaceEventHandler(viewer.canvas);
handler.setInputAction(function (event) {
// We use `viewer.scene.pickPosition` here instead of `viewer.camera.pickEllipsoid` so that
// we get the correct point when mousing over terrain.
var earthPosition = viewer.scene.pickPosition(event.position);
// `earthPosition` will be undefined if our mouse is not over the globe.
if (Cesium.defined(earthPosition)) {
if (activeShapePoints.length === 0) {
floatingPoint = createPoint(earthPosition);
activeShapePoints.push(earthPosition);
var dynamicPositions = new Cesium.CallbackProperty(function () {
if (drawingMode === "polygon") {
return new Cesium.PolygonHierarchy(activeShapePoints);
}
return activeShapePoints;
}, false);
activeShape = drawShape(dynamicPositions);
}
activeShapePoints.push(earthPosition);
createPoint(earthPosition);
}
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
handler.setInputAction(function (event) {
if (Cesium.defined(floatingPoint)) {
var newPosition = viewer.scene.pickPosition(event.endPosition);
if (Cesium.defined(newPosition)) {
floatingPoint.position.setValue(newPosition);
activeShapePoints.pop();
activeShapePoints.push(newPosition);
}
}
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
// Redraw the shape so it's not dynamic and remove the dynamic shape.
function terminateShape() {
activeShapePoints.pop();
drawShape(activeShapePoints);
viewer.entities.remove(floatingPoint);
viewer.entities.remove(activeShape);
floatingPoint = undefined;
activeShape = undefined;
activeShapePoints = [];
}
handler.setInputAction(function (event) {
terminateShape();
}, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
var options = [
{
text: "Draw Lines",
onselect: function () {
if (!Cesium.Entity.supportsPolylinesOnTerrain(viewer.scene)) {
window.alert(
"This browser does not support polylines on terrain."
);
}
terminateShape();
drawingMode = "line";
},
},
{
text: "Draw Polygons",
onselect: function () {
terminateShape();
drawingMode = "polygon";
},
},
];
Sandcastle.addToolbarMenu(options);
// Zoom in to an area with mountains
viewer.camera.lookAt(
Cesium.Cartesian3.fromDegrees(-122.2058, 46.1955, 1000.0),
new Cesium.Cartesian3(5000.0, 5000.0, 5000.0)
);
viewer.camera.lookAtTransform(Cesium.Matrix4.IDENTITY);
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
startup(Cesium);
}
</script>
</body>
</html>