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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<meta
name="description"
content="Adjust lighting on the globe as seen from space."
/>
<meta name="cesium-sandcastle-labels" content="Showcases" />
<title>Cesium Demo</title>
<script type="text/javascript" src="../Sandcastle-header.js"></script>
<script
type="text/javascript"
src="../../../Build/CesiumUnminified/Cesium.js"
nomodule
></script>
<script type="module" src="../load-cesium-es6.js"></script>
</head>
<body
class="sandcastle-loading"
data-sandcastle-bucket="bucket-requirejs.html"
>
<style>
@import url(../templates/bucket.css);
#toolbar {
background: rgba(42, 42, 42, 0.8);
padding: 4px;
border-radius: 4px;
}
#toolbar input {
vertical-align: middle;
padding-top: 2px;
padding-bottom: 2px;
}
</style>
<div id="cesiumContainer" class="fullSize"></div>
<div id="loadingOverlay"><h1>Loading...</h1></div>
<div id="toolbar">
<table>
<tbody>
<tr>
<td>Lighting Fade Out Distance</td>
<td>
<input
type="range"
min="1e6"
max="1e8"
step="1e6"
data-bind="value: lightingFadeOutDistance, valueUpdate: 'input'"
/>
<input
type="text"
size="10"
data-bind="value: lightingFadeOutDistance"
/>
</td>
</tr>
<tr>
<td>Lighting Fade In Distance</td>
<td>
<input
type="range"
min="1e6"
max="1e8"
step="1e6"
data-bind="value: lightingFadeInDistance, valueUpdate: 'input'"
/>
<input
type="text"
size="10"
data-bind="value: lightingFadeInDistance"
/>
</td>
</tr>
<tr>
<td>Night Fade Out Distance</td>
<td>
<input
type="range"
min="1e6"
max="1e8"
step="1e6"
data-bind="value: nightFadeOutDistance, valueUpdate: 'input'"
/>
<input
type="text"
size="10"
data-bind="value: nightFadeOutDistance"
/>
</td>
</tr>
<tr>
<td>Night Fade In Distance</td>
<td>
<input
type="range"
min="1e6"
max="1e8"
step="1e6"
data-bind="value: nightFadeInDistance, valueUpdate: 'input'"
/>
<input
type="text"
size="10"
data-bind="value: nightFadeInDistance"
/>
</td>
</tr>
</tbody>
</table>
</div>
<script id="cesium_sandcastle_script">
function startup(Cesium) {
"use strict";
//Sandcastle_Begin
var viewer = new Cesium.Viewer("cesiumContainer", {
sceneModePicker: false,
});
var scene = viewer.scene;
var globe = scene.globe;
var defaultLightFadeOut = globe.lightingFadeOutDistance;
var defaultLightFadeIn = globe.lightingFadeInDistance;
var defaultNightFadeOut = globe.nightFadeOutDistance;
var defaultNightFadeIn = globe.nightFadeInDistance;
// The viewModel tracks the state of our mini application.
var viewModel = {
lightingFadeOutDistance: defaultLightFadeOut,
lightingFadeInDistance: defaultLightFadeIn,
nightFadeOutDistance: defaultNightFadeOut,
nightFadeInDistance: defaultNightFadeIn,
};
// Convert the viewModel members into knockout observables.
Cesium.knockout.track(viewModel);
// Bind the viewModel to the DOM elements of the UI that call for it.
var toolbar = document.getElementById("toolbar");
Cesium.knockout.applyBindings(viewModel, toolbar);
function subscribeParameter(name) {
Cesium.knockout
.getObservable(viewModel, name)
.subscribe(function (newValue) {
globe[name] = newValue;
});
}
subscribeParameter("lightingFadeOutDistance");
subscribeParameter("lightingFadeInDistance");
subscribeParameter("nightFadeOutDistance");
subscribeParameter("nightFadeInDistance");
Sandcastle.addToggleButton(
"Ground atmosphere",
globe.showGroundAtmosphere,
function (checked) {
globe.showGroundAtmosphere = checked;
}
);
Sandcastle.addToggleButton("Lighting", globe.enableLighting, function (
checked
) {
globe.enableLighting = checked;
});
Sandcastle.addToolbarMenu([
{
text: "Cesium World Terrain - no effects",
onselect: function () {
viewer.terrainProvider = Cesium.createWorldTerrain();
},
},
{
text: "Cesium World Terrain w/ Vertex Normals",
onselect: function () {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestVertexNormals: true,
});
},
},
{
text: "Cesium World Terrain w/ Water",
onselect: function () {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestWaterMask: true,
});
},
},
{
text: "Cesium World Terrain w/ Vertex Normals and Water",
onselect: function () {
viewer.terrainProvider = Cesium.createWorldTerrain({
requestVertexNormals: true,
requestWaterMask: true,
});
},
},
{
text: "EllipsoidTerrainProvider",
onselect: function () {
viewer.terrainProvider = new Cesium.EllipsoidTerrainProvider();
},
},
]);
Sandcastle.addToolbarButton("Reset Fade Distances", function () {
globe.lightingFadeOutDistance = defaultLightFadeOut;
globe.lightingFadeInDistance = defaultLightFadeIn;
globe.nightFadeOutDistance = defaultNightFadeOut;
globe.nightFadeInDistance = defaultNightFadeIn;
viewModel.lightingFadeOutDistance = defaultLightFadeOut;
viewModel.lightingFadeInDistance = defaultLightFadeIn;
viewModel.nightFadeOutDistance = defaultNightFadeOut;
viewModel.nightFadeInDistance = defaultNightFadeIn;
});
//Sandcastle_End
Sandcastle.finishedLoading();
}
if (typeof Cesium !== "undefined") {
window.startupCalled = true;
startup(Cesium);
}
</script>
</body>
</html>